Search found 525 matches
- Thu Feb 12, 2015 2:25 am
- Forum: General Chat
- Topic: Changing DSP from console to Windowed form
- Replies: 14
- Views: 9333
Re: Changing DSP from console to Windowed form
Don't think that I am discouraging you, if you are. It's just that DSP is not designed to be a UI driven server set. It is made for console as it works best that way cross-platform. Your tool would be better suited being something external from DSP that just manages the processes instead rather then...
- Wed Feb 11, 2015 11:53 pm
- Forum: Scripting
- Topic: Lua Functions to Set and Retrieve the Look of NPCs
- Replies: 8
- Views: 4058
Re: Lua Functions to Set and Retrieve the Look of NPCs
If you ever need to see what is/isn't exposed to Lua, you can reference the following files:
https://github.com/DarkstarProject/dark ... rc/map/lua
For entity specific stuff, see:
https://github.com/DarkstarProject/dark ... seentity.h
https://github.com/DarkstarProject/dark ... rc/map/lua
For entity specific stuff, see:
https://github.com/DarkstarProject/dark ... seentity.h
- Wed Feb 11, 2015 3:51 pm
- Forum: General Chat
- Topic: Changing DSP from console to Windowed form
- Replies: 14
- Views: 9333
Re: Changing DSP from console to Windowed form
This project is not specific to Windows. It works on Linux as-is as well. So if you plan on doing any changes to add a GUI front end, it should either: A. Be an entirely separate application that just manages the processes of the current consoles. B. Be an entirely separate configuration to compile ...
- Sun Feb 08, 2015 8:54 pm
- Forum: Troubleshooting
- Topic: Latest pull game server crash
- Replies: 5
- Views: 3070
Re: Latest pull game server crash
Does not look like you got a clean pull and db update Dragol. You are missing a lot of things.
- Wed Feb 04, 2015 11:26 pm
- Forum: General Chat
- Topic: TOAU Content
- Replies: 4
- Views: 3498
Re: TOAU Content
A very good amount of CoP is done, but not everything. Some later-on things like Sea, Limbus, and such are not done. Some of it has half-implemented, or implemented in a manner that "works" for now. But not all of it is done. Also keep in mind we do not handle servers custom content. So they may imp...
- Wed Feb 04, 2015 2:20 pm
- Forum: General Chat
- Topic: TOAU Content
- Replies: 4
- Views: 3498
Re: TOAU Content
Mission wise, not much is done. I think the first few missions have some working code, but can't say for sure. Salvage is non-existent, assaults have the code there to be implemented just that none are scripted yet. (Besides 1 that kj did for testing I believe.) And ZNMs are in the same boat as not ...
- Wed Feb 04, 2015 1:47 am
- Forum: Server Setup & Guides
- Topic: Where are people playing?
- Replies: 4
- Views: 3196
Re: Where are people playing?
Legion has a very active development team but they are not old school. If you are looking specifically for old school, either the official old school DSP server or Nasomi's server are your best bets. Some other servers are not listed here because they are donation based servers, which I do not recom...
- Tue Feb 03, 2015 1:37 pm
- Forum: Server Setup & Guides
- Topic: 1st Time, Failed to Connect
- Replies: 1
- Views: 1843
Re: 1st Time, Failed to Connect
Be sure you edit the server to connect to in the profile.
- Fri Jan 23, 2015 1:28 pm
- Forum: Server Setup & Guides
- Topic: First Time Setting up Server
- Replies: 10
- Views: 6129
Re: First Time Setting up Server
The game server takes about 500MB of memory when it's running, which goes up slightly as people log on and start playing. CPU usage is based off of how many people are on it at once depending on what they're doing (it's still pretty low, about 5-10% CPU usage with about 20 people on). It is not mul...
- Mon Jan 19, 2015 1:49 pm
- Forum: Public Servers
- Topic: BNET.cc - Sandbox Fun Server
- Replies: 45
- Views: 52731
Re: BNET.cc Funserver with challenges!
Kernels IP's on this forum are:
- 72.65.223.199
- 71.182.129.26
So it does in deed match.
- 72.65.223.199
- 71.182.129.26
So it does in deed match.