Index: scripts/globals/status.lua =================================================================== --- scripts/globals/status.lua (revision 4078) +++ scripts/globals/status.lua (working copy) @@ -1490,4 +1490,48 @@ RECAST_ITEM = 0 RECAST_MAGIC = 1 - RECAST_ABILITY = 2 \ No newline at end of file + RECAST_ABILITY = 2 + +----------------------------------- +-- +-- ACTION IDs +-- +----------------------------------- + +ACTION_NONE = 0; +ACTION_ATTACK = 1; +ACTION_RANGED_FINISH = 2; +ACTION_WEAPONSKILL_FINISH = 3; +ACTION_MAGIC_FINISH = 4; +ACTION_ITEM_FINISH = 5; +ACTION_JOBABILITY_FINISH = 6; +ACTION_WEAPONSKILL_START = 7; +ACTION_MAGIC_START = 8; +ACTION_ITEM_START = 9; +ACTION_JOBABILITY_START = 10; +ACTION_MOBABILITY_FINISH = 11; +ACTION_RANGED_START = 12; +ACTION_RAISE_MENU_SELECTION = 13; +ACTION_DANCE = 14; +ACTION_UNKNOWN_15 = 15; +ACTION_ROAMING = 16; +ACTION_ENGAGE = 17; +ACTION_DISENGAGE = 18; +ACTION_CHANGE_TARGET = 19; +ACTION_FALL = 20; +ACTION_DROPITEMS = 21; +ACTION_DEATH = 22; +ACTION_FADE_OUT = 23; +ACTION_DESPAWN = 24; +ACTION_SPAWN = 25; +ACTION_STUN = 26; +ACTION_SLEEP = 27; +ACTION_ITEM_USING = 28; +ACTION_ITEM_INTERRUPT = 29; +ACTION_MAGIC_CASTING = 30; +ACTION_MAGIC_INTERRUPT = 31; +ACTION_RANGED_INTERRUPT = 32; +ACTION_MOBABILITY_START = 33; +ACTION_MOBABILITY_USING = 34; +ACTION_MOBABILITY_INTERRUPT = 35; +ACTION_LEAVE = 36; \ No newline at end of file