Search found 81 matches

by masterurat
Thu Jun 26, 2014 4:53 am
Forum: Public Servers
Topic: The Garden of Eden - HCore, Mods [Testing phase, GM for all]
Replies: 55
Views: 32000

Re: The Garden of Eden - HCore, Mods [Testing phase, GM for

==UPDATE: 1.3== Next big addition has been added to the server, legendary items! Now, when you obtain a non Rare/ex piece of gear (beofre augments, all gear becomes ex after augmenting) the game will have a chance at making the item Legendary! Legendary items roll a randomized name that will show u...
by masterurat
Thu Jun 26, 2014 3:45 am
Forum: Public Servers
Topic: The Garden of Eden - HCore, Mods [Testing phase, GM for all]
Replies: 55
Views: 32000

Re: The Garden of Eden - HCore, Mods [Testing phase, GM for

So is the bonus from server config multiplicative with in game movespeed bonuses? I assumed the server mod just gave +50 speed, not +50%. If I have 50 move speed bonus for everything, and a a player puts on 12% move speed boots, do they have 162% move speed or 168% move speed? Either way Im still no...
by masterurat
Thu Jun 26, 2014 2:43 am
Forum: Suggestions
Topic: Synthing: Direction/day/moon
Replies: 1
Views: 2336

Synthing: Direction/day/moon

I just saw in the synthing code the server adds bonuses based on day of week and moon phase. This is not confirmed as being a part of ffxi, and is based on mostly hearsay and has little to no (proper) testing involved. Im not saying take it out, but for people that want a real replication of ffxi em...
by masterurat
Thu Jun 26, 2014 2:35 am
Forum: Public Servers
Topic: The Garden of Eden - HCore, Mods [Testing phase, GM for all]
Replies: 55
Views: 32000

Re: The Garden of Eden - HCore, Mods [Testing phase, GM for

Except it doesnt work like that. Going from 100->112 move speed is +12%, meaning you move 12% faster than the mob. Going from, say, 150->162 (+12) move speed is only +8% move speed, so you end up only 8% faster than the mob. If I increase mob and player move speed by +50, then all +move speed gear b...
by masterurat
Wed Jun 25, 2014 4:07 pm
Forum: Bugs
Topic: Job abilities, Traits and Weaponskills issues
Replies: 15
Views: 8861

Re: Job abilities, Traits and Weaponskills issues

there we go, that fixed it. Didn't realize I had to delete a file and force an update. Everything back to 100% working as normal :)
by masterurat
Tue Jun 24, 2014 10:35 pm
Forum: Bugs
Topic: Job abilities, Traits and Weaponskills issues
Replies: 15
Views: 8861

Re: Job abilities, Traits and Weaponskills issues

As far as I am aware, I check if my client is out of date by just opening POL and going file check -> ffxi, right?

Cause it gives me the message "no errors found"
by masterurat
Tue Jun 24, 2014 10:23 pm
Forum: Public Servers
Topic: The Garden of Eden - HCore, Mods [Testing phase, GM for all]
Replies: 55
Views: 32000

Re: The Garden of Eden - HCore, Mods [Testing phase, GM for

I know, but then doing that nerfs +mvoe speed gear into the ground, which makes several end game fights not worth going after as the entire point is to get +move speed gear. No, game design wise move speed is good in my opinion. Increasing move speed nerfs move speed gear, and if I dont increase mob...
by masterurat
Tue Jun 24, 2014 10:14 pm
Forum: Bugs
Topic: Job abilities, Traits and Weaponskills issues
Replies: 15
Views: 8861

Re: Job abilities, Traits and Weaponskills issues

Im currently experiencing this issue. No errors on server build, even went in and modified then unmodified char_abilities.cpp forcing it to get rebuilt from scratch in Visual studio. No errors pop up, and it does indeed say "this->size = 0x72;" Ive rebuilt from scratch several times, my database loo...
by masterurat
Tue Jun 24, 2014 9:06 pm
Forum: Public Servers
Topic: The Garden of Eden - HCore, Mods [Testing phase, GM for all]
Replies: 55
Views: 32000

Re: The Garden of Eden - HCore, Mods [Testing phase, GM for

Healing powers of potions are already increased dramatically, and Im working on making them stack as well. Increasing movement speed is not an option, kiting is already easy enough as it is in ffxi, increasing move speed will make it very easy for any half decent player to solo pretty much anything ...
by masterurat
Mon Jun 16, 2014 12:24 am
Forum: Server Setup & Guides
Topic: Customizing some very specific things.
Replies: 42
Views: 18887

Re: Customizing some very specific things.

I want to add a new system to my server, not sure how to implement it. I worked it out in my head, shouldn't be hard to impliment. I want to have all drop rates start at 100%, then reduce down to their normal amount every time the monster is killed. I realized this is actually not that hard to do. C...