Search found 53 matches
- Sun Mar 12, 2017 3:38 pm
- Forum: Scripting
- Topic: Warp To NM Script - With Search Suggestions
- Replies: 3
- Views: 3583
Warp To NM Script - With Search Suggestions
I wrote this script today; figured I'd share it in case anyone else is looking for the same thing. Place in darkstar/scripts/commands. A few things of note: 1. Use the command in the following syntax: @tomob 'mobnamehere' (ex. @tomob kirin) 2. It uses nicknames (ex. @tomob JoL == @tomob Jailer of Lo...
- Fri Feb 24, 2017 6:12 am
- Forum: Scripting
- Topic: trade:getItem()
- Replies: 9
- Views: 5212
Re: trade:getItem()
Thanks.
I can't help but wonder what happens when you have a code conflict though.
I can't help but wonder what happens when you have a code conflict though.
- Thu Feb 23, 2017 11:41 pm
- Forum: Scripting
- Topic: trade:getItem()
- Replies: 9
- Views: 5212
Re: trade:getItem()
or.. you could just open notepad++ and directory replace getItem( with getItemID( (case sensitive) though you'll probably wanna search for getItem( first and keep open any stock dsp scripts so you can change them back after directory replace My original number was a little exaggerated. It's already...
- Thu Feb 23, 2017 11:40 pm
- Forum: Scripting
- Topic: trade:getItem()
- Replies: 9
- Views: 5212
Re: trade:getItem()
Do you really have that many custom trades or are you just not pulling changes form DSP master? Please tell me I haven't run into yet another user that thinks they have to manually edit their fork to get updates in doing drag n drop updates. The horrors I have seen where somebody updates source wit...
- Thu Feb 23, 2017 6:20 am
- Forum: Scripting
- Topic: trade:getItem()
- Replies: 9
- Views: 5212
Re: trade:getItem()
I see what happened now...
A commit on August 11, 2016 "changed getItem to return item object"
Guess I have to change every instance of getItem to getItemID...
My weekend schedule just filled up...
A commit on August 11, 2016 "changed getItem to return item object"
Guess I have to change every instance of getItem to getItemID...
My weekend schedule just filled up...
- Thu Feb 23, 2017 5:45 am
- Forum: Scripting
- Topic: trade:getItem()
- Replies: 9
- Views: 5212
trade:getItem()
I started working on my server again, and noticed that trade:getItem() is not returning a simple ID integer anymore, but rather some type of user data. What changed? I was using trade:getItem() to find out what item ID the user was trading to an NPC. This was highly useful in several files of mine :...
- Mon Feb 13, 2017 2:33 am
- Forum: Contacting The Team
- Topic: Any Upcoming Stable Merges Planned?
- Replies: 0
- Views: 5899
Any Upcoming Stable Merges Planned?
Noticed it's been quite a while since the stable branch was updated. Any plans for merging what works from master into it?
- Fri Dec 09, 2016 4:26 pm
- Forum: Scripting
- Topic: Make effects persist through death?
- Replies: 5
- Views: 3648
Re: Make effects persist through death?
Found an example: Keep in mind, this is specific to my quest. I add Confrontation to the player and use that as a control check for my reapplication of poison. In your case, you'd use a different method. File Location: scripts/globals/effects ----------------------------------- -- -- EFFECT_POISON -...
- Fri Dec 09, 2016 4:19 pm
- Forum: Scripting
- Topic: Make effects persist through death?
- Replies: 5
- Views: 3648
Re: Make effects persist through death?
I made a custom quest that had players retrieve something in a time limit with all sorts of status effects applied. Just added various conditions to each individual status effect lua file. This way, it persisted through death, zone, you name it, as long as variable for quest was true and timer remai...
- Fri Nov 04, 2016 1:42 am
- Forum: Custom Applications and Tools
- Topic: darkstar-afterhours: The FFXIAH Clone
- Replies: 28
- Views: 129811
Re: darkstar-afterhours: The FFXIAH Clone
Very nice work!