Search found 61 matches
- Mon Aug 24, 2015 10:25 pm
- Forum: Troubleshooting
- Topic: luautils::GetMobAction: mob
- Replies: 1
- Views: 2014
luautils::GetMobAction: mob
So I've been trying to improve my database managing skills, and when I ran into this I was kind of stuck. luautils::GetMobAction: mob <17211714> was not found. Went into the mob_tables, found 17211714 was indeed Maighdean_Uaine but it was blank for mob_spawn_points. I saw another mob table entry in ...
- Mon Aug 24, 2015 7:56 pm
- Forum: Troubleshooting
- Topic: extern thread_local Sql_t* SqlHandle; - 300+ errors
- Replies: 10
- Views: 6443
Re: extern thread_local Sql_t* SqlHandle; - 300+ errors
Yeah - I had been using VS2013 without a problem and changed the platform toolset to 120 but still got the error. I'll update overnight then, thanks Kj.
- Mon Aug 24, 2015 4:33 am
- Forum: Troubleshooting
- Topic: extern thread_local Sql_t* SqlHandle; - 300+ errors
- Replies: 10
- Views: 6443
extern thread_local Sql_t* SqlHandle; - 300+ errors
map.h is throwing up 300+ errors when compiling DSGame-server, just did a git bash tonight: 330 error C2146: syntax error: missing ';' before identifier 'Sql_t' extern thread_local Sql_t* SqlHandle; and I'm getting only 1 error from map.cpp: C2086: 'Sql_t *SqlHandle' : redefinition thread_local Sql_...
- Sun Aug 23, 2015 10:30 pm
- Forum: Troubleshooting
- Topic: Inventory Database Error
- Replies: 5
- Views: 3298
Re: Inventory Database Error
This has been happening on my server ever since I load FFXI.AH.Broker/PriceGrabber. Is there a fix for it yet? For me it is only items that can be equipped that go into inventory - they appear after sorting inventory. Also - the only workaround I've found is to turn off auto sorting in game. Problem...
- Sat Aug 22, 2015 6:42 pm
- Forum: Server Setup & Guides
- Topic: Decreasing NM/HNM TP rate and all NM spawn on server start?
- Replies: 4
- Views: 4022
Re: Decreasing NM/HNM TP rate and all NM spawn on server sta
OK - I've been out of hte loop for a bit on editing my server. Forgot it's probably done in .lua files. So I went there and found this and a post corresponding to it that you had actually commented on Teo: https://forums.dspt.info/viewtopic.php?f=19&t=2642&p=14421&hilit=NM+spawn+chance#p14421 This l...
- Sat Aug 22, 2015 6:24 pm
- Forum: Server Setup & Guides
- Topic: Decreasing NM/HNM TP rate and all NM spawn on server start?
- Replies: 4
- Views: 4022
Re: Decreasing NM/HNM TP rate and all NM spawn on server sta
Awesome name, teotwawki. Been a while since I saw that acronym, was about to fade from memory, so thanks for the refresher! I have no problem going through and slowly chipping away at NMs and making them have their own repop timers - I'm a little defunct on procedurally how it's done. I have Navicat...
- Sat Aug 22, 2015 2:49 am
- Forum: Server Setup & Guides
- Topic: Decreasing NM/HNM TP rate and all NM spawn on server start?
- Replies: 4
- Views: 4022
Decreasing NM/HNM TP rate and all NM spawn on server start?
Hi all! Like the title says I'm looking for a way to limit NM TP accrual. In map_darkstar.conf there is mob_tp_multiplier, but no nm_tp_multiplier, like you find in the other lists. If there is no way to manage it, it's fine, things are going well without it. My second question is the following: is ...
- Sat Aug 22, 2015 2:43 am
- Forum: Server Setup & Guides
- Topic: Solo play - setting up server
- Replies: 6
- Views: 7712
Re: Solo play - setting up server
Sometimes I two box - which is why the enmity is there.
- Sat Aug 22, 2015 2:41 am
- Forum: Server Setup & Guides
- Topic: Solo play - setting up server
- Replies: 6
- Views: 7712
Re: Solo play - setting up server
Hey man! I have been doing the very same thing for the last year or so! First off, what I did to bring an individual character's strength up to about what it would be in a group is to give it every buff you'd find from a fully merited dancer/whm/rdm/bard (plus a little extra stats and defensive or o...
- Wed Aug 19, 2015 8:00 pm
- Forum: Troubleshooting
- Topic: Casting Animations
- Replies: 7
- Views: 3864
Re: Casting Animations
Oh, I fixed it. Well you guys fixed it, but I just took the spell_list.sql from current and put into my table. Thanks for the help on locating where/what was the problem though!