Search found 37 matches
- Thu Nov 14, 2013 7:29 pm
- Forum: Committed
- Topic: Nov 4th Version Update NPC IDs & TextIDs
- Replies: 18
- Views: 16937
Re: Nov 4th Version Update NPC IDs & TextIDs
Patch #5 Committed. Thanks
- Wed Oct 30, 2013 8:26 am
- Forum: Custom Applications and Tools
- Topic: NPC ID Calculator
- Replies: 2
- Views: 3759
Re: NPC ID Calculator
Sweet thanks
- Tue Oct 15, 2013 11:32 am
- Forum: Committed
- Topic: bcnm.lua fix
- Replies: 3
- Views: 2492
Re: bcnm.lua fix
commited r4069
- Mon Sep 23, 2013 9:59 pm
- Forum: Committed
- Topic: More SQl Fixes *UPDATED*
- Replies: 3
- Views: 2535
Re: More SQl Fixes *UPDATED*
Thread can be closed.
- Mon Sep 23, 2013 6:46 pm
- Forum: Committed
- Topic: More SQl Fixes *UPDATED*
- Replies: 3
- Views: 2535
Re: More SQl Fixes *UPDATED*
Please skip the first comment and download these patches. All of that stuff is included here. - Cleaned up remnants of the old rage system. Moved all rage mods to Mob_spawn_mods where they belong. Since gradual rage isn't implemented, for now they will all have the normal rage method. - Emergent Elm...
- Thu Sep 19, 2013 9:24 am
- Forum: Committed
- Topic: More SQl Fixes *UPDATED*
- Replies: 3
- Views: 2535
More SQl Fixes *UPDATED*
- Fixed the Raptor and Leech family to properly aggro. Added scent detection to the demon family. Lot of other random detection type fixes.
- Added a few pools entries to compensate for zone-specific aggroing mobs.
- Added a few pools entries to compensate for zone-specific aggroing mobs.
- Mon Sep 16, 2013 11:32 pm
- Forum: Committed
- Topic: Fix to all Guilds & Guild Vendors *UPDATED*
- Replies: 1
- Views: 1883
Fix to all Guilds & Guild Vendors *UPDATED*
I fixed every guild to have a more accurate sell / price list, and a closer to retail initial quantity / restock list from what information I could get online. Lautan did the core work (SRC Patch) to help me create an initial quantity column in the SQL table. All information is based on the Blue Gar...
- Mon Sep 16, 2013 4:01 pm
- Forum: Committed
- Topic: Few SQL fixes (Mainly wrong behavior aggro type) *UPDATED*
- Replies: 1
- Views: 1802
Few SQL fixes (Mainly wrong behavior aggro type) *UPDATED*
- Fixed a lot of wrong aggro-type mobs
- Fixes a few wrong Pyrodrake spawn locations in Riv. site B (On top of a teleporter).
- Added a few new mob pools to compensate for non-aggressive types of bats and pugils, etc in P. Aquaducts and Sacrarium
- Fixes a few wrong Pyrodrake spawn locations in Riv. site B (On top of a teleporter).
- Added a few new mob pools to compensate for non-aggressive types of bats and pugils, etc in P. Aquaducts and Sacrarium
- Mon Sep 09, 2013 3:56 pm
- Forum: Committed
- Topic: Mob_pools fix for every wrong true sight/sound mob.
- Replies: 1
- Views: 1907
Mob_pools fix for every wrong true sight/sound mob.
Please refer to:
viewtopic.php?f=21&t=1571&p=7805#p7805
I checked and corrected (if needed) every true sight/sound mob.
viewtopic.php?f=21&t=1571&p=7805#p7805
I checked and corrected (if needed) every true sight/sound mob.
- Mon Sep 09, 2013 10:06 am
- Forum: Suggestions
- Topic: Cleaning Up True Sight Mobs
- Replies: 1
- Views: 2055
Re: Cleaning Up True Sight Mobs
I accept your challenge.
Done. Patch in contributions section.
Done. Patch in contributions section.