Search found 40 matches

by babblebab
Wed Feb 27, 2013 3:16 pm
Forum: Contributing
Topic: [Re-uploaded] Updated item_mod.sql to include current items
Replies: 6
Views: 3824

Re: [Re-uploaded] Updated item_mod.sql to include current it

Removed once more because of rejected junks from the last commit that removed a lot of items in item_mods.sql. I just read Metalfiiish's post on not accepting contributions from the public until further notice due to recent mistakes, and noticed a huge chunk of item_mods were removed recently from t...
by babblebab
Mon Feb 25, 2013 11:14 am
Forum: Contributing
Topic: [Re-uploaded] Updated item_mod.sql to include current items
Replies: 6
Views: 3824

Re: [Re-uploaded] Updated item_mod.sql to include current it

I updated the patch to fix rejected lines caused by the most recent svn updates. It should patch correctly now and add Empyrean +2, Neo-Nyzul and Neo-Salvage gear, etc. It also fixes a few errors that I found in the last item_mods commit that appeared to be from copy and paste (Ochain giving refresh...
by babblebab
Sat Feb 23, 2013 11:59 pm
Forum: Contributing
Topic: [Re-uploaded] Updated item_mod.sql to include current items
Replies: 6
Views: 3824

[Re-uploaded] Updated item_mod.sql to include current items

Hopefully I created the patch file correctly this time. I updated the items I had done previously to reflect the revisions made to the way the core handles gear haste. There may be errors, but the pieces I checked in game semed to reflect properly. I also added tons of new items in addition to the u...
by babblebab
Fri Feb 15, 2013 8:19 pm
Forum: Contributing
Topic: Updated item IDs and modIDs
Replies: 8
Views: 4656

Re: Updated item IDs and modIDs

Thanks! I'll look into the new haste value formula and convert what I've done.
I've since finished a few more gear sets, so I'll hopefully have that up here later tonight or tomorrow some time.
by babblebab
Fri Feb 15, 2013 3:56 am
Forum: Contributing
Topic: Updated item IDs and modIDs
Replies: 8
Views: 4656

Re: Updated item IDs and modIDs

A lot of that is in the second .patch, if you run that .patch file to your server itself you'll see the Diff for changes, I probably missed some still, there was such a large amount offset that its unlikely I found them all in one go, I fixed most of the wrong values that came on sets, and if I was...
by babblebab
Thu Feb 14, 2013 8:17 pm
Forum: Contributing
Topic: Updated item IDs and modIDs
Replies: 8
Views: 4656

Re: Updated item IDs and modIDs

Hey, I had no intention of stealing your work. My apologies. A few of the model IDs I found I noticed were marked on your list with a "-- needs mID" so I went ahead and added those so we can have almost 100% of the modelIDs in the database. The bitwise also seems to still be off on quite a few items...
by babblebab
Thu Feb 14, 2013 2:15 pm
Forum: Contributing
Topic: Updated item IDs and modIDs
Replies: 8
Views: 4656

Updated item IDs and modIDs

I took a little time to add stats and modelIDs to some of the newer items that have been introduced since the level cap increase, for anyone interested. I'll try to put this post together as best I can. I'll start with a few notes: I found the missing modelIDs for quite a few items. You can add thes...
by babblebab
Wed Feb 13, 2013 3:54 pm
Forum: General Chat
Topic: Who Knows Cut Sense IDs?
Replies: 8
Views: 4285

Re: Who Knows Cut Sense IDs?

The IDs are specific to whatever zone you are in. The cutscenes that play when a new character is created are controlled in your servers settings file, and are turned off by default. It's fairly straightforward how to turn them back on. If you are looking for event IDs that are not in the documentat...
by babblebab
Mon Feb 04, 2013 12:14 pm
Forum: Server Setup & Guides
Topic: HELP!
Replies: 2
Views: 2294

Re: HELP!

Did you copy the data folder from your PlayOnline directory to your Final Fantasy XI folder?
by babblebab
Sat Feb 02, 2013 7:07 pm
Forum: General Chat
Topic: Finding ModelIDs
Replies: 4
Views: 2512

Finding ModelIDs

Is there a way to find the model ID for a particular item (weapons, armor, etc. Perhaps using POLUtlis or something) or is it really more of a guessing game in the SQL Database? Also wondering the same thing about Mob ModelIDs.

Appreciate any help!