Search found 18 matches

by myteethareshiny
Mon Jul 21, 2014 8:08 pm
Forum: Scripting
Topic: Bastok Mission 9-1
Replies: 16
Views: 10474

Bastok Mission 9-1

I noticed that this mission wasn't working, so I examined the script for Alois, and I noticed that the scripting for this mission was missing entirely. It's also missing from Dancing Wolf in Rabao. Am I just missing an update or something? I'm not sure how to script this myself, and I can't seem to ...
by myteethareshiny
Sun Jul 20, 2014 1:48 pm
Forum: Bugs
Topic: Bastok Mission 8-1
Replies: 3
Views: 3157

Re: Bastok Mission 8-1

Is nobody going to solve this? I'm having the same issue, and I can't figure out why it's not working.
by myteethareshiny
Mon Jul 07, 2014 10:59 am
Forum: Scripting
Topic: Specific scripting questions
Replies: 4
Views: 2631

Re: Specific scripting questions

Wow. Well I feel stupid. Thanks so much! Hahaha :lol:
by myteethareshiny
Mon Jul 07, 2014 1:53 am
Forum: Scripting
Topic: Specific scripting questions
Replies: 4
Views: 2631

Re: Specific scripting questions

I managed to figure out the second and third ones, but I still haven't figured out how to unlock the skill cap for crafting. Could you be more specific? Sorry. Like I said, I'm really rusty.
by myteethareshiny
Mon Jul 07, 2014 1:17 am
Forum: Public Servers
Topic: The Garden of Eden - HCore, Mods [Testing phase, GM for all]
Replies: 55
Views: 34142

Re: The Garden of Eden - HCore, Mods [Testing phase, GM for

I mean how did you allow all crafting skills to go up to 100?
by myteethareshiny
Mon Jul 07, 2014 12:52 am
Forum: Scripting
Topic: Specific scripting questions
Replies: 4
Views: 2631

Specific scripting questions

1. I have been searching all over these forums trying to find a way to remove the skill level caps for crafting. I want my players to be able to get all the crafts to lvl 100. I've seen plenty of people talk about it, but nobody is saying how they managed to do it. 2. I'm trying to figure out how to...
by myteethareshiny
Sun Jul 06, 2014 7:13 pm
Forum: Public Servers
Topic: The Garden of Eden - HCore, Mods [Testing phase, GM for all]
Replies: 55
Views: 34142

Re: The Garden of Eden - HCore, Mods [Testing phase, GM for

I just have a quick question: how did you uncap the crafting levels? I've been searching in synthutils.cpp, but maybe I'm just not seeing it. I'm still new to this code. I'd be grateful for any tips you might have. Thanks! :D