Search found 351 matches
- Fri Apr 01, 2016 9:11 pm
- Forum: Scripting
- Topic: April Fools!
- Replies: 6
- Views: 5153
Re: April Fools!
whatdoes costume2 do?
- Fri Apr 01, 2016 12:22 pm
- Forum: Public Servers
- Topic: BNET.cc - Sandbox Fun Server
- Replies: 45
- Views: 54235
Re: BNET.cc Funserver - No Char Transfers!
Welp we're still here... April Fools is fantastic..
- Fri Apr 01, 2016 11:46 am
- Forum: Scripting
- Topic: April Fools!
- Replies: 6
- Views: 5153
April Fools!
I love today.. And I was off.. so added a ton of command mods at midnight. Enjoy! ------------------ @flash cmdprops = { permission = 0, parameters = "" }; function onTrigger(player, speed) player:speed(1500); player:PrintToPlayer("Muahahahaha APRIL FOOLS SPEEDY! -> use @fixspeed to go back to norma...
- Tue Mar 29, 2016 9:52 pm
- Forum: Scripting
- Topic: Abyssea NPC's
- Replies: 1
- Views: 1992
Re: Abyssea NPC's
Afaik no server has these working like retail so that's why they aren't in DSP yet. I know some servers modded abyssea since it's not done to do thier own things. But nothing is actually done right yet.
- Tue Mar 22, 2016 10:27 pm
- Forum: Scripting
- Topic: Worldchat 2.0 (Hardcoded)
- Replies: 6
- Views: 5499
Re: Worldchat 2.0 (Hardcoded)
Works fine for me, I have latest pull as of this morning. It uses some files from Connect, not just game server.
- Thu Mar 10, 2016 12:18 pm
- Forum: Contributing
- Topic: Mission tracking
- Replies: 3
- Views: 7260
Re: Mission tracking
Okay, hopefully you can find some posts on my page helpful. I encourage my members to test things for what's working and not.
- Wed Mar 09, 2016 10:07 am
- Forum: Contributing
- Topic: Mission tracking
- Replies: 3
- Views: 7260
Re: Mission tracking
If you want some really updated feedback, I have a very active community that keeps me updated with whats working and whats not, and we setup a test server to track actual crashes. http://bnet.cc/forums/bugs-issues-reporting.40/ - General reports http://bnet.cc/forums/crash-reports.95/ - Special ass...
- Thu Mar 03, 2016 9:34 am
- Forum: Scripting
- Topic: Worldchat 2.0 (Hardcoded)
- Replies: 6
- Views: 5499
Worldchat 2.0 (Hardcoded)
This is largely wrongly coded, and because it modifies so much source it is likely to be broken, especially when DSP actually adds in Unity. I chose to use Unity because it stands out better than standard say. I have a very small server member base, so for me this is perfect, and it allows people to...
- Sun Feb 28, 2016 10:09 pm
- Forum: Scripting
- Topic: World Chat
- Replies: 5
- Views: 4041
Re: World Chat
At this point the core has changed a lot. I have a world chat that I setup to use /say I can post that here in a new thread if you'd like. If I remember tomorrow. It's complex but works beautifully. The other option is to simply set all zones to some setting (I forget which offhand) and it allows ye...
- Sun Feb 28, 2016 10:06 pm
- Forum: Scripting
- Topic: Custom PrintToPlayer/PrintToServer Stuff
- Replies: 26
- Views: 16325
Re: Custom PrintToPlayer/PrintToServer Stuff
I was playing around with that to, but I think it would require modifying the code code further and I've been hesitant to do that for fear of breaking something that dsp changes later.