Looks simple enough. Examining this.
Edit:
Committed as r3448
Search found 516 matches
- Mon Jun 03, 2013 4:10 pm
- Forum: Committed
- Topic: Bug #221 Fix / Patch
- Replies: 1
- Views: 2011
- Sun Jun 02, 2013 11:15 pm
- Forum: NIN
- Topic: Mijin Gakure experiments
- Replies: 5
- Views: 7015
Re: Mijin Gakure experiments
Animation remains the big barrier to this. If you try to kill someone during the script, it just doesn't work, whether you use player:setanimation(3), sethp(0), or delhp(player:getHP()).
And half the time you end up with a still-standing player with 0 HP anyway.
And half the time you end up with a still-standing player with 0 HP anyway.
- Sun Jun 02, 2013 7:50 pm
- Forum: Bugs
- Topic: Multi-Hit WS missing like 90% the time
- Replies: 8
- Views: 4236
Re: Multi-Hit WS missing like 90% the time
Found it. Working on it.
Today's lesson is consistency and verification.
Today's lesson is consistency and verification.
Code: Select all
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-- Hard Slash --
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function OnUseWeaponSkill(player, target, wsID)
return 1, 0, 65;
end
- Sun Jun 02, 2013 4:14 pm
- Forum: Scripting
- Topic: Crystal war Turbulent storm quest starter for Josh/warezkid
- Replies: 0
- Views: 1571
Crystal war Turbulent storm quest starter for Josh/warezkid
This was submitted as Bug 733. It's not a bug. Posting his patch here so I can kill the bug without losing the offer.
I have not even examined the contents of the patch.
I have not even examined the contents of the patch.
- Sun Jun 02, 2013 1:34 pm
- Forum: Bugs
- Topic: Store TP Merit
- Replies: 2
- Views: 2094
Re: Store TP Merit
Confirming that the Hachi pieces and Tathlum have accurate Store TP values in item_mods. Traits should also be granting the correct amount of Store TP at the correct levels. Process of elimination suggests the issue is the merits, or TP calculations. Tested this with Hagun + Rajas + Brutal + 5 merit...
- Sun Jun 02, 2013 12:58 am
- Forum: General Chat
- Topic: Looking for item information images.
- Replies: 5
- Views: 3620
Re: Looking for item information images.
Deviltti and I have some data on that as well, when it came up with kjLotusThere is a thread on BG that has most if not all the augment ids.
- Sun Jun 02, 2013 12:48 am
- Forum: General Chat
- Topic: Animationsub and Sea (& a few others)
- Replies: 7
- Views: 5833
Re: Animationsub and Sea (& a few others)
These came up in conversation more than once recently and I got the go-ahead to script the Sea mobs as far as we could, but the result was still too crap to be committed. This was a Yovra, but Phuabo can use the same script. Hpemde need to use 1 to submerge instead of 3. ----------------------------...
- Sat Jun 01, 2013 1:02 pm
- Forum: Server Setup & Guides
- Topic: Wiki Server Setup Guide
- Replies: 55
- Views: 148916
Re: Wiki Server Setup Guide
Clicking works for me
- Fri May 31, 2013 7:00 pm
- Forum: Resources
- Topic: In-game Weather Data
- Replies: 3
- Views: 7383
Re: In-game Weather Data
That's the page that was scraped to pull the info from, actually.
- Fri May 31, 2013 6:58 pm
- Forum: Resources
- Topic: FFXI Model Dat Files
- Replies: 1
- Views: 6107
Re: FFXI Model Dat Files
We don't do a lot with DAT modifying, but ModelViewer/AltanaViewer can be useful for figuring out look data or animations.
POLUtils is infinitely more useful in my experience, just because you'll absolutely need it to find text information.
POLUtils is infinitely more useful in my experience, just because you'll absolutely need it to find text information.