Search found 50 matches
- Thu Jan 23, 2014 7:01 pm
- Forum: Contributing
- Topic: Fishing System 2.0
- Replies: 23
- Views: 14038
Re: Fishing System 2.0
well here is my function I can't seem to get the mob to attack the player :/ it spawns the mob where it should though void spawncatch(CCharEntity* PChar, uint32 mobid) { CMobEntity* PMob = (CMobEntity*)zoneutils::GetEntity(mobid, TYPE_MOB); PMob->m_AllowRespawn = false; PMob->m_SpawnPoint = nearPosi...
- Thu Jan 23, 2014 3:53 pm
- Forum: Contributing
- Topic: Fishing System 2.0
- Replies: 23
- Views: 14038
Re: Fishing System 2.0
That is what I am doing with the exception of setting the x,y,z to position -1.0,-1.0,-1.0 so it will load the mob when the server initializes the zone other wise I can't spawn the mob the reason I am setting the x,y,z to this is because the server will not actually spawn the mob it will just add in...
- Thu Jan 23, 2014 9:16 am
- Forum: Contributing
- Topic: Fishing System 2.0
- Replies: 23
- Views: 14038
Re: Fishing System 2.0
lol nice so I need to update them again? and I have the framework done for the fishing system I just am not sure about spawning fished up mobs the only way I could see spawning them is change the x,y,z to a position out of sight on the map then if a player fished up a monster port it to the player a...
- Sat Jan 18, 2014 2:21 pm
- Forum: News
- Topic: DarkStar Is Moving!
- Replies: 10
- Views: 20622
Re: DarkStar Is Moving!
for everyone that might want a choice for git gui applacations check out this link http://git-scm.com/downloads/guis I have tried GitHub and GitEye they seem to be the best so far but its always nice to have choices you need the full offline install of Java if you use GitEye http://www.java.com/en/d...
- Sat Jan 18, 2014 12:11 pm
- Forum: Bugs
- Topic: mob skill.sql import error
- Replies: 1
- Views: 1749
mob skill.sql import error
the new update has error in the file @line 2125 you need to change the ? to a 4
1/19/2014 update
1/19/2014 update
- Fri Jan 17, 2014 6:40 pm
- Forum: Contributing
- Topic: Fishing System 2.0
- Replies: 23
- Views: 14038
Re: Fishing System 2.0
I am a derp a derp ... I forgot to convert the DEC value back to hex >.< I got it figured out now lol
- Fri Jan 17, 2014 6:09 pm
- Forum: Contributing
- Topic: Fishing System 2.0
- Replies: 23
- Views: 14038
Re: Fishing System 2.0
thank you for the reply that solution would work if I was doing it in a script but I am trying to send a message packet I have figured out the number need to to say you caught a Gil but I want to send another message right after stating the ammout you recived. new CCaughtFishPacket(PChar, 0x0000FFFF...
- Fri Jan 17, 2014 5:07 pm
- Forum: Contributing
- Topic: Fishing System 2.0
- Replies: 23
- Views: 14038
Re: Fishing System 2.0
I have a question I am trying to use Message Special to send <player> obtains 1 Gil but I can't get it to work it just keeps displaying 545.sec witch I think its referring to a chocobo or something I have tried a bunch off offsets but can't make it work lol
- Tue Jan 14, 2014 8:34 pm
- Forum: Contributing
- Topic: Fishing System 2.0
- Replies: 23
- Views: 14038
Re: Fishing System 2.0
this is old deleting the file
- Mon Jan 13, 2014 7:26 pm
- Forum: Contributing
- Topic: Fishing System 2.0
- Replies: 23
- Views: 14038
Fishing System 2.0
I am working on the fishing system I will post a patch file in here when I am done :) I just wanted to give an update with a simple grid mapping system I was able to create 157 unique fish lists and some zones have more than one list. I have not done any lists for the Seekers yet however it will be ...