Index: scripts/zones/Chateau_dOraguille/TextIDs.lua =================================================================== --- scripts/zones/Chateau_dOraguille/TextIDs.lua (revision 3960) +++ scripts/zones/Chateau_dOraguille/TextIDs.lua (working copy) @@ -1,13 +1,13 @@ -- Variable TextID Description text -- General Texts -ITEM_CANNOT_BE_OBTAINED = 6564; -- You cannot obtain the item come back again after sorting your inventory - ITEM_OBTAINED = 6567; -- Obtained: - GIL_OBTAINED = 6568; -- Obtained gil - KEYITEM_OBTAINED = 6570; -- Obtained key item: + ITEM_CANNOT_BE_OBTAINED = 6564; --Come back after sorting your inventory. + ITEM_OBTAINED = 6567; --Obtained: <<>><<>><<>> + GIL_OBTAINED = 6568; --Obtained <<>> gil. + KEYITEM_OBTAINED = 6570; --Obtained key item: <<>> -- Other Dialog -TOMBSTONE = 7108; -- Here lies the beloved Queen Leaute. May Her Majesty's soul find Paradise. +TOMBSTONE = 7110; --Here lies the beloved Queen Leaute.\nMay Her Majesty's soul find Paradise. -- Mission dialog -HALVER_OFFSET = 6729; -- The princess is always speaking of your deeds for the Kingdom. Everyone here is counting on you, ≺Player Name≻. +HALVER_OFFSET = 6731; --The princess is always speaking of your deeds for the Kingdom. Everyone here is counting on you, <<>>. Index: scripts/zones/Northern_San_dOria/TextIDs.lua =================================================================== --- scripts/zones/Northern_San_dOria/TextIDs.lua (revision 3960) +++ scripts/zones/Northern_San_dOria/TextIDs.lua (working copy) @@ -1,109 +1,109 @@ -- Variable TextID Description text -- General Texts -ITEM_CANNOT_BE_OBTAINED = 6564; -- You cannot obtain the item come back again after sorting your inventory - ITEM_OBTAINED = 6567; -- Obtained: - GIL_OBTAINED = 6568; -- Obtained gil - KEYITEM_OBTAINED = 6570; -- Obtained key item: - HOMEPOINT_SET = 188; -- Home point set! - NOT_HAVE_ENOUGH_GIL = 6572; -- You do not have enough gil - FISHING_MESSAGE_OFFSET = 7304; -- You can't fish here - MOGHOUSE_EXIT = 12229; -- You have learned your way through the back alleys of San d'Oria! Now you can exit to any area from your residence. + ITEM_CANNOT_BE_OBTAINED = 6564; --Come back after sorting your inventory. + ITEM_OBTAINED = 6567; --Obtained: <<>><<>><<>> + GIL_OBTAINED = 6568; --Obtained <<>> gil. + KEYITEM_OBTAINED = 6570; --Obtained key item: <<>> + HOMEPOINT_SET = 188; --Home point set! + NOT_HAVE_ENOUGH_GIL = 6572; --You do not have enough gil. + FISHING_MESSAGE_OFFSET = 7307; --You can't fish here. + MOGHOUSE_EXIT = 12232; --You have learned your way through the back alleys of San d'Oria! Now you can exit to any area from your residence. -- Conquest System -CONQUEST = 11583; -- You've earned conquest points! +CONQUEST = 11586; --You've earned conquest points! -- Mission Dialogs -ORIGINAL_MISSION_OFFSET = 16; -- Bring me one of those axes, and your mission will be a success. No running away now; we've a proud country to defend! - YOU_ACCEPT_THE_MISSION = 5; -- You accept the mission. +ORIGINAL_MISSION_OFFSET = 16; --Bring me one of those axes, and your mission will be a success. No running away now; we've a proud country to defend! + YOU_ACCEPT_THE_MISSION = 5; --You accept the mission. -- Quest Dialog - OLBERGIEUT_DIALOG = 11148; -- Friar Faurbellant is on retreat at the Crag of Holla. Please give to him. - FLYER_REFUSED = 11377; -- Your flyer is refused. - FLYER_ACCEPTED = 11916; -- Your flyer is accepted! - FLYER_ALREADY = 11917; -- This person already has a flyer. - SHIVA_UNLOCKED = 12674; -- You are now able to summon Shiva. + OLBERGIEUT_DIALOG = 11151; --Friar Faurbellant is on retreat at the Crag of Holla. Please give + FLYER_REFUSED = 11399; --Your flyer is refused. + FLYER_ACCEPTED = 11938; --Your flyer is accepted! + FLYER_ALREADY = 11939; --This person already has a flyer. + SHIVA_UNLOCKED = 12677; --You are now able to summon <<>> -- Harvest Festival - TRICK_OR_TREAT = 12923; -- Trick or treat... - THANK_YOU_TREAT = 12924; -- Thank you... And now for your treat... - HERE_TAKE_THIS = 12925; -- Here, take this... - IF_YOU_WEAR_THIS = 12926; -- If you put this on and walk around, something...unexpected might happen... - THANK_YOU = 12927; -- Thank you... + TRICK_OR_TREAT = 12924; --Trick or treat... + THANK_YOU_TREAT = 12925; --And now for your treat... + HERE_TAKE_THIS = 11957; --Here, take this... + IF_YOU_WEAR_THIS = 12927; --If you put this on and walk around, something...unexpected might happen... + THANK_YOU = 12928; --Thank you...<<>> -- Other Dialog - GUILBERDRIER_DIALOG = 11024; -- A magic shop, you say? A bit of magic would come in handy... I know! I'll have my daughter study it for me! - ABIOLEGET_DIALOG = 11100; -- All of Altana's children are welcome here. - PELLIMIE_DIALOG = 11101; -- Is this your first time here? Join us in prayer! - FITTESEGAT_DIALOG = 11102; -- Paradise is a place without fear, without death! - MAURINE_DIALOG = 11103; -- Papsque Shamonde sometimes addresses the city from the balcony, you know. I long for his blessing, if but once! - PRERIVON_DIALOG = 11104; -- With each sermon, I take another step closer to Paradise. - MALFINE_DIALOG = 11105; -- Truly fortunate are we that words of sacrament are read every day! - COULLENE_DIALOG = 11106; -- Goddess above, deliver us to Paradise! + GUILBERDRIER_DIALOG = 11027; --A magic shop, you say? A bit of magic would come in handy... I know! I'll have my daughter study it for me! + ABIOLEGET_DIALOG = 11103; --All of Altana's children are welcome here. + PELLIMIE_DIALOG = 11104; --Is this your first time here? Join us in prayer! + FITTESEGAT_DIALOG = 11105; --Paradise is a place without fear, without death! + MAURINE_DIALOG = 11106; --Papsque Shamonde sometimes addresses the city from the balcony, you know. I long for his blessing, if but once! + PRERIVON_DIALOG = 11107; --With each sermon, I take another step closer to Paradise. + MALFINE_DIALOG = 11108; --Truly fortunate are we that words of sacrament are read every day! + COULLENE_DIALOG = 11109; --Goddess above, deliver us to Paradise! - GUILERME_DIALOG = 11220; -- Behold Chateau d'Oraguille, the greatest fortress in the realm! + GUILERME_DIALOG = 11223; --Behold Chateau d'Oraguille, the greatest fortress in the realm! - PHAVIANE_DIALOG = 11224; -- This is Victory Arch. Beyond lies Southern San d'Oria. - SOCHIENE_DIALOG = 11225; -- You stand before Victory Arch. Southern San d'Oria is on the other side. - PEPIGORT_DIALOG = 11226; -- This gate leads to Port San d'Oria. - RODAILLECE_DIALOG = 11227; -- This is Ranperre Gate. Fiends lurk in the lands beyond, so take caution! + PHAVIANE_DIALOG = 11227; --This is Victory Arch. Beyond lies Southern San d'Oria. + SOCHIENE_DIALOG = 11228; --You stand before Victory Arch. Southern San d'Oria is on the other side. + PEPIGORT_DIALOG = 11229; --This gate leads to Port San d'Oria. + RODAILLECE_DIALOG = 11230; --This is Ranperre Gate. Fiends lurk in the lands beyond, so take caution! - GALAHAD_DIALOG = 11240; -- Welcome to the Consulate of Jeuno. I am Galahad, Consul to San d'Oria. - ISHWAR_DIALOG = 11241; -- May I assist you? - ARIENH_DIALOG = 11242; -- If you have business with Consul Galahad, you'll find him inside. - EMILIA_DIALOG = 11243; -- Welcome to the Consulate of Jeuno. + GALAHAD_DIALOG = 11243; --Welcome to the Consulate of Jeuno. I am Galahad, Consul to San d'Oria. + ISHWAR_DIALOG = 11244; --May I assist you? + ARIENH_DIALOG = 11245; --If you have business with Consul Galahad, you'll find him inside. + EMILIA_DIALOG = 11243; --Welcome to the Consulate of Jeuno. - HELAKU_DIALOG = 11272; -- Leave this building, and you'll see a great fortress to the right. That's Chateau d'Oraguille. And be polite; San d'Orians can be quite touchy. + HELAKU_DIALOG = 11275; --Leave this building, and you'll see a great fortress to the right. That's Chateau d'Oraguille. And be polite; San d'Orians can be quite touchy. - KASARORO_DIALOG = 11311; -- Step right outside, and you'll see a big castle on the left. That's Chateau d'Oraguille. They're a little touchy in there, so mind your manners! + KASARORO_DIALOG = 11314; --Step right outside, and you'll see a big castle on the left. That's Chateau d'Oraguille. They're a little touchy in there, so mind your manners! - MAURINNE_DIALOG = 11348; -- This part of town is so lively, I like watching everybody just go about their business. + MAURINNE_DIALOG = 11351; --This part of town is so lively, I like watching everybody just go about their business. - AIVEDOIR_DIALOG = 11382; -- That's funny. I could have sworn she asked me to meet her here... - CAPIRIA_DIALOG = 11383; -- He's late! I do hope he hasn't forgotten. - BERTENONT_DIALOG = 11384; -- Stars are more beautiful up close. Don't you agree? + AIVEDOIR_DIALOG = 11385; --That's funny. I could have sworn she asked me to meet her here... + CAPIRIA_DIALOG = 11386; --He's late! I do hope he hasn't forgotten. + BERTENONT_DIALOG = 11387; --Stars are more beautiful up close. Don't you agree? - GILIPESE_DIALOG = 11405; -- Nothing to report! + GILIPESE_DIALOG = 11408; --Nothing to report! - BONCORT_DIALOG = 11931; -- Hmm... With magic, I could get hold of materials a mite easier. I'll have to check this “mart” out. - CAPIRIA_DIALOG = 11932; -- A flyer? For me? Some reading material would be a welcome change of pace, indeed! - VILLION_DIALOG = 11933; -- Opening a shop of magic, without consulting me first? I must pay this Regine a visit! - COULLENE_DIALOG = 11934; -- Magic could be of use on my journey to Paradise. Thank you so much! + BONCORT_DIALOG = 11934; --Hmm... With magic, I could get hold of materials a mite easier. I'll have to check this ^"omart^"c out. + CAPIRIA_DIALOG = 11935; --A flyer? For me? Some reading material would be a welcome change of pace, indeed! + VILLION_DIALOG = 11936; --Opening a shop of magic, without consulting me first? I must pay this Regine a visit! + COULLENE_DIALOG = 11937; --Magic could be of use on my journey to Paradise. Thank you so much! - COULLENE_MESSAGE = 13237; -- Coullene looks over curiously for a moment. -GUILBERDRIER_MESSAGE = 13238; -- Guilberdrier looks over curiously for a moment. - BONCORT_MESSAGE = 13239; -- Boncort looks over curiously for a moment. - CAPIRIA_MESSAGE = 13240; -- Capiria looks over curiously for a moment. - VILLION_MESSAGE = 13241; -- Villion looks over curiously for a moment. + COULLENE_MESSAGE = 13240; --Coullene looks over curiously for a moment. +GUILBERDRIER_MESSAGE = 13241; --Guilberdrier looks over curiously for a moment. + BONCORT_MESSAGE = 13242; --Boncort looks over curiously for a moment. + CAPIRIA_MESSAGE = 13243; --Capiria looks over curiously for a moment. + VILLION_MESSAGE = 13244; --Villion looks over curiously for a moment. -- Shop Texts - DOGGOMEHR_SHOP_DIALOG = 11418; -- Welcome to the Blacksmiths' Guild shop. - LUCRETIA_SHOP_DIALOG = 11419; -- Blacksmiths' Guild shop, at your service! + DOGGOMEHR_SHOP_DIALOG = 11421; --Welcome to the Blacksmiths' Guild shop. + LUCRETIA_SHOP_DIALOG = 11422; --Blacksmiths' Guild shop, at your service! - CAUZERISTE_SHOP_DIALOG = 11486; -- Welcome! San d'Oria Carpenters' Guild shop, at your service. + CAUZERISTE_SHOP_DIALOG = 11489; --Welcome! San d'Oria Carpenters' Guild shop, at your service. - ANTONIAN_OPEN_DIALOG = 11501; -- Interested in goods from Aragoneu? - BONCORT_SHOP_DIALOG = 11502; -- Welcome to the Phoenix Perch! - PIRVIDIAUCE_SHOP_DIALOG = 11503; -- Care to see what I have? - PALGUEVION_OPEN_DIALOG = 11504; -- I've got a shipment straight from Valdeaunia! - VICHUEL_OPEN_DIALOG = 11505; -- Fauregandi produce for sale! - ARLENNE_SHOP_DIALOG = 11506; -- Welcome to the Royal Armory! - TAVOURINE_SHOP_DIALOG = 11507; -- Looking for a weapon? We've got many in stock! + ANTONIAN_OPEN_DIALOG = 11504; --Interested in goods from Aragoneu? + BONCORT_SHOP_DIALOG = 11505; --Welcome to the Phoenix Perch! + PIRVIDIAUCE_SHOP_DIALOG = 11506; --Care to see what I have? + PALGUEVION_OPEN_DIALOG = 11507; --I've got a shipment straight from Valdeaunia! + VICHUEL_OPEN_DIALOG = 11508; --Fauregandi produce for sale! + ARLENNE_SHOP_DIALOG = 11509; --Welcome to the Royal Armory! + TAVOURINE_SHOP_DIALOG = 11510; --Looking for a weapon? We've got many in stock! - ANTONIAN_CLOSED_DIALOG = 11511; -- The Kingdom's influence is waning in Aragoneu. I cannot import goods from that region, though I long to. -PALGUEVION_CLOSED_DIALOG = 11512; -- Would that Valdeaunia came again under San d'Orian dominion, I could then import its goods! - VICHUEL_CLOSED_DIALOG = 11513; -- I'd make a killing selling Fauregandi produce here, but that region's not under San d'Orian control! - ATTARENA_CLOSED_DIALOG = 11514; -- Once all of Li'Telor is back under San d'Orian influence, I'll fill my stock with unique goods from there! -EUGBALLION_CLOSED_DIALOG = 11515; -- I'd be making a fortune selling goods from Qufim Island...if it were only under San d'Orian control! - EUGBALLION_OPEN_DIALOG = 11516; -- Have a look at these goods imported direct from Qufim Island! - CHAUPIRE_SHOP_DIALOG = 11517; -- San d'Orian woodcraft is the finest in the land! + ANTONIAN_CLOSED_DIALOG = 11514; --The Kingdom's influence is waning in Aragoneu. I cannot import goods from that region, though I long to. +PALGUEVION_CLOSED_DIALOG = 11515; --Would that Valdeaunia came again under San d'Orian dominion, I could then import its goods! + VICHUEL_CLOSED_DIALOG = 11516; --I'd make a killing selling Fauregandi produce here, but that region's not under San d'Orian control! + ATTARENA_CLOSED_DIALOG = 11517; --Once all of Li'Telor is back under San d'Orian influence, I'll fill my stock with unique goods from there! +EUGBALLION_CLOSED_DIALOG = 11518; --I'd be making a fortune selling goods from Qufim Island...if it were only under San d'Orian control! + EUGBALLION_OPEN_DIALOG = 11519; --Have a look at these goods imported direct from Qufim Island! + CHAUPIRE_SHOP_DIALOG = 11520; --San d'Orian woodcraft is the finest in the land! - GAUDYLOX_SHOP_DIALOG = 12489; -- Phssshooooowoooo You never see Goblinshhh from underworld? Me no bad. Me sell chipshhh. You buy. Use with shhhtone heart. You get lucky! -MILLECHUCA_CLOSED_DIALOG = 12490; -- I've been trying to import goods from Vollbow, but it's so hard to get items from areas that aren't under San d'Orian control. + GAUDYLOX_SHOP_DIALOG = 12492; --You never see Goblinshhh from underworld? Me no bad. Me sell chipshhh. You buy. Use with shhhtone heart. You get lucky! +MILLECHUCA_CLOSED_DIALOG = 12493; --I've been trying to import goods from Vollbow, but it's so hard to get items from areas that aren't under San d'Orian control. - ATTARENA_OPEN_DIALOG = 12575; -- Good day! Take a look at my selection from Li'Telor! - MILLECHUCA_OPEN_DIALOG = 12576; -- Specialty goods from Vollbow! Specialty goods from Vollbow! + ATTARENA_OPEN_DIALOG = 12578; --Good day! Take a look at my selection from Li'Telor! + MILLECHUCA_OPEN_DIALOG = 12579; --Specialty goods from Vollbow! Specialty goods from Vollbow! - ARACHAGNON_SHOP_DIALOG = 12778; -- Would you be interested in purchasing some adventurer-issue armor? Be careful when selecting, as we accept no refunds. + ARACHAGNON_SHOP_DIALOG = 12781; --Would you be interested in purchasing some adventurer-issue armor? Be careful when selecting, as we accept no refunds. - JUSTI_SHOP_DIALOG = 13427; -- Hello! \ No newline at end of file + JUSTI_SHOP_DIALOG = 6923; --Hello! Index: scripts/zones/Port_San_dOria/TextIDs.lua =================================================================== --- scripts/zones/Port_San_dOria/TextIDs.lua (revision 3960) +++ scripts/zones/Port_San_dOria/TextIDs.lua (working copy) @@ -1,62 +1,62 @@ -- Variable TextID Description text -- General Texts - ITEM_CANNOT_BE_OBTAINED_1 = 6399; -- You cannot obtain the - ITEM_CANNOT_BE_OBTAINED_2 = 6400; -- You cannot obtain the item come back again after sorting your inventory - ITEM_CANNOT_BE_OBTAINED_3 = 6401; -- You cannot obtain the item. Come back after sorting your inventory. -FULL_INVENTORY_AFTER_TRADE = 6402; -- You cannot obtain the . Try trading again after sorting your inventory - ITEM_OBTAINED = 6403; -- Obtained: - GIL_OBTAINED = 6404; -- Obtained gil - KEYITEM_OBTAINED = 6406; -- Obtained key item: - HOMEPOINT_SET = 24; -- Home point set! - FISHING_MESSAGE_OFFSET = 6795; -- You can't fish here + ITEM_CANNOT_BE_OBTAINED_1 = 6399; --You cannot obtain the <<>><<>>#<<>><<>><<>>.<<>> + ITEM_CANNOT_BE_OBTAINED_2 = 6400; --You cannot obtain the <<>><<>>#<<>><<>><<>>.\nCome back after sorting your inventory. + ITEM_CANNOT_BE_OBTAINED_3 = 6401; --You cannot obtain the item.\nCome back after sorting your inventory. +FULL_INVENTORY_AFTER_TRADE = 6402; --You cannot obtain the <<>><<>>#<<>><<>><<>>.\nTry trading again after sorting your inventory. + ITEM_OBTAINED = 6403; --Obtained: <<>><<>><<>>#<<>><<>><<>>. + GIL_OBTAINED = 6404; --Obtained <<>> gil. + KEYITEM_OBTAINED = 6406; --Obtained key item: <<>><<>><<>>3<<>><<>><<>>. + HOMEPOINT_SET = 24; --Home point set! + FISHING_MESSAGE_OFFSET = 6798; --You can't fish here. -ITEM_DELIVERY_DIALOG = 7507; -- Now delivering parcels to rooms everywhere! + ITEM_DELIVERY_DIALOG = 7510; --Now delivering parcels to rooms everywhere! -- Dialogs - FLYER_REFUSED = 7119; -- This person isn't interested. - FLYER_ALREADY = 7120; -- This person already has a flyer. - FLYER_ACCEPTED = 7121; -- Your flyer is accepted! - FLYERS_HANDED = 7122; -- You've handed out flyer(s). + FLYER_REFUSED = 7122; --This person isn't interested. + FLYER_ALREADY = 7123; --This person already has a flyer. + FLYER_ACCEPTED = 7124; --Your flyer is accepted! + FLYERS_HANDED = 7125; --You've handed out <<>> flyer(s). - PORTAURE_DIALOG = 7384; -- What's this? A magic shop? Hmm...I could use a new line of work, and magic just might be the ticket! + PORTAURE_DIALOG = 7387; --What's this? A magic shop? Hmm...I could use a new line of work, and magic just might be the ticket! - ANSWALD_DIALOG = 7404; -- A magic shop? Oh, it's right near here. I'll go check it out sometime. + ANSWALD_DIALOG = 7407; --A magic shop? Oh, it's right near here. I'll go check it out sometime. - PRIETTA_DIALOG = 7428; -- This is the first I've heard of a magic shop here in San d'Oria. Such arts have never been popular in the Kingdom. + PRIETTA_DIALOG = 7431; --This is the first I've heard of a magic shop here in San d'Oria. Such arts have never been popular in the Kingdom. - AUVARE_DIALOG = 7435; -- What have I got here? Look, I can't read, but I takes what I gets, and you ain't getting it back! + AUVARE_DIALOG = 7438; --What have I got here? Look, I can't read, but I takes what I gets, and you ain't getting it back! - MIENE_DIALOG = 7488; -- Oh, a magic shop... Here in San d'Oria? I'd take a look if I got more allowance. + MIENE_DIALOG = 7491; --Oh, a magic shop... Here in San d'Oria? I'd take a look if I got more allowance. - ANSWALD_MESSAGE = 7981; -- Answald looks over curiously for a moment. - PRIETTA_MESSAGE = 7982; -- Prietta looks over curiously for a moment. - MIENE_MESSAGE = 7983; -- Miene looks over curiously for a moment. -PORTAURE_MESSAGE = 7984; -- Portaure looks over curiously for a moment. - AUVARE_MESSAGE = 7985; -- Auvare looks over curiously for a moment. + ANSWALD_MESSAGE = 7984; --Answald looks over curiously for a moment. + PRIETTA_MESSAGE = 7985; --Prietta looks over curiously for a moment. + MIENE_MESSAGE = 7986; --Miene looks over curiously for a moment. +PORTAURE_MESSAGE = 7987; --Portaure looks over curiously for a moment. + AUVARE_MESSAGE = 7988; --Auvare looks over curiously for a moment. -- Shop Texts - ALBINIE_SHOP_DIALOG = 7448; -- Welcome to my simple shop. + ALBINIE_SHOP_DIALOG = 7451; --Welcome to my simple shop. - COULLAVE_SHOP_DIALOG = 7494; -- Can I help you? - CROUMANGUE_SHOP_DIALOG = 7495; -- Can't fight on an empty stomach. How about some nourishment? + COULLAVE_SHOP_DIALOG = 7497; --Can I help you? + CROUMANGUE_SHOP_DIALOG = 7498; --Can't fight on an empty stomach. How about some nourishment? - VENDAVOQ_OPEN_DIALOG = 7485; -- Vandoolin! Vendavoq vring voods vack vrom Vovalpolos! Vuy! Vuy! - VENDAVOQ_CLOSED_DIALOG = 7486; -- Vandoolin... Vendavoq's vream vo vell voods vrom vometown vf Vovalpolos... + VENDAVOQ_OPEN_DIALOG = 7505; --Vandoolin!\nVendavoq vring voods vack vrom Vovalpolos!\nVuy! Vuy! + VENDAVOQ_CLOSED_DIALOG = 7506; --Vandoolin...\nVendavoq's vream vo vell voods vrom vometown vf Vovalpolos... - FIVA_OPEN_DIALOG = 7496; -- I've got imports from Kolshushu! - MILVA_OPEN_DIALOG = 7497; -- How about some produce from Sarutabaruta? - FIVA_CLOSED_DIALOG = 7498; -- I'm trying to sell goods from Kolshushu. But I can't because we don't have enough influence there. - MILVA_CLOSED_DIALOG = 7499; -- I want to import produce from Sarutabaruta... But I can't do anything until we control that region! - NIMIA_CLOSED_DIALOG = 7500; -- I can't sell goods from the lowlands of Elshimo because it's under foreign control. - PATOLLE_CLOSED_DIALOG = 7501; -- I'm trying to find goods from Kuzotz. But how can I when it's under foreign control? + FIVA_OPEN_DIALOG = 7499; --I've got imports from Kolshushu! + MILVA_OPEN_DIALOG = 7500; --How about some produce from Sarutabaruta? + FIVA_CLOSED_DIALOG = 7501; --I'm trying to sell goods from Kolshushu. But I can't because we don't have enough influence there. + MILVA_CLOSED_DIALOG = 7502; --I want to import produce from Sarutabaruta... But I can't do anything until we control that region! + NIMIA_CLOSED_DIALOG = 7503; --I can't sell goods from the lowlands of Elshimo because it's under foreign control. + PATOLLE_CLOSED_DIALOG = 7504; --I'm trying to find goods from Kuzotz. But how can I when it's under foreign control? - DEGUERENDARS_OPEN_DIALOG = 7504; -- Welcome! Have a look at these rare goods from Tavnazia! - DEGUERENDARS_CLOSED_DIALOG = 7505; -- With that other nation in control of the region, there is no way for me to import goods from Tavnazia... -DEGUERENDARS_COP_NOT_COMPLETED = 7506; -- Why must I wait for the Kingdom to issue a permit allowing me to set up shop? How am I to feed my children in the meantime!? + DEGUERENDARS_OPEN_DIALOG = 7507; --Welcome! Have a look at these rare goods from Tavnazia! + DEGUERENDARS_CLOSED_DIALOG = 7508; --With that other nation in control of the region, there is no way for me to import goods from Tavnazia... +DEGUERENDARS_COP_NOT_COMPLETED = 7509; --Why must I wait for the Kingdom to issue a permit allowing me to set up shop? How am I to feed my children in the meantime!? - BONMAURIEUT_CLOSED_DIALOG = 7841; -- I would like to sell goods from the Elshimo Uplands, but I cannot, as it's under foreign control. - NIMIA_OPEN_DIALOG = 7842; -- Hello, friend! Can I interest you in specialty goods from the Elshimo Lowlands? - PATOLLE_OPEN_DIALOG = 7843; -- Hey, ≺Multiple Choice (Player Gender)≻[mister/miss]! How about some specialty goods from Kuzotz? - BONMAURIEUT_OPEN_DIALOG = 7844; -- My shipment is in! Would you like to see what has just arrived from the Elshimo Uplands? \ No newline at end of file + BONMAURIEUT_CLOSED_DIALOG = 7844; --I would like to sell goods from the Elshimo Uplands, but I cannot, as it's under foreign control. + NIMIA_OPEN_DIALOG = 7845; --Hello, friend! Can I interest you in specialty goods from the Elshimo Lowlands? + PATOLLE_OPEN_DIALOG = 7846; --How about some specialty goods from Kuzotz? + BONMAURIEUT_OPEN_DIALOG = 7847; --My shipment is in! Would you like to see what has just arrived from the Elshimo Uplands? \ No newline at end of file Index: scripts/zones/Southern_San_dOria/npcs/Ashene.lua =================================================================== --- scripts/zones/Southern_San_dOria/npcs/Ashene.lua (revision 3960) +++ scripts/zones/Southern_San_dOria/npcs/Ashene.lua (working copy) @@ -36,9 +36,9 @@ function onTrigger(player,npc) - player:showText(npc,ASHENE_SHOP_DIALOG); + player:showText(npc,ASH_THADI_ENE_SHOP_DIALOG); - stock = {0x4047,4309,1, --Baselard + local stock = {0x4047,4309,1, --Baselard 0x4094,16934,1, --Gladius 0x40a1,21067,1, --Broadsword 0x40c0,35769,1, --Hunting Sword Index: scripts/zones/Southern_San_dOria/npcs/Thadiene.lua =================================================================== --- scripts/zones/Southern_San_dOria/npcs/Thadiene.lua (revision 3960) +++ scripts/zones/Southern_San_dOria/npcs/Thadiene.lua (working copy) @@ -34,9 +34,9 @@ function onTrigger(player,npc) - player:showText(npc,THADIENE_SHOP_DIALOG); + player:showText(npc,ASH_THADI_ENE_SHOP_DIALOG); - stock = {0x4380,1575,1, --Boomerang + local stock = {0x4380,1575,1, --Boomerang 0x430a,19630,1, --Great Bow --0x43a9,16,1, --Silver Arrow 0x4302,7128,1, --Wrapped Bow Index: scripts/zones/Southern_San_dOria/TextIDs.lua =================================================================== --- scripts/zones/Southern_San_dOria/TextIDs.lua (revision 3960) +++ scripts/zones/Southern_San_dOria/TextIDs.lua (working copy) @@ -1,90 +1,89 @@ -- Variable TextID Description text -- General Texts - ITEM_CANNOT_BE_OBTAINED = 6467; -- You cannot obtain the item come back again after sorting your inventory -FULL_INVENTORY_AFTER_TRADE = 6402; -- You cannot obtain the . Try trading again after sorting your inventory - ITEM_OBTAINED = 6403; -- Obtained: - GIL_OBTAINED = 6404; -- Obtained gil - KEYITEM_OBTAINED = 6406; -- Obtained key item: - NOT_HAVE_ENOUGH_GIL = 13108; -- You do not have enough gil. - HOMEPOINT_SET = 24; -- Home point set! + ITEM_CANNOT_BE_OBTAINED = 6400; --Come back after sorting your inventory. +FULL_INVENTORY_AFTER_TRADE = 6402; --Try trading again after sorting your inventory. + ITEM_OBTAINED = 6403; --Obtained: <<>><<>><<>> + GIL_OBTAINED = 6404; --Obtained <<>> gil. + KEYITEM_OBTAINED = 6406; --Obtained key item: <<>> + HOMEPOINT_SET = 24; --Home point set! + NOT_HAVE_ENOUGH_GIL = 6408; --You do not have enough gil. -- Conquest System -CONQUEST = 8364; -- You've earned conquest points! +CONQUEST = 8367; --You've earned conquest points! -- Mission Dialogs -ORIGINAL_MISSION_OFFSET = 7092; -- Bring me one of those axes, and your mission will be a success. No running away now; we've a proud country to defend! - YOU_ACCEPT_THE_MISSION = 7081; -- You accept the mission. +ORIGINAL_MISSION_OFFSET = 7095; --Bring me one of those axes, and your mission will be a success. No running away now; we've a proud country to defend! + YOU_ACCEPT_THE_MISSION = 7084; --You accept the mission. -- Dynamis dialogs - YOU_CANNOT_ENTER_DYNAMIS = 7294; -- You cannot enter Dynamis - San d'Oria for x day (Vana'diel time) -PLAYERS_HAVE_NOT_REACHED_LEVEL = 7296; -- Players who have not reached level are prohibited from entering Dynamis. - UNUSUAL_ARRANGEMENT_BRANCHES = 7306; -- There is an unusual arrangement of branches here. + YOU_CANNOT_ENTER_DYNAMIS = 7297; --You cannot enter Dynamis - <<>> +PLAYERS_HAVE_NOT_REACHED_LEVEL = 7299; --Players who have not reached level <<>> are prohibited from entering Dynamis. + UNUSUAL_ARRANGEMENT_BRANCHES = 7309; --There is an unusual arrangement of branches here. -- Quest Dialogs - UNLOCK_PALADIN = 7889; -- You can now become a paladin! - FLYER_REFUSED = 8060; -- Your flyer is refused. - FLYER_ACCEPTED = 8709; -- The flyer is accepted. - FLYER_ALREADY = 8710; -- This person already has a flyer. + UNLOCK_PALADIN = 7892; --You can now become a paladin! + FLYER_REFUSED = 8063; --Your flyer is refused. + FLYER_ACCEPTED = 8712; --The flyer is accepted. + FLYER_ALREADY = 8713; --This person already has a flyer. -- Harvest Festival - TRICK_OR_TREAT = 7242; -- Trick or treat... - THANK_YOU_TREAT = 7243; -- Thank you... And now for your treat... - HERE_TAKE_THIS = 7244; -- Here, take this... - IF_YOU_WEAR_THIS = 7245; -- If you put this on and walk around, something...unexpected might happen... - THANK_YOU = 7246; -- Thank you... + TRICK_OR_TREAT = 7243; --Trick or treat... + THANK_YOU_TREAT = 7244; --And now for your treat... + HERE_TAKE_THIS = 7245; --Here, take this... + IF_YOU_WEAR_THIS = 7246; --If you put this on and walk around, something...unexpected might happen... + THANK_YOU = 7247; --Thank you...<<>> -- Other dialog -ITEM_DELIVERY_DIALOG = 8289; -- Parcels delivered to rooms anywhere in Vana'diel! - ROSEL_DIALOG = 7666; -- Hrmm... Now, this is interesting! It pays to keep an eye on the competition. Thanks for letting me know! +ITEM_DELIVERY_DIALOG = 8292; --Parcels delivered to rooms anywhere in Vana'diel! + ROSEL_DIALOG = 7669; --Hrmm... Now, this is interesting! It pays to keep an eye on the competition. Thanks for letting me know! - BLENDARE_DIALOG = 7973; -- Wait! If I had magic, maybe I could keep my brother's hands off my sweets... + BLENDARE_DIALOG = 7976; --Wait! If I had magic, maybe I could keep my brother's hands off my sweets... -BLENDARE_MESSAGE = 8711; -- Blendare looks over curiously for a moment. - ROSEL_MESSAGE = 8712; -- Rosel looks over curiously for a moment. - MAUGIE_DIALOG = 8713; -- A magic shop, eh? Hmm... A little magic could go a long way for making a leisurely retirement! Ho ho ho! - MAUGIE_MESSAGE = 8714; -- Maugie looks over curiously for a moment. - ADAUNEL_DIALOG = 8715; -- A magic shop? Maybe I'll check it out one of these days. Could help with my work, even... - ADAUNEL_MESSAGE = 8716; -- Adaunel looks over curiously for a moment. - LEUVERET_DIALOG = 8717; -- A magic shop? That'd be a fine place to peddle my wares. I smell a profit! I'll be up to my gills in gil, I will! -LEUVERET_MESSAGE = 8718; -- Leuveret looks over curiously for a moment. + BLENDARE_MESSAGE = 8714; --Blendare looks over curiously for a moment. + ROSEL_MESSAGE = 8715; --Rosel looks over curiously for a moment. + MAUGIE_DIALOG = 8716; --A magic shop, eh? Hmm... A little magic could go a long way for making a leisurely retirement! Ho ho ho! + MAUGIE_MESSAGE = 8717; --Maugie looks over curiously for a moment. + ADAUNEL_DIALOG = 8718; --A magic shop? Maybe I'll check it out one of these days. Could help with my work, even... + ADAUNEL_MESSAGE = 8719; --Adaunel looks over curiously for a moment. + LEUVERET_DIALOG = 8720; --A magic shop? That'd be a fine place to peddle my wares. I smell a profit! I'll be up to my gills in gil, I will! + LEUVERET_MESSAGE = 8721; --Leuveret looks over curiously for a moment. - PAUNELIE_DIALOG = 0; -- [UNKNOWN] + PAUNELIE_DIALOG = 8192; --I'm sorry, can I help you? -- Shop Texts - LUSIANE_SHOP_DIALOG = 7840; -- Hello! Let Taumila's handle all your sundry needs! - OSTALIE_SHOP_DIALOG = 7841; -- Welcome, customer. Please have a look. + LUSIANE_SHOP_DIALOG = 7843; --Hello! Let Taumila's handle all your sundry needs! + OSTALIE_SHOP_DIALOG = 7844; --Welcome, customer. Please have a look. - ASHENE_SHOP_DIALOG = 7862; -- Welcome to Helbort's Blades! - THADIENE_SHOP_DIALOG = 7862; -- Welcome to Helbort's Blades! +ASH_THADI_ENE_SHOP_DIALOG = 7865; --Welcome to Helbort's Blades! - SHILAH_SHOP_DIALOG = 7994; -- Welcome, weary traveler. Make yourself at home! + SHILAH_SHOP_DIALOG = 7997; --Welcome, weary traveler. Make yourself at home! - CLETAE_DIALOG = 8080; -- Why, hello. All our skins are guild-approved. - KUEH_IGUNAHMORI_DIALOG = 8081; -- Good day! We have lots in stock today. + CLETAE_DIALOG = 8083; --Why, hello. All our skins are guild-approved. + KUEH_IGUNAHMORI_DIALOG = 8084; --Good day! We have lots in stock today. -FERDOULEMIONT_SHOP_DIALOG = 8293; -- Hello! - AVELINE_SHOP_DIALOG = 8299; -- Welcome to Raimbroy's Grocery! - BENAIGE_SHOP_DIALOG = 8300; -- Looking for something in particular? +FERDOULEMIONT_SHOP_DIALOG = 7843; --Hello! + AVELINE_SHOP_DIALOG = 8302; --Welcome to Raimbroy's Grocery! + BENAIGE_SHOP_DIALOG = 8303; --Looking for something in particular? - MACHIELLE_OPEN_DIALOG = 8295; -- Might I interest you in produce from Norvallen? - CORUA_OPEN_DIALOG = 8296; -- Ronfaure produce for sale! - PHAMELISE_OPEN_DIALOG = 8297; -- I've got fresh produce from Zulkheim! - APAIREMANT_OPEN_DIALOG = 8298; -- Might you be interested in produce from Gustaberg? + MACHIELLE_OPEN_DIALOG = 8298; --Might I interest you in produce from Norvallen? + CORUA_OPEN_DIALOG = 8299; --Ronfaure produce for sale! + PHAMELISE_OPEN_DIALOG = 8300; --I've got fresh produce from Zulkheim! + APAIREMANT_OPEN_DIALOG = 8301; --Might you be interested in produce from Gustaberg - PAUNELIE_SHOP_DIALOG = 8300; -- Looking for something in particular? + PAUNELIE_SHOP_DIALOG = 8197; --These magic shells are full of mysteries... - MACHIELLE_CLOSED_DIALOG = 8302; -- We want to sell produce from Norvallen, but the entire region is under foreign control! - CORUA_CLOSED_DIALOG = 8303; -- We specialize in Ronfaure produce, but we cannot import from that region without a strong San d'Orian presence there. - PHAMELISE_CLOSED_DIALOG = 8304; -- I'd be making a killing selling produce from Zulkheim, but the region's under foreign control! - APAIREMANT_CLOSED_DIALOG = 8305; -- I'd love to import produce from Gustaberg, but the foreign powers in control there make me feel unsafe! - POURETTE_OPEN_DIALOG = 8306; -- Derfland produce for sale! - POURETTE_CLOSED_DIALOG = 8307; -- Listen, adventurer... I can't import from Derfland until the region knows San d'Orian power! + MACHIELLE_CLOSED_DIALOG = 8305; --We want to sell produce from Norvallen, but the entire region is under foreign control! + CORUA_CLOSED_DIALOG = 8306; --We specialize in Ronfaure produce, but we cannot import from that region without a strong San d'Orian presence there. + PHAMELISE_CLOSED_DIALOG = 8307; --I'd be making a killing selling produce from Zulkheim, but the region's under foreign control! + APAIREMANT_CLOSED_DIALOG = 8308; --I'd love to import produce from Gustaberg, but the foreign powers in control there make me feel unsafe! + POURETTE_OPEN_DIALOG = 8309; --Derfland produce for sale! + POURETTE_CLOSED_DIALOG = 8310; --Listen, adventurer... I can't import from Derfland until the region knows San d'Orian power! - CARAUTIA_SHOP_DIALOG = 0; -- [UNKNOWN] - MIOGIQUE_SHOP_DIALOG = 0; -- [UNKNOWN] - VALERIANO_SHOP_DIALOG = 0; -- [UNKNOWN] + CARAUTIA_SHOP_DIALOG = 8304; --Well, what sort of armor would you like? + MIOGIQUE_SHOP_DIALOG = 8303; --Looking for something in particular? + VALERIANO_SHOP_DIALOG = 8015; --Oh, a fellow outsider! We are Troupe Valeriano. I am Valeriano, at your service! - RAMINEL_DELIVERY = 7977; -- here is your delivery - LUSIANE_THANK = 7978; -- thank you! - RAMINEL_DELIVERIES = 7979; -- I got deliveries \ No newline at end of file + RAMINEL_DELIVERY = 7980; --Here's your delivery! + LUSIANE_THANK = 7981; --Thank you!<<>> + RAMINEL_DELIVERIES = 7982; --Sorry, I have deliveries to make! \ No newline at end of file