Search found 255 matches
- Thu Mar 16, 2017 8:48 am
- Forum: General Chat
- Topic: Test, just a test
- Replies: 1
- Views: 3597
- Thu Feb 23, 2017 2:31 pm
- Forum: Scripting
- Topic: trade:getItem()
- Replies: 9
- Views: 5197
Re: trade:getItem()
I see what happened now... A commit on August 11, 2016 "changed getItem to return item object" Guess I have to change every instance of getItem to getItemID... My weekend schedule just filled up... or.. you could just open notepad++ and directory replace getItem( with getItemID( (case sensitive) th...
- Mon Feb 20, 2017 10:27 am
- Forum: Bugs
- Topic: Sandoria Mission Appointment to Jeuno
- Replies: 1
- Views: 5069
Re: Sandoria Mission Appointment to Jeuno
most likely we need to update the npc_list table to match the client (which could be a while)
- Sun Jan 22, 2017 3:56 pm
- Forum: Resources
- Topic: tips for installing POLutils?
- Replies: 5
- Views: 8294
Re: tips for installing POLutils?
create an issue on polutils github (we don't maintain polutils)
- Tue Jan 10, 2017 8:12 am
- Forum: Troubleshooting
- Topic: NPC models are incorrect
- Replies: 2
- Views: 2415
Re: NPC models are incorrect
try pulling again and reimport npc_list.sql
just merged a fix https://github.com/DarkstarProject/darkstar/pull/3636
just merged a fix https://github.com/DarkstarProject/darkstar/pull/3636
- Mon Jan 09, 2017 5:14 pm
- Forum: Troubleshooting
- Topic: NPC models are incorrect
- Replies: 2
- Views: 2415
Re: NPC models are incorrect
nah will have to wait til we update the server for whatever npcs they add/remove in retail updates
they usually shift their IDs around in updates so when ours and theirs don't match you see mismatch of model/name (sometimes can cause the client to crash or break transport and stuff)
they usually shift their IDs around in updates so when ours and theirs don't match you see mismatch of model/name (sometimes can cause the client to crash or break transport and stuff)
- Fri Dec 09, 2016 1:02 pm
- Forum: Scripting
- Topic: Make effects persist through death?
- Replies: 5
- Views: 3636
Re: Make effects persist through death?
https://github.com/DarkstarProject/dark ... s_effect.h
unset the flags in status_effects table
unset the flags in status_effects table
- Wed Nov 23, 2016 8:25 am
- Forum: Troubleshooting
- Topic: Errors when building server in Visual Studio
- Replies: 4
- Views: 3592
- Thu Nov 17, 2016 4:02 pm
- Forum: Server Setup & Guides
- Topic: Version Update
- Replies: 1
- Views: 2688
Re: Version Update
ya
aye
aye
- Tue Oct 25, 2016 6:55 pm
- Forum: Troubleshooting
- Topic: How to update DSP server?
- Replies: 5
- Views: 4983
Re: How to update DSP server?
update zone_settings set zoneip = game.server.ip.address
restart dsgame
also make sure servers are allowed through firewall and ports are forwarded
restart dsgame
also make sure servers are allowed through firewall and ports are forwarded