Search found 255 matches

by demolish
Tue Oct 25, 2016 6:11 am
Forum: Troubleshooting
Topic: public ip address can't be accessed from LAN
Replies: 6
Views: 9103

Re: public ip address can't be accessed from LAN

means your game server is unreachable for that client
make sure you've forwarded all the servers ports correctly and your zone_settings table is pointing to your external ip
by demolish
Mon Oct 24, 2016 2:48 pm
Forum: Troubleshooting
Topic: public ip address can't be accessed from LAN
Replies: 6
Views: 9103

Re: public ip address can't be accessed from LAN

or just set all of the above to 0.0.0.0
by demolish
Mon Oct 24, 2016 2:47 pm
Forum: Client Setup & Guides
Topic: Linux / MacOSX - FFXI-Boot how to
Replies: 39
Views: 32463

Re: Linux / MacOSX - FFXI-Boot how to

xiloader.exe --server server.ip.address.here
by demolish
Wed Sep 28, 2016 1:18 am
Forum: Bugs
Topic: the age old SmallPacket0x017 errors
Replies: 5
Views: 5468

Re: the age old SmallPacket0x017 errors

happens when npc ids shift iirc, mainly in cutscene npc requests
by demolish
Tue Sep 06, 2016 12:34 pm
Forum: Bugs
Topic: Hi Im sorry if I post in wrong section-AH server corrupted
Replies: 4
Views: 3297

Re: Hi Im sorry if I post in wrong section-AH server corrupt

nah by clear the table he means just reimport the sql file which has the same name as the table
by demolish
Fri Sep 02, 2016 6:15 pm
Forum: Server Setup & Guides
Topic: Add all spells on character creation
Replies: 2
Views: 3248

Re: Add all spells on character creation

see how https://github.com/DarkstarProject/dark ... spells.lua does it and stick it in player.lua
you can find all commands in your commands directory https://github.com/DarkstarProject/dark ... s/commands
by demolish
Fri Jun 10, 2016 9:22 am
Forum: Scripting
Topic: Anyone can do me a favor?
Replies: 8
Views: 4867

Re: Anyone can do me a favor?

just look at how an existing npc does it, look up [entity:function()] in src/map/lua/lua_baseentity.cpp and any lua specific stuff in lua documentation
by demolish
Fri Jun 10, 2016 9:19 am
Forum: Scripting
Topic: Decreasing spawn/respawn time
Replies: 10
Views: 7062

Re: Decreasing spawn/respawn time

SetRespawnTime(id, seconds, seconds til despawn) i think

(maybe third param is allow auto respawn instead of waiting for script to manually spawn)