Search found 9 matches

by Vils
Tue May 24, 2016 7:29 pm
Forum: Troubleshooting
Topic: Conquest/Outpost Guards Help
Replies: 6
Views: 4476

Re: Conquest/Outpost Guards Help

OK I will take a look at that. I did not modify anything in the game, which is what is confusing me, all I did was pull the newest version off of github and then had to change the version.info back one number. Besides that, nothing else was modified or changed. I will check the npc_id table and see ...
by Vils
Mon May 23, 2016 2:36 pm
Forum: Troubleshooting
Topic: Conquest/Outpost Guards Help
Replies: 6
Views: 4476

Re: Conquest/Outpost Guards Help

I got home and checked over the conquest.lua file and everything looks correct. The NPC IDs don't seem to be wrong. After further investigation I found that some regions are working perfectly fine, such as Zulkheim. But other regions, I'll use Ronfaure for example, show the correct NPC "Name" but th...
by Vils
Mon May 23, 2016 11:31 am
Forum: Troubleshooting
Topic: Conquest/Outpost Guards Help
Replies: 6
Views: 4476

Re: Conquest/Outpost Guards Help

Thanks for the tip, I will check that when I get home. Does the conquest.lua also have control over what flags show up at the outpost. I noticed at some outposts controlled by a nation might have a different nations flag there as well as a beastmen flag, so there will be two flags at the outpost and...
by Vils
Sun May 22, 2016 3:23 pm
Forum: Troubleshooting
Topic: Conquest/Outpost Guards Help
Replies: 6
Views: 4476

Conquest/Outpost Guards Help

Hello Again, Firstly, I want to say how much I appreciate the help and support from these forums. I just recently set up a new server about a week ago and every time I run into an issue, people seem more than willing to assist me, and I really appreciate it. I just re-installed my server onto a Wind...
by Vils
Sun May 22, 2016 3:03 pm
Forum: Bugs
Topic: /ja recast after zoning
Replies: 12
Views: 8523

Re: /ja recast after zoning

I wanted to test and see if this was just an issue with Linux, so I installed windows 10 on my server PC and ran the server from Windows. I was not seeing any issues with job ability recast times after zoning on a windows based server. For now, I will probably just continue using Windows to run my s...
by Vils
Sat May 21, 2016 1:47 am
Forum: Bugs
Topic: /ja recast after zoning
Replies: 12
Views: 8523

Re: /ja recast after zoning

Awesome, thanks. I am not sure if this helps at all, but I was checking my terminal and when I zone I get a message that says: [Debug] parse: SmallPacket is not implemented Type<112> I am not sure if that is the problem or not, but thought I should mention it. I also had to change my server version....
by Vils
Fri May 20, 2016 3:35 am
Forum: Bugs
Topic: /ja recast after zoning
Replies: 12
Views: 8523

Re: /ja recast after zoning

I am wondering if this was ever resolved. I just set up a server fresh on a Linux Devuan server and am having the same issue. I noticed it at first when I was on my thf and used sneak attack. Then if I zoned the recast would be 15 hours. The only way I could temporarily fix it is to log into my GM c...
by Vils
Wed May 18, 2016 1:05 pm
Forum: Troubleshooting
Topic: Mob Roaming / Pathfinding
Replies: 3
Views: 3007

Re: Mob Roaming / Pathfinding

I can guarantee that is the problem. Thanks a lot! I will get the meshes when I get home this evening.
by Vils
Wed May 18, 2016 8:06 am
Forum: Troubleshooting
Topic: Mob Roaming / Pathfinding
Replies: 3
Views: 3007

Mob Roaming / Pathfinding

Hello! I am very new to this and I set my server up with Linux Devuan on an older PC of mine. I didn't find it too difficult and am having no issues connecting to my server inside and outside my LAN. I do however, see an issue with mobs when they roam. They only seem to take 1 "step" in a certain di...