Search found 516 matches

by PrBlahBlahtson
Fri Jun 14, 2013 10:02 pm
Forum: Troubleshooting
Topic: Cavernous Maws
Replies: 3
Views: 3132

Re: Cavernous Maws

/scripts/globals/settings.lua -> ENABLE_WOTG = 1;
by PrBlahBlahtson
Thu Jun 13, 2013 10:30 pm
Forum: Server Setup & Guides
Topic: Auto-Reraise
Replies: 5
Views: 5246

Re: Auto-Reraise

You've stumbled onto an unfortunate coincidence.

Refresh and Regen are all handled by a core function rather than the normal status effect engine, so the Lua files really don't do too much anymore. There's not a lot to learn there.
by PrBlahBlahtson
Wed Jun 12, 2013 8:13 pm
Forum: Custom Applications and Tools
Topic: SQL tables with auto-translate strings for web tools
Replies: 4
Views: 4825

Re: SQL tables with auto-translate strings for web tools

Devi Farms remembered. And then Dingo made me look up how to muck with Hex in Lua. Zones I was able to find below. I imagine some came up truncated because of string escaping and such.

http://code.google.com/p/onetimexi/sour ... 510&r=3510
by PrBlahBlahtson
Wed Jun 12, 2013 8:11 pm
Forum: Contributing
Topic: The Great Navmeshing Project
Replies: 42
Views: 26703

Re: The Great Navmeshing Project

You probably realize this by now, but loading navmeshes for zones like Residential Areas, test zones, Mordion Gaol, and the Character Creation Zone are a waste of RAM. I won't discount the usefulness of navmeshes in cities, as they could be used later to detect stuck players and such. Walking NPCs....
by PrBlahBlahtson
Wed Jun 12, 2013 1:54 am
Forum: Custom Applications and Tools
Topic: SQL tables with auto-translate strings for web tools
Replies: 4
Views: 4825

Re: SQL tables with auto-translate strings for web tools

Abusing these for a little project. Wanted to let you know that zone names have been moved around. Gotta check them all, so I'll update once they're found. if (string.byte(zoneID,1) == 0xFD and string.byte(zoneID,2) == 2 and string.byte(zoneID,4) == 0x14) then -- Autotranslate string found if (strin...
by PrBlahBlahtson
Sun Jun 09, 2013 1:18 am
Forum: Bugs
Topic: Tahrongi Canyon crash
Replies: 9
Views: 5283

Re: Tahrongi Canyon crash

itt, SMN pacts drove getMerit insane.
by PrBlahBlahtson
Sat Jun 08, 2013 4:46 pm
Forum: Server Setup & Guides
Topic: DarkStar Installer Project
Replies: 5
Views: 4391

Re: DarkStar Installer Project

"Download without having to wait through advertisements." "Click on my links that require you to watch advertisements to get to the download."

You, sir, have hypocritical priorities.
by PrBlahBlahtson
Sat Jun 08, 2013 4:42 pm
Forum: Screenshots
Topic: SEA !!
Replies: 15
Views: 18140

Re: SEA !!

The gate also works. All it does is check for a key item that I can't remember the name of. Comment out the check, comment out the matching "end," and you're good to go.
by PrBlahBlahtson
Fri Jun 07, 2013 2:49 am
Forum: Scripting
Topic: Coding gear 76+
Replies: 4
Views: 3315

Re: Coding gear 76+

Also, please be careful your data is accurate. I'd rather not see another hacked astral earring slipped in with the proper gear.
by PrBlahBlahtson
Fri Jun 07, 2013 2:47 am
Forum: Screenshots
Topic: SEA !!
Replies: 15
Views: 18140

Re: SEA !!

The pop scripts are there. The CoP missions were never finished, and something's pretty wrong with the mission packet for that. The core team tries to focus on RotZ-ish content and basic functionality so we can get a solid foundation to work from, rather than building a house of cards. Isn't hard to...