Search found 41 matches

by Vivitaru
Sat Oct 04, 2014 1:43 am
Forum: Contributing
Topic: Add linkpearl to new characters
Replies: 33
Views: 35352

Re: Add linkpearl to new characters

Nice changes forgottenandlost, i definitely should've done it that way!
by Vivitaru
Sat Oct 04, 2014 12:05 am
Forum: Contributing
Topic: Add linkpearl to new characters
Replies: 33
Views: 35352

Re: Add linkpearl to new characters

kjLotus wrote:uhh.. i think that falls under custom content
I just commited the changes on git, how do i pull it out?

Edit: I reverted the changes.
by Vivitaru
Fri Oct 03, 2014 1:53 pm
Forum: Contributing
Topic: Add linkpearl to new characters
Replies: 33
Views: 35352

Add linkpearl to new characters

Hey guys, I added a lua function in the core to automatically add a linkpearl to new characters and it will auto-equip. Make sure the linkshell already exists or your linkpearl will become a ronin (pearl with no master :lol:) Here's the code: lua_baseentity.h + int32 AddLinkpearl(lua_State* L); int3...
by Vivitaru
Thu Oct 02, 2014 9:19 pm
Forum: Troubleshooting
Topic: Warning: Client Cannot Receive Packet or Key is Invalid
Replies: 14
Views: 7061

Re: Warning: Client Cannot Receive Packet or Key is Invalid

hope you don't log in to your mog house and then try and leave
Good point, it would no doubt be safer to assign a neighboring zone afterall. :D
by Vivitaru
Thu Oct 02, 2014 8:03 pm
Forum: Troubleshooting
Topic: Warning: Client Cannot Receive Packet or Key is Invalid
Replies: 14
Views: 7061

Re: Warning: Client Cannot Receive Packet or Key is Invalid

You can probably just set it to something non-zero and it'll work, it doesn't have to be a neighboring zone ;-) You're absolutely right, i set it for 65535 without any issues, shaved a few lines. :-) PChar->SetPlayTime(Sql_GetUIntData(SqlHandle, 21)); PChar->m_isNewPlayer = Sql_GetIntData(SqlHandle...
by Vivitaru
Thu Oct 02, 2014 2:50 pm
Forum: Troubleshooting
Topic: Warning: Client Cannot Receive Packet or Key is Invalid
Replies: 14
Views: 7061

Re: Warning: Client Cannot Receive Packet or Key is Invalid

In my case, each time i create a character, i'm able to get in the game the first time with it but after i log the char out, i'm unable to get back in with the new char, giving Warning: Client Cannot Receive Packet or Key is Invalid constantly unless i restart the server which obviously is not an op...
by Vivitaru
Tue Sep 23, 2014 6:25 pm
Forum: Troubleshooting
Topic: HP/MP issues for chars with new build & some errors
Replies: 7
Views: 3210

Re: HP/MP issues for chars with new build & some errors

[RESOLVED]
player_hp_multiplier & player_mp_multiplier were missing in my config file.
by Vivitaru
Sun Sep 21, 2014 6:42 pm
Forum: Troubleshooting
Topic: HP/MP issues for chars with new build & some errors
Replies: 7
Views: 3210

Re: HP/MP issues for chars with new build & some errors

Server 2003 & XP(same pc)
Intel Core i7-4980HQ ~ 4gb

The previous build i had (from July) was working fine on both computers except for people experiencing really fast animations with aug & sep game versions. The issue seems to happen when a char job is set or initialized.
by Vivitaru
Sun Sep 21, 2014 6:03 pm
Forum: Troubleshooting
Topic: HP/MP issues for chars with new build & some errors
Replies: 7
Views: 3210

Re: HP/MP issues for chars with new build & some errors

It happens to new and existing chars. When i first logged on an existing char, the hp/mp was fine but when i changed jobs with @changejob or from the moghouse, it returns 1hp and -1mp. I just re-cloned another fresh copy from git, compiled as-is without any modifications, imported the sql files (fro...
by Vivitaru
Sun Sep 21, 2014 4:22 pm
Forum: Troubleshooting
Topic: HP/MP issues for chars with new build & some errors
Replies: 7
Views: 3210

Re: HP/MP issues for chars with new build & some errors

Game version is: 30140916_1