Search found 37 matches

by Apocalypse612
Thu Nov 14, 2013 7:29 pm
Forum: Committed
Topic: Nov 4th Version Update NPC IDs & TextIDs
Replies: 18
Views: 16937

Re: Nov 4th Version Update NPC IDs & TextIDs

Patch #5 Committed. Thanks
by Apocalypse612
Wed Oct 30, 2013 8:26 am
Forum: Custom Applications and Tools
Topic: NPC ID Calculator
Replies: 2
Views: 3759

Re: NPC ID Calculator

Sweet thanks :D
by Apocalypse612
Tue Oct 15, 2013 11:32 am
Forum: Committed
Topic: bcnm.lua fix
Replies: 3
Views: 2492

Re: bcnm.lua fix

commited r4069
by Apocalypse612
Mon Sep 23, 2013 9:59 pm
Forum: Committed
Topic: More SQl Fixes *UPDATED*
Replies: 3
Views: 2535

Re: More SQl Fixes *UPDATED*

Thread can be closed.
by Apocalypse612
Mon Sep 23, 2013 6:46 pm
Forum: Committed
Topic: More SQl Fixes *UPDATED*
Replies: 3
Views: 2535

Re: More SQl Fixes *UPDATED*

Please skip the first comment and download these patches. All of that stuff is included here. - Cleaned up remnants of the old rage system. Moved all rage mods to Mob_spawn_mods where they belong. Since gradual rage isn't implemented, for now they will all have the normal rage method. - Emergent Elm...
by Apocalypse612
Thu Sep 19, 2013 9:24 am
Forum: Committed
Topic: More SQl Fixes *UPDATED*
Replies: 3
Views: 2535

More SQl Fixes *UPDATED*

- Fixed the Raptor and Leech family to properly aggro. Added scent detection to the demon family. Lot of other random detection type fixes.
- Added a few pools entries to compensate for zone-specific aggroing mobs.
by Apocalypse612
Mon Sep 16, 2013 11:32 pm
Forum: Committed
Topic: Fix to all Guilds & Guild Vendors *UPDATED*
Replies: 1
Views: 1883

Fix to all Guilds & Guild Vendors *UPDATED*

I fixed every guild to have a more accurate sell / price list, and a closer to retail initial quantity / restock list from what information I could get online. Lautan did the core work (SRC Patch) to help me create an initial quantity column in the SQL table. All information is based on the Blue Gar...
by Apocalypse612
Mon Sep 16, 2013 4:01 pm
Forum: Committed
Topic: Few SQL fixes (Mainly wrong behavior aggro type) *UPDATED*
Replies: 1
Views: 1802

Few SQL fixes (Mainly wrong behavior aggro type) *UPDATED*

- Fixed a lot of wrong aggro-type mobs
- Fixes a few wrong Pyrodrake spawn locations in Riv. site B (On top of a teleporter).
- Added a few new mob pools to compensate for non-aggressive types of bats and pugils, etc in P. Aquaducts and Sacrarium
by Apocalypse612
Mon Sep 09, 2013 3:56 pm
Forum: Committed
Topic: Mob_pools fix for every wrong true sight/sound mob.
Replies: 1
Views: 1907

Mob_pools fix for every wrong true sight/sound mob.

Please refer to:

viewtopic.php?f=21&t=1571&p=7805#p7805

I checked and corrected (if needed) every true sight/sound mob.
by Apocalypse612
Mon Sep 09, 2013 10:06 am
Forum: Suggestions
Topic: Cleaning Up True Sight Mobs
Replies: 1
Views: 2055

Re: Cleaning Up True Sight Mobs

I accept your challenge.

Done. Patch in contributions section.