Search found 13 matches

by aizenmyou
Mon Jan 29, 2018 5:45 pm
Forum: Scripting
Topic: Create a New NPC
Replies: 14
Views: 18848

Re: Create a New NPC

Lacrima wrote:
The link is offline, can you please update it?
Thank you.
It's not actually offline, just link is messed up.
Try: viewtopic.php?f=22&t=44
by aizenmyou
Sat Oct 24, 2015 8:02 pm
Forum: BST
Topic: /ja Ready
Replies: 3
Views: 15558

Re: /ja Ready

So, I have noticed, sic seems to work, SMN bloodpacks work, but the ready ability always shows nothing, even when the jug pet should have abilities. I would like to look into creating this, but I need to understand more of how the pet abilities work. Can anyone explain to me where to find the smn p...
by aizenmyou
Fri Jul 12, 2013 2:23 pm
Forum: Troubleshooting
Topic: Prevent unequip when changing support jobs?
Replies: 4
Views: 3711

Re: Prevent unequip when changing support jobs?

I have two repositories, one for DSP and one for "live". I always update DSP but only migrate changes I find as "stable". It's a bit of work, but keeps the "oh shit I just compiled a broke SVN batch" events to a minimum LOL Yeah, I forgot about /NIN so I'm writing some code to check the previous job...
by aizenmyou
Thu Jul 11, 2013 10:57 am
Forum: Troubleshooting
Topic: Prevent unequip when changing support jobs?
Replies: 4
Views: 3711

Re: Prevent unequip when changing support jobs?

Wow, that was an easy fix. Tested no issues. Moved "charutils::RemoveAllEquipment(PChar);" into the if() statement for the mjob change. if ((mjob > 0x00) && (mjob < MAX_JOBTYPE)) { PChar->resetPetZoningInfo(); PChar->SetMJob(mjob); PChar->SetMLevel(PChar->jobs.job[PChar->GetMJob()]); PChar->SetSLeve...
by aizenmyou
Wed Jul 10, 2013 1:41 pm
Forum: Troubleshooting
Topic: Prevent unequip when changing support jobs?
Replies: 4
Views: 3711

Prevent unequip when changing support jobs?

What src file handles support job changes? I want to prevent streaking upon changing support jobs lol
by aizenmyou
Thu Jul 04, 2013 11:15 am
Forum: Troubleshooting
Topic: Linux 64bit dsgame issue
Replies: 3
Views: 3342

Re: Linux 64bit dsgame issue

bluekirby0, bluekirby0, wait... bluekirby0 is not like Beetlejuice is he?
Oh damn, said it 3 times!
by aizenmyou
Thu Jul 04, 2013 9:55 am
Forum: Troubleshooting
Topic: Linux 64bit dsgame issue
Replies: 3
Views: 3342

Linux 64bit dsgame issue

About a month back I had posted about the "Client cannot receive packet or key is invalid" problem. I believe this is localized to running DSP on 64bit systems. I was about to run and connect with no issues what so ever on Slackware 14 32bit. So I then bziped the entire folder (after make clean) and...
by aizenmyou
Fri Jun 21, 2013 10:11 pm
Forum: Troubleshooting
Topic: Sql Questions
Replies: 2
Views: 3134

Re: Sql Questions

If your mysql/mariadb is in Linux you can just create a script to use mysqldump to dump specific table into a file then bzip2, or what ever, the file.
Then just schedule it in a cron job to run nightly or what not.
by aizenmyou
Tue May 21, 2013 4:50 pm
Forum: Troubleshooting
Topic: Certain Zones crashing client
Replies: 1
Views: 2601

Certain Zones crashing client

I'm using Ashita load (WinXP) and I noticed certain zones crash my client but not others using different clients. Is there an issue with certain zones and Ashita? So far Dynamis - Windy, Ro'Maeve, and Ifrit's Cauldron crash it. Everything on the client is update as per wiki as well. It just bombs ou...
by aizenmyou
Fri May 17, 2013 9:46 pm
Forum: Troubleshooting
Topic: Cannot get past [Warning] Client cannot receive packet
Replies: 5
Views: 4657

Re: Cannot get past [Warning] Client cannot receive packet

Ouch, guess I'll have to wait for them to return :(
I guess I should also mention I'm using Slackware 14 x64 (Current). Guess I'll work on fixing other issues like Ifrits and Ro'Maeve crashing clients until the Linux devs return.