Search found 59 matches
- Tue May 15, 2018 7:27 am
- Forum: Scripting
- Topic: North Gustaberg Lcypodium and teleports
- Replies: 3
- Views: 2578
Re: North Gustaberg Lcypodium and teleports
SQL INSERT INTO `npc_list` VALUES (17212104,'no_name_0',' ',140,-258.186,-3.231,204.774,32769,40,40,0,0,0,0,27,0x0000160900000000000000000000000000000000,34,NULL,1); INSERT INTO `npc_list` VALUES (17212105,'no_name_1',' ',236,-276.303,12.310,261.650,32769,40,40,0,0,0,0,27,0x0000160900000000000000000...
- Tue May 15, 2018 7:26 am
- Forum: Scripting
- Topic: North Gustaberg Lcypodium and teleports
- Replies: 3
- Views: 2578
Re: North Gustaberg Lcypodium and teleports
Lycopodium on the ramp Past ----------------------------------- -- Area: North Gustaberg [S] Ramp -- NPC: Lycopodium) -- @pos -272 12.5 260 -- Notes: Use enable cliff warping -- JonO659 ----------------------------------- package.loaded["scripts/zones/North_Gustaberg_[S]/TextIDs"] = nil; -----------...
- Tue May 15, 2018 7:25 am
- Forum: Scripting
- Topic: North Gustaberg Lcypodium and teleports
- Replies: 3
- Views: 2578
Re: North Gustaberg Lcypodium and teleports
Cliff top present day ----------------------------------- -- Area: North Gustaberg top -- NPC: no_name_0) -- Notes: Use to warp down the cliff -- JonO659 ----------------------------------- package.loaded["scripts/zones/North_Gustaberg/TextIDs"] = nil; ----------------------------------- require("sc...
- Tue May 15, 2018 7:23 am
- Forum: Scripting
- Topic: North Gustaberg Lcypodium and teleports
- Replies: 3
- Views: 2578
North Gustaberg Lcypodium and teleports
Threw this together, no-one seems interested so feel free to play around. Cliff bottom Present day ----------------------------------- -- Area: North Gustaberg bottom -- NPC: no_name_1) -- Notes: Use to warp up the cliff -- JonO659 ----------------------------------- package.loaded["scripts/zones/No...
- Thu Apr 26, 2018 1:37 am
- Forum: Scripting
- Topic: Anyone seen an error like this before with the @@ in?
- Replies: 2
- Views: 2534
- Wed Apr 25, 2018 11:31 am
- Forum: Scripting
- Topic: Anyone seen an error like this before with the @@ in?
- Replies: 2
- Views: 2534
Anyone seen an error like this before with the @@ in?
Playing with fishing at the moment, can't trace actually where this error is getting thrown, anyone seen anything like it before? Error LNK2019 unresolved external symbol "void cdecl fishingutils::FishingAction(class CCharEntity *,enum FISHACTION,unsigned short,unsigned int)" (?FishingAction@fishing...
- Sun Apr 22, 2018 2:16 am
- Forum: Scripting
- Topic: PLD AF2 Odontotyrannus
- Replies: 6
- Views: 3966
Re: PLD AF2 Odontotyrannus
Yep its fight-able, it's part of the quest "A boys Dream" I have its pos set and if i !spawnmob and kill it i get the item, its just the link between the fishing and spawning.
Same mechanism with the monsters on the ferries where they can be fished I guess.
Cheers
Same mechanism with the monsters on the ferries where they can be fished I guess.
Cheers
- Sat Apr 21, 2018 4:01 am
- Forum: Scripting
- Topic: PLD AF2 Odontotyrannus
- Replies: 6
- Views: 3966
Re: PLD AF2 Odontotyrannus
I can see MOBTYPE_FISHED = 0x04,, and a column in the fishing_fish table for "quest". Is there a mechanism already existing to spawn a mob from fishing, or would I need to add a check and spawn on true in say fishingutils.cpp around
PChar->animation = ANIMATION_FISHING_CAUGHT;
Cheers
PChar->animation = ANIMATION_FISHING_CAUGHT;
Cheers
- Sat Mar 24, 2018 1:05 pm
- Forum: Scripting
- Topic: PLD AF2 Odontotyrannus
- Replies: 6
- Views: 3966
PLD AF2 Odontotyrannus
Hi Each,
Can someone give me a clue (new to this) I have set the various vars in the DB to catch this fish just to see how that worked. How do I instead of catching the fish spawn it so it can fight?
Any help gratefully accepted ^.^
Ta
Can someone give me a clue (new to this) I have set the various vars in the DB to catch this fish just to see how that worked. How do I instead of catching the fish spawn it so it can fight?
Any help gratefully accepted ^.^
Ta