Index: map/ai/ai_pet_dummy.cpp =================================================================== --- map/ai/ai_pet_dummy.cpp (revision 3447) +++ map/ai/ai_pet_dummy.cpp (working copy) @@ -731,6 +731,11 @@ } } m_LastActionTime = m_Tick; + + // Update the targets attacker level.. + CMobEntity* Monster = (CMobEntity*)m_PBattleTarget; + if (Monster->m_HiPCLvl < ((CCharEntity*)m_PPet->PMaster)->GetMLevel()) + Monster->m_HiPCLvl = ((CCharEntity*)m_PPet->PMaster)->GetMLevel(); } }