Search found 31 matches

by GalkaSmash
Sat Jan 05, 2013 8:14 pm
Forum: Resources
Topic: Drop Table Set Lists
Replies: 1
Views: 2253

Re: Drop Table Set Lists

Still mostly incomplete, I've been working on my servers forum mostly as a key index to help us figure out what is missing and where - but I plan to organize all drop tables like this, it doesn't necessarily offer much benefit but to help those who aren't sure what goes where find things easier - an...
by GalkaSmash
Sat Jan 05, 2013 8:11 pm
Forum: Resources
Topic: Drop Table Set Lists
Replies: 1
Views: 2253

Drop Table Set Lists

----------------------- Salvage ----------------------- Salvage Pathos Cell Table ----------------------- 5365 -- Incus Cell - Mainhand/Offhand 5366 -- Castellanus Cell - Head & Neck 5367 -- Cumulus Cell - Body 5368 -- Radiatus Cell - Hands 5369 -- Stratus Cell - Legs & Feet 5370 -- Cirrocumulus Ce...
by GalkaSmash
Sat Jan 05, 2013 1:56 pm
Forum: Resources
Topic: Set Bonuses List
Replies: 9
Views: 5577

Re: Set Bonuses List

So I've had an afterthought - would it be fair to group items like Virtue Weapons & Additional Effect Weapons that require Wind Fans/Batteries as ammunition as gear sets to receive their modifier? I'm not sure how that would work or how to factor in the removal of 1 ammunition per swing, somebody mo...
by GalkaSmash
Thu Jan 03, 2013 6:44 pm
Forum: Resources
Topic: Set Bonuses List
Replies: 9
Views: 5577

Re: Set Bonuses List

Added Empyrean Armor Sets+2 (AF3+2) - a lot of these will require their own set modifier when they become implemented. For completions sake it seemed good to just preemptively finish all of these. Added headers to divide up each according to their drop type. Salvage+1 is the only set I can think of ...
by GalkaSmash
Thu Jan 03, 2013 3:39 pm
Forum: Resources
Topic: Set Bonuses List
Replies: 9
Views: 5577

Re: Set Bonuses List

Added: Hachiryu Armor Set Teal Saio Set Perle Hauberk Set Aurore Doublet Set Ogier's Armor Set Athos's Armor Set Rubeus Armor Set Calma Armor Set Magavan Armor Set Mustela Armor Set Fazheluo Mail Set Cuauhtli Harness Set Hyksos Robe Set All of these are already in the DB even if some are over 75 - t...
by GalkaSmash
Wed Jan 02, 2013 7:17 pm
Forum: Resources
Topic: Set Bonuses List
Replies: 9
Views: 5577

Re: Set Bonuses List

Added:
Cobra Unit Coat Set
Fourth Division Cuirass Set
Iron Ram Chainmail Set

I'm going to compile all sets 76 through 99 as well for completion sake. If you can find others beneath 75 I'll go through and add them to the list, combing for them myself as well.
by GalkaSmash
Wed Jan 02, 2013 10:51 am
Forum: Resources
Topic: Set Bonuses List
Replies: 9
Views: 5577

Set Bonuses List

======= Nyzul Isle ======= -- Denali Jacket Set ------------- 16107 -- Denali Bonnet 14569 -- Denali Jacket 14984 -- Denali Wristbands 15648 -- Denali Kecks 15734 -- Denali Gamashes -- Set Bonus: Increases Accuracy -- +4 per piece, only active with full set. Total Set Bonus +20 Acc -- Askar Korazin...
by GalkaSmash
Fri Dec 28, 2012 6:32 pm
Forum: Contributing
Topic: Complete Costume ID List
Replies: 3
Views: 2704

Complete Costume ID List

Please feel free to post or edit corrections and I'll adjust them into the missing spots. 1 -- Galka 1 2 -- Galka 2 3 -- Galka 3 4 -- Overlord Bakgodek(Orc) 5 -- Galka 4 6 -- Galka 5 7 -- Galka 6 8 -- Fire Elemental 9 -- Ice Elemental 10 -- Wind Elemental 11 -- Earth Elemental 12 -- Water Elemental ...
by GalkaSmash
Fri Dec 28, 2012 3:05 am
Forum: Troubleshooting
Topic: calculating mob model id's to fill in missing nm's and mobs
Replies: 6
Views: 3759

Re: calculating mob model id's to fill in missing nm's and m

1.) @costume ID 2.) Convert ID Decimal Number to Hex 3.) Flip it so 1234 becomes 3412 in the 0x line: (0x00003412) - swap octets 4.) Use the end result in the modelID in mob_pools.sql So we've got the How on model ID down now a bit although we still need to find animated weapons through that because...
by GalkaSmash
Fri Dec 28, 2012 1:44 am
Forum: Troubleshooting
Topic: calculating mob model id's to fill in missing nm's and mobs
Replies: 6
Views: 3759

Re: calculating mob model id's to fill in missing nm's and m

Just to share the coordinates for each of them we're using. These are the original Zilart positions mapped out since its missing from the main table atm. Give or take the Animated Dagger which is slightly different (its infront of the cliff, on retail its waaaaay up on the cliff, as is shield origin...