Index: sql/status_effects.sql =================================================================== --- sql/status_effects.sql (revision 1647) +++ sql/status_effects.sql (working copy) @@ -39,10 +39,10 @@ INSERT INTO `status_effects` VALUES (7, 'petrification', 32); INSERT INTO `status_effects` VALUES (8, 'disease', 32); INSERT INTO `status_effects` VALUES (9, 'curse', 32); -INSERT INTO `status_effects` VALUES (10, 'stun', 32); -INSERT INTO `status_effects` VALUES (11, 'bind', 32); -INSERT INTO `status_effects` VALUES (12, 'weight', 32); -INSERT INTO `status_effects` VALUES (13, 'slow', 32); +INSERT INTO `status_effects` VALUES (10, 'stun', 34); +INSERT INTO `status_effects` VALUES (11, 'bind', 34); +INSERT INTO `status_effects` VALUES (12, 'weight', 34); +INSERT INTO `status_effects` VALUES (13, 'slow', 34); INSERT INTO `status_effects` VALUES (14, 'charm', 32); INSERT INTO `status_effects` VALUES (15, 'doom', 32); INSERT INTO `status_effects` VALUES (16, 'amnesia', 32); @@ -57,18 +57,18 @@ INSERT INTO `status_effects` VALUES (29, 'mute', 32); INSERT INTO `status_effects` VALUES (30, 'bane', 32); INSERT INTO `status_effects` VALUES (31, 'plague', 32); -INSERT INTO `status_effects` VALUES (32, 'flee', 36); -INSERT INTO `status_effects` VALUES (33, 'haste', 32); -INSERT INTO `status_effects` VALUES (34, 'blaze_spikes', 32); -INSERT INTO `status_effects` VALUES (35, 'ice_spikes', 32); +INSERT INTO `status_effects` VALUES (32, 'flee', 37); +INSERT INTO `status_effects` VALUES (33, 'haste', 33); +INSERT INTO `status_effects` VALUES (34, 'blaze_spikes', 33); +INSERT INTO `status_effects` VALUES (35, 'ice_spikes', 33); INSERT INTO `status_effects` VALUES (36, 'blink', 32); -INSERT INTO `status_effects` VALUES (37, 'stoneskin', 32); -INSERT INTO `status_effects` VALUES (38, 'shock_spikes', 32); -INSERT INTO `status_effects` VALUES (39, 'aquaveil', 32); -INSERT INTO `status_effects` VALUES (40, 'protect', 32); -INSERT INTO `status_effects` VALUES (41, 'shell', 32); -INSERT INTO `status_effects` VALUES (42, 'regen', 32); -INSERT INTO `status_effects` VALUES (43, 'refresh', 32); +INSERT INTO `status_effects` VALUES (37, 'stoneskin', 33); +INSERT INTO `status_effects` VALUES (38, 'shock_spikes', 33); +INSERT INTO `status_effects` VALUES (39, 'aquaveil', 33); +INSERT INTO `status_effects` VALUES (40, 'protect', 33); +INSERT INTO `status_effects` VALUES (41, 'shell', 33); +INSERT INTO `status_effects` VALUES (42, 'regen', 33); +INSERT INTO `status_effects` VALUES (43, 'refresh', 33); INSERT INTO `status_effects` VALUES (44, 'mighty_strikes', 32); INSERT INTO `status_effects` VALUES (45, 'boost', 36); INSERT INTO `status_effects` VALUES (46, 'hundred_fists', 32); @@ -81,15 +81,15 @@ INSERT INTO `status_effects` VALUES (53, 'eagle_eye_shot', 32); INSERT INTO `status_effects` VALUES (54, 'meikyo_shisui', 32); INSERT INTO `status_effects` VALUES (55, 'astral_flow', 32); -INSERT INTO `status_effects` VALUES (56, 'berserk', 32); -INSERT INTO `status_effects` VALUES (57, 'defender', 32) -INSERT INTO `status_effects` VALUES (58, 'aggressor', 32); -INSERT INTO `status_effects` VALUES (59, 'focus', 32); -INSERT INTO `status_effects` VALUES (60, 'dodge', 32);; -INSERT INTO `status_effects` VALUES (61, 'counterstance', 32); -INSERT INTO `status_effects` VALUES (62, 'sentinel', 32); -INSERT INTO `status_effects` VALUES (63, 'souleater', 32); -INSERT INTO `status_effects` VALUES (64, 'last_resort', 32); +INSERT INTO `status_effects` VALUES (56, 'berserk', 33); +INSERT INTO `status_effects` VALUES (57, 'defender', 33); +INSERT INTO `status_effects` VALUES (58, 'aggressor', 33); +INSERT INTO `status_effects` VALUES (59, 'focus', 33); +INSERT INTO `status_effects` VALUES (60, 'dodge', 33); +INSERT INTO `status_effects` VALUES (61, 'counterstance', 33); +INSERT INTO `status_effects` VALUES (62, 'sentinel', 33); +INSERT INTO `status_effects` VALUES (63, 'souleater', 33); +INSERT INTO `status_effects` VALUES (64, 'last_resort', 33); INSERT INTO `status_effects` VALUES ('65', 'sneak_attack', '36'); INSERT INTO `status_effects` VALUES ('66', 'copy_image', '32'); INSERT INTO `status_effects` VALUES ('67', 'third_eye', '32'); @@ -105,43 +105,43 @@ INSERT INTO `status_effects` VALUES (77, 'camouflage', 100); INSERT INTO `status_effects` VALUES (78, 'divine_seal', 160); INSERT INTO `status_effects` VALUES (79, 'elemental_seal', 160); -INSERT INTO `status_effects` VALUES (80, 'str_boost', 32); -INSERT INTO `status_effects` VALUES (81, 'dex_boost', 32); -INSERT INTO `status_effects` VALUES (82, 'vit_boost', 32); -INSERT INTO `status_effects` VALUES (83, 'agi_boost', 32); -INSERT INTO `status_effects` VALUES (84, 'int_boost', 32); -INSERT INTO `status_effects` VALUES (85, 'mnd_boost', 32); -INSERT INTO `status_effects` VALUES (86, 'chr_boost', 32); +INSERT INTO `status_effects` VALUES (80, 'str_boost', 33); +INSERT INTO `status_effects` VALUES (81, 'dex_boost', 33); +INSERT INTO `status_effects` VALUES (82, 'vit_boost', 33); +INSERT INTO `status_effects` VALUES (83, 'agi_boost', 33); +INSERT INTO `status_effects` VALUES (84, 'int_boost', 33); +INSERT INTO `status_effects` VALUES (85, 'mnd_boost', 33); +INSERT INTO `status_effects` VALUES (86, 'chr_boost', 33); INSERT INTO `status_effects` VALUES (87, 'trick_attack', 36); INSERT INTO `status_effects` VALUES (88, 'max_hp_boost', 32); INSERT INTO `status_effects` VALUES (89, 'max_mp_boost', 32); -INSERT INTO `status_effects` VALUES (90, 'accuracy_boost', 32); -INSERT INTO `status_effects` VALUES (91, 'attack_boost', 32); -INSERT INTO `status_effects` VALUES (92, 'evasion_boost', 32); -INSERT INTO `status_effects` VALUES (93, 'defense_boost', 32); -INSERT INTO `status_effects` VALUES (94, 'enfire', 32); -INSERT INTO `status_effects` VALUES (95, 'enblizzard', 32); -INSERT INTO `status_effects` VALUES (96, 'enaero', 32); -INSERT INTO `status_effects` VALUES (97, 'enstone', 32); -INSERT INTO `status_effects` VALUES (98, 'enthunder', 32); -INSERT INTO `status_effects` VALUES (99, 'enwater', 32); -INSERT INTO `status_effects` VALUES (100, 'barfire', 32); -INSERT INTO `status_effects` VALUES (101, 'barblizzard', 32); -INSERT INTO `status_effects` VALUES (102, 'baraero', 32); -INSERT INTO `status_effects` VALUES (103, 'barstone', 32); -INSERT INTO `status_effects` VALUES (104, 'barthunder', 32); -INSERT INTO `status_effects` VALUES (105, 'barwater', 32); -INSERT INTO `status_effects` VALUES (106, 'barsleep', 32); -INSERT INTO `status_effects` VALUES (107, 'barpoison', 32); -INSERT INTO `status_effects` VALUES (108, 'barparalyze', 32); -INSERT INTO `status_effects` VALUES (109, 'barblind', 32); -INSERT INTO `status_effects` VALUES (110, 'barsilence', 32); -INSERT INTO `status_effects` VALUES (111, 'barpetrify', 32); -INSERT INTO `status_effects` VALUES (112, 'barvirus', 32); +INSERT INTO `status_effects` VALUES (90, 'accuracy_boost', 33); +INSERT INTO `status_effects` VALUES (91, 'attack_boost', 33); +INSERT INTO `status_effects` VALUES (92, 'evasion_boost', 33); +INSERT INTO `status_effects` VALUES (93, 'defense_boost', 33); +INSERT INTO `status_effects` VALUES (94, 'enfire', 33); +INSERT INTO `status_effects` VALUES (95, 'enblizzard', 33); +INSERT INTO `status_effects` VALUES (96, 'enaero', 33); +INSERT INTO `status_effects` VALUES (97, 'enstone', 33); +INSERT INTO `status_effects` VALUES (98, 'enthunder', 33); +INSERT INTO `status_effects` VALUES (99, 'enwater', 33); +INSERT INTO `status_effects` VALUES (100, 'barfire', 33); +INSERT INTO `status_effects` VALUES (101, 'barblizzard', 33); +INSERT INTO `status_effects` VALUES (102, 'baraero', 33); +INSERT INTO `status_effects` VALUES (103, 'barstone', 33); +INSERT INTO `status_effects` VALUES (104, 'barthunder', 33); +INSERT INTO `status_effects` VALUES (105, 'barwater', 33); +INSERT INTO `status_effects` VALUES (106, 'barsleep', 33); +INSERT INTO `status_effects` VALUES (107, 'barpoison', 33); +INSERT INTO `status_effects` VALUES (108, 'barparalyze', 33); +INSERT INTO `status_effects` VALUES (109, 'barblind', 33); +INSERT INTO `status_effects` VALUES (110, 'barsilence', 33); +INSERT INTO `status_effects` VALUES (111, 'barpetrify', 33); +INSERT INTO `status_effects` VALUES (112, 'barvirus', 33); INSERT INTO `status_effects` VALUES (113, 'reraise', 32); INSERT INTO `status_effects` VALUES (114, 'cover', 32); INSERT INTO `status_effects` VALUES (115, 'unlimited_shot', 32); -INSERT INTO `status_effects` VALUES (116, 'phalanx', 32); +INSERT INTO `status_effects` VALUES (116, 'phalanx', 33); INSERT INTO `status_effects` VALUES (117, 'warding_circle', 32); INSERT INTO `status_effects` VALUES (118, 'ancient_circle', 32); INSERT INTO `status_effects` VALUES (119, 'str_boost', 32); @@ -153,35 +153,35 @@ INSERT INTO `status_effects` VALUES (125, 'chr_boost', 32); INSERT INTO `status_effects` VALUES (126, 'spirit_surge', 32); INSERT INTO `status_effects` VALUES (127, 'costume', 164); -INSERT INTO `status_effects` VALUES (128, 'burn', 32); -INSERT INTO `status_effects` VALUES (129, 'frost', 32); -INSERT INTO `status_effects` VALUES (130, 'choke', 32); -INSERT INTO `status_effects` VALUES (131, 'rasp', 32); -INSERT INTO `status_effects` VALUES (132, 'shock', 32); -INSERT INTO `status_effects` VALUES (133, 'drown', 32); -INSERT INTO `status_effects` VALUES (134, 'dia', 32); -INSERT INTO `status_effects` VALUES (135, 'bio', 32); -INSERT INTO `status_effects` VALUES (136, 'str_down', 32); -INSERT INTO `status_effects` VALUES (137, 'dex_down', 32); -INSERT INTO `status_effects` VALUES (138, 'vit_down', 32); -INSERT INTO `status_effects` VALUES (139, 'agi_down', 32); -INSERT INTO `status_effects` VALUES (140, 'int_down', 32); -INSERT INTO `status_effects` VALUES (141, 'mnd_down', 32); -INSERT INTO `status_effects` VALUES (142, 'chr_down', 32); +INSERT INTO `status_effects` VALUES (128, 'burn', 34); +INSERT INTO `status_effects` VALUES (129, 'frost', 34); +INSERT INTO `status_effects` VALUES (130, 'choke', 34); +INSERT INTO `status_effects` VALUES (131, 'rasp', 34); +INSERT INTO `status_effects` VALUES (132, 'shock', 34); +INSERT INTO `status_effects` VALUES (133, 'drown', 34); +INSERT INTO `status_effects` VALUES (134, 'dia', 34); +INSERT INTO `status_effects` VALUES (135, 'bio', 34); +INSERT INTO `status_effects` VALUES (136, 'str_down', 34); +INSERT INTO `status_effects` VALUES (137, 'dex_down', 34); +INSERT INTO `status_effects` VALUES (138, 'vit_down', 34); +INSERT INTO `status_effects` VALUES (139, 'agi_down', 34); +INSERT INTO `status_effects` VALUES (140, 'int_down', 34); +INSERT INTO `status_effects` VALUES (141, 'mnd_down', 34); +INSERT INTO `status_effects` VALUES (142, 'chr_down', 34); INSERT INTO `status_effects` VALUES (143, 'level_restriction', 0); -INSERT INTO `status_effects` VALUES (144, 'max_hp_down', 32); -INSERT INTO `status_effects` VALUES (145, 'max_mp_down', 32); -INSERT INTO `status_effects` VALUES (146, 'accuracy_down', 32); -INSERT INTO `status_effects` VALUES (147, 'attack_down', 32); -INSERT INTO `status_effects` VALUES (148, 'evasion_down', 32); -INSERT INTO `status_effects` VALUES (149, 'defense_down', 32); +INSERT INTO `status_effects` VALUES (144, 'max_hp_down', 34); +INSERT INTO `status_effects` VALUES (145, 'max_mp_down', 34); +INSERT INTO `status_effects` VALUES (146, 'accuracy_down', 34); +INSERT INTO `status_effects` VALUES (147, 'attack_down', 34); +INSERT INTO `status_effects` VALUES (148, 'evasion_down', 34); +INSERT INTO `status_effects` VALUES (149, 'defense_down', 34); INSERT INTO `status_effects` VALUES (150, 'physical_shield', 32); INSERT INTO `status_effects` VALUES (151, 'arrow_shield', 32); INSERT INTO `status_effects` VALUES (152, 'magic_shield', 32); -INSERT INTO `status_effects` VALUES (153, 'damage_spikes', 32); -INSERT INTO `status_effects` VALUES (154, 'shining_ruby', 32); +INSERT INTO `status_effects` VALUES (153, 'damage_spikes', 33); +INSERT INTO `status_effects` VALUES (154, 'shining_ruby', 33); INSERT INTO `status_effects` VALUES (155, 'medicine', 0); -INSERT INTO `status_effects` VALUES (156, 'flash', 32); +INSERT INTO `status_effects` VALUES (156, 'flash', 34); INSERT INTO `status_effects` VALUES (157, 'sj_restriction', 0); INSERT INTO `status_effects` VALUES (158, 'provoke', 32); INSERT INTO `status_effects` VALUES (159, 'penalty', 32); @@ -192,36 +192,36 @@ INSERT INTO `status_effects` VALUES (164, 'chain_affinity', 32); INSERT INTO `status_effects` VALUES (165, 'burst_affinity', 32); INSERT INTO `status_effects` VALUES (166, 'overdrive', 32); -INSERT INTO `status_effects` VALUES (167, 'magic_def_down', 32); +INSERT INTO `status_effects` VALUES (167, 'magic_def_down', 34); INSERT INTO `status_effects` VALUES (168, 'inhibit_tp', 32); INSERT INTO `status_effects` VALUES (169, 'potency', 32); INSERT INTO `status_effects` VALUES (170, 'regain', 32); INSERT INTO `status_effects` VALUES (171, 'pax', 32); INSERT INTO `status_effects` VALUES (172, 'intension', 32); INSERT INTO `status_effects` VALUES (173, 'dread_spikes', 32); -INSERT INTO `status_effects` VALUES (174, 'magic_acc_down', 32); -INSERT INTO `status_effects` VALUES (175, 'magic_atk_down', 32); +INSERT INTO `status_effects` VALUES (174, 'magic_acc_down', 34); +INSERT INTO `status_effects` VALUES (175, 'magic_atk_down', 34); INSERT INTO `status_effects` VALUES (176, 'quickening', 164); INSERT INTO `status_effects` VALUES (177, 'encumbrance', 32); -INSERT INTO `status_effects` VALUES (178, 'firestorm', 32); -INSERT INTO `status_effects` VALUES ('179', 'hailstorm', '32'); -INSERT INTO `status_effects` VALUES ('180', 'windstorm', '32'); -INSERT INTO `status_effects` VALUES ('181', 'sandstorm', '32'); -INSERT INTO `status_effects` VALUES ('182', 'thunderstorm', '32'); -INSERT INTO `status_effects` VALUES (183, 'rainstorm', 32); -INSERT INTO `status_effects` VALUES (184, 'aurorastorm', 32); -INSERT INTO `status_effects` VALUES (185, 'voidstorm', 32); -INSERT INTO `status_effects` VALUES (186, 'helix', 32); -INSERT INTO `status_effects` VALUES (187, 'sublimation_activated', 32); -INSERT INTO `status_effects` VALUES (188, 'sublimation_complete', 32); -INSERT INTO `status_effects` VALUES (189, 'max_tp_down', 32); -INSERT INTO `status_effects` VALUES (190, 'magic_atk_boost', 32); -INSERT INTO `status_effects` VALUES (191, 'magic_def_boost', 32); -INSERT INTO `status_effects` VALUES (192, 'requiem', 32); -INSERT INTO `status_effects` VALUES (193, 'lullaby', 32); -INSERT INTO `status_effects` VALUES (194, 'elegy', 32); -INSERT INTO `status_effects` VALUES (195, 'paeon', 32); -INSERT INTO `status_effects` VALUES (196, 'ballad', 32); -INSERT INTO `status_effects` VALUES (197, 'minne', 32); -INSERT INTO `status_effects` VALUES (198, 'minuet', 32); -INSERT INTO `status_effects` VALUES (199, 'madrigal', 32); -INSERT INTO `status_effects` VALUES (200, 'prelude', 32); -INSERT INTO `status_effects` VALUES (201, 'mambo', 32); -INSERT INTO `status_effects` VALUES (202, 'aubade', 32); -INSERT INTO `status_effects` VALUES (203, 'pastoral', 32); +INSERT INTO `status_effects` VALUES (178, 'firestorm', 33); +INSERT INTO `status_effects` VALUES (179, 'hailstorm', 33); +INSERT INTO `status_effects` VALUES (180, 'windstorm', 33); +INSERT INTO `status_effects` VALUES (181, 'sandstorm', 33); +INSERT INTO `status_effects` VALUES (182, 'thunderstorm', 33); +INSERT INTO `status_effects` VALUES (183, 'rainstorm', 33); +INSERT INTO `status_effects` VALUES (184, 'aurorastorm', 33); +INSERT INTO `status_effects` VALUES (185, 'voidstorm', 33); +INSERT INTO `status_effects` VALUES (186, 'helix', 34); +INSERT INTO `status_effects` VALUES (187, 'sublimation_activated', 289); +INSERT INTO `status_effects` VALUES (188, 'sublimation_complete', 33); +INSERT INTO `status_effects` VALUES (189, 'max_tp_down', 34); +INSERT INTO `status_effects` VALUES (190, 'magic_atk_boost', 33); +INSERT INTO `status_effects` VALUES (191, 'magic_def_boost', 33); +INSERT INTO `status_effects` VALUES (192, 'requiem', 290); +INSERT INTO `status_effects` VALUES (193, 'lullaby', 288); +INSERT INTO `status_effects` VALUES (194, 'elegy', 290); +INSERT INTO `status_effects` VALUES (195, 'paeon', 289); +INSERT INTO `status_effects` VALUES (196, 'ballad', 289); +INSERT INTO `status_effects` VALUES (197, 'minne', 289); +INSERT INTO `status_effects` VALUES (198, 'minuet', 289); +INSERT INTO `status_effects` VALUES (199, 'madrigal', 289); +INSERT INTO `status_effects` VALUES (200, 'prelude', 289); +INSERT INTO `status_effects` VALUES (201, 'mambo', 289); +INSERT INTO `status_effects` VALUES (202, 'aubade', 289); +INSERT INTO `status_effects` VALUES (203, 'pastoral', 289); INSERT INTO `status_effects` VALUES (204, 'hum', 32); -INSERT INTO `status_effects` VALUES (205, 'fantasia', 32); -INSERT INTO `status_effects` VALUES (206, 'operetta', 32); -INSERT INTO `status_effects` VALUES (207, 'capriccio', 32); +INSERT INTO `status_effects` VALUES (205, 'fantasia', 289); +INSERT INTO `status_effects` VALUES (206, 'operetta', 289); +INSERT INTO `status_effects` VALUES (207, 'capriccio', 289); INSERT INTO `status_effects` VALUES (208, 'serenade', 32); -INSERT INTO `status_effects` VALUES (209, 'round', 32); -INSERT INTO `status_effects` VALUES (210, 'gavotte', 32); -INSERT INTO `status_effects` VALUES (211, 'fugue', 32); +INSERT INTO `status_effects` VALUES (209, 'round', 289); +INSERT INTO `status_effects` VALUES (210, 'gavotte', 289); +INSERT INTO `status_effects` VALUES (211, 'fugue', 289); INSERT INTO `status_effects` VALUES (212, 'rhapsody', 32); INSERT INTO `status_effects` VALUES (213, 'aria', 32); -INSERT INTO `status_effects` VALUES (214, 'march', 32); -INSERT INTO `status_effects` VALUES (215, 'etude', 32); -INSERT INTO `status_effects` VALUES (216, 'carol', 32); -INSERT INTO `status_effects` VALUES (217, 'threnody', 544); -INSERT INTO `status_effects` VALUES (218, 'hymnus', 32); -INSERT INTO `status_effects` VALUES (219, 'mazurka', 32); -INSERT INTO `status_effects` VALUES (220, 'sirvente', 32); -INSERT INTO `status_effects` VALUES (221, 'dirge', 32); -INSERT INTO `status_effects` VALUES (222, 'scherzo', 32); -INSERT INTO `status_effects` VALUES (223, 'nocturne', 32); +INSERT INTO `status_effects` VALUES (214, 'march', 289); +INSERT INTO `status_effects` VALUES (215, 'etude', 289); +INSERT INTO `status_effects` VALUES (216, 'carol', 289); +INSERT INTO `status_effects` VALUES (217, 'threnody', 800); +INSERT INTO `status_effects` VALUES (218, 'hymnus', 288); +INSERT INTO `status_effects` VALUES (219, 'mazurka', 309); +INSERT INTO `status_effects` VALUES (220, 'sirvente', 289); +INSERT INTO `status_effects` VALUES (221, 'dirge', 289); +INSERT INTO `status_effects` VALUES (222, 'scherzo', 289); +INSERT INTO `status_effects` VALUES (223, 'nocturne', 289); INSERT INTO `status_effects` VALUES (227, 'store_tp', 32); INSERT INTO `status_effects` VALUES (228, 'embrava', 32); INSERT INTO `status_effects` VALUES (229, 'manawell', 32); @@ -294,21 +294,21 @@ INSERT INTO `status_effects` VALUES (271, 'aftermath', 32); INSERT INTO `status_effects` VALUES (272, 'aftermath', 32); INSERT INTO `status_effects` VALUES (273, 'aftermath', 32); -INSERT INTO `status_effects` VALUES (274, 'enlight', 32); -INSERT INTO `status_effects` VALUES (275, 'auspice', 32); +INSERT INTO `status_effects` VALUES (274, 'enlight', 33); +INSERT INTO `status_effects` VALUES (275, 'auspice', 33); INSERT INTO `status_effects` VALUES (276, 'confrontation', 32); -INSERT INTO `status_effects` VALUES (277, 'enfire_ii', 32); -INSERT INTO `status_effects` VALUES (278, 'enblizzard_ii', 32); -INSERT INTO `status_effects` VALUES (279, 'enaero_ii', 32); -INSERT INTO `status_effects` VALUES (280, 'enstone_ii', 32); -INSERT INTO `status_effects` VALUES (281, 'enthunder_ii', 32); -INSERT INTO `status_effects` VALUES (282, 'enwater_ii', 32); +INSERT INTO `status_effects` VALUES (277, 'enfire_ii', 33); +INSERT INTO `status_effects` VALUES (278, 'enblizzard_ii', 33); +INSERT INTO `status_effects` VALUES (279, 'enaero_ii', 33); +INSERT INTO `status_effects` VALUES (280, 'enstone_ii', 33); +INSERT INTO `status_effects` VALUES (281, 'enthunder_ii', 33); +INSERT INTO `status_effects` VALUES (282, 'enwater_ii', 33); INSERT INTO `status_effects` VALUES (283, 'perfect_defense', 32); INSERT INTO `status_effects` VALUES (284, 'egg', 32); INSERT INTO `status_effects` VALUES (285, 'visitant', 32); -INSERT INTO `status_effects` VALUES (286, 'baramnesia', 32); +INSERT INTO `status_effects` VALUES (286, 'baramnesia', 33); INSERT INTO `status_effects` VALUES (287, 'atma', 32); -INSERT INTO `status_effects` VALUES (288, 'endark', 32); +INSERT INTO `status_effects` VALUES (288, 'endark', 33); INSERT INTO `status_effects` VALUES (289, 'enmity_boost', 32); INSERT INTO `status_effects` VALUES (290, 'subtle_blow_plus', 32); INSERT INTO `status_effects` VALUES (291, 'enmity_down', 32); @@ -306,36 +306,36 @@ INSERT INTO `status_effects` VALUES ('306', 'light_maneuver', '32'); INSERT INTO `status_effects` VALUES ('307', 'dark_maneuver', '32'); INSERT INTO `status_effects` VALUES ('308', 'double-up_chance', '32'); -INSERT INTO `status_effects` VALUES ('309', 'bust', '32'); -INSERT INTO `status_effects` VALUES ('310', 'fighters_roll', '32'); -INSERT INTO `status_effects` VALUES ('311', 'monks_roll', '32'); -INSERT INTO `status_effects` VALUES ('312', 'healers_roll', '32'); -INSERT INTO `status_effects` VALUES ('313', 'wizards_roll', '32'); -INSERT INTO `status_effects` VALUES ('314', 'warlocks_roll', '32'); -INSERT INTO `status_effects` VALUES ('315', 'rogues_roll', '32'); -INSERT INTO `status_effects` VALUES ('316', 'gallants_roll', '32'); -INSERT INTO `status_effects` VALUES ('317', 'chaos_roll', '32'); -INSERT INTO `status_effects` VALUES ('318', 'beast_roll', '32'); -INSERT INTO `status_effects` VALUES ('319', 'choral_roll', '32'); -INSERT INTO `status_effects` VALUES ('320', 'hunters_roll', '32'); -INSERT INTO `status_effects` VALUES ('321', 'samurai_roll', '32'); -INSERT INTO `status_effects` VALUES ('322', 'ninja_roll', '32'); -INSERT INTO `status_effects` VALUES ('323', 'drachen_roll', '32'); -INSERT INTO `status_effects` VALUES ('324', 'evokers_roll', '32'); -INSERT INTO `status_effects` VALUES ('325', 'maguss_roll', '32'); -INSERT INTO `status_effects` VALUES ('326', 'corsairs_roll', '32'); -INSERT INTO `status_effects` VALUES ('327', 'puppet_roll', '32'); -INSERT INTO `status_effects` VALUES ('328', 'dancers_roll', '32'); -INSERT INTO `status_effects` VALUES ('329', 'scholars_roll', '32'); -INSERT INTO `status_effects` VALUES ('330', 'bolters_roll', '32'); -INSERT INTO `status_effects` VALUES ('331', 'casters_roll', '32'); -INSERT INTO `status_effects` VALUES ('332', 'coursers_roll', '32'); -INSERT INTO `status_effects` VALUES ('333', 'blitzers_roll', '32'); -INSERT INTO `status_effects` VALUES ('334', 'tacticians_roll', '32'); -INSERT INTO `status_effects` VALUES ('335', 'allies_roll', '32'); -INSERT INTO `status_effects` VALUES ('336', 'misers_roll', '32'); -INSERT INTO `status_effects` VALUES ('337', 'companions_roll', '32'); -INSERT INTO `status_effects` VALUES ('338', 'avengers_roll', '32'); +INSERT INTO `status_effects` VALUES ('309', 'bust', '288'); +INSERT INTO `status_effects` VALUES ('310', 'fighters_roll', '289'); +INSERT INTO `status_effects` VALUES ('311', 'monks_roll', '289'); +INSERT INTO `status_effects` VALUES ('312', 'healers_roll', '289'); +INSERT INTO `status_effects` VALUES ('313', 'wizards_roll', '289'); +INSERT INTO `status_effects` VALUES ('314', 'warlocks_roll', '289'); +INSERT INTO `status_effects` VALUES ('315', 'rogues_roll', '289'); +INSERT INTO `status_effects` VALUES ('316', 'gallants_roll', '289'); +INSERT INTO `status_effects` VALUES ('317', 'chaos_roll', '289'); +INSERT INTO `status_effects` VALUES ('318', 'beast_roll', '289'); +INSERT INTO `status_effects` VALUES ('319', 'choral_roll', '289'); +INSERT INTO `status_effects` VALUES ('320', 'hunters_roll', '289'); +INSERT INTO `status_effects` VALUES ('321', 'samurai_roll', '289'); +INSERT INTO `status_effects` VALUES ('322', 'ninja_roll', '289'); +INSERT INTO `status_effects` VALUES ('323', 'drachen_roll', '289'); +INSERT INTO `status_effects` VALUES ('324', 'evokers_roll', '289'); +INSERT INTO `status_effects` VALUES ('325', 'maguss_roll', '289'); +INSERT INTO `status_effects` VALUES ('326', 'corsairs_roll', '289'); +INSERT INTO `status_effects` VALUES ('327', 'puppet_roll', '289'); +INSERT INTO `status_effects` VALUES ('328', 'dancers_roll', '289'); +INSERT INTO `status_effects` VALUES ('329', 'scholars_roll', '289'); +INSERT INTO `status_effects` VALUES ('330', 'bolters_roll', '289'); +INSERT INTO `status_effects` VALUES ('331', 'casters_roll', '289'); +INSERT INTO `status_effects` VALUES ('332', 'coursers_roll', '289'); +INSERT INTO `status_effects` VALUES ('333', 'blitzers_roll', '289'); +INSERT INTO `status_effects` VALUES ('334', 'tacticians_roll', '289'); +INSERT INTO `status_effects` VALUES ('335', 'allies_roll', '289'); +INSERT INTO `status_effects` VALUES ('336', 'misers_roll', '289'); +INSERT INTO `status_effects` VALUES ('337', 'companions_roll', '289'); +INSERT INTO `status_effects` VALUES ('338', 'avengers_roll', '289'); INSERT INTO `status_effects` VALUES ('340', 'warriors_charge', '32'); INSERT INTO `status_effects` VALUES ('341', 'formless_strikes', '32'); INSERT INTO `status_effects` VALUES ('342', 'assassins_charge', '32'); @@ -420,7 +420,7 @@ INSERT INTO `status_effects` VALUES (401, 'addendum_white', 32); INSERT INTO `status_effects` VALUES (402, 'addendum_black', 32); -INSERT INTO `status_effects` VALUES (403, 'reprisal', 32); -INSERT INTO `status_effects` VALUES (404, 'magic_evasion_down', 32); +INSERT INTO `status_effects` VALUES (403, 'reprisal', 33); +INSERT INTO `status_effects` VALUES (404, 'magic_evasion_down', 34); INSERT INTO `status_effects` VALUES (405, 'retaliation', 32); INSERT INTO `status_effects` VALUES (406, 'footwork', 32); INSERT INTO `status_effects` VALUES (407, 'klimaform', 32);