Search found 170 matches

by gedads
Sat Jul 26, 2014 1:57 pm
Forum: Troubleshooting
Topic: Party in SOA Zones
Replies: 9
Views: 4218

Re: Party in SOA Zones

hi, for the pt member hp mp not displayed i have no idea but for the zone thing it's probably an int8 remaining somewhere, z 257 is z 1, z 270 z 14 etc
by gedads
Fri Jul 25, 2014 1:20 pm
Forum: Scripting
Topic: Bastok Mission 9-1
Replies: 16
Views: 9764

Re: Bastok Mission 9-1

hi,
no, those are going in mob_spawn_points.sql, you can't spawn a mob without pos.
by gedads
Thu Jul 24, 2014 4:12 pm
Forum: Scripting
Topic: Bastok Mission 9-1
Replies: 16
Views: 9764

Re: Bastok Mission 9-1

INSERT INTO `mob_spawn_points` VALUES ('17645794', 'Gigaplasm', '10116', '-133', '1', '248', '10'); INSERT INTO `mob_spawn_points` VALUES ('17645795', 'Macroplasm', '10130', '-131', '1', '249', '1'); INSERT INTO `mob_spawn_points` VALUES ('17645796', 'Macroplasm', '10130', '-132', '1', '247', '1'); ...
by gedads
Tue Jul 22, 2014 1:55 pm
Forum: Scripting
Topic: Bastok Mission 9-1
Replies: 16
Views: 9764

Re: Bastok Mission 9-1

hi, try adding an end in ontrigger after player:startEvent(0x0172);
by gedads
Tue Jul 22, 2014 4:57 am
Forum: Scripting
Topic: Bastok Mission 9-1
Replies: 16
Views: 9764

Re: Bastok Mission 9-1

Hi , i made a script for those some time ago, you can use them to get cs id, they're in the old format for tortoise but you can still edit with wordpad or any text editor.
by gedads
Sat May 31, 2014 3:45 am
Forum: Troubleshooting
Topic: Mob question..
Replies: 3
Views: 2122

Re: Mob question..

Hi, you probably can do that by adding mod regen in the script of the mob once the mob goes or is roaming in OnMobRoam. but the regen once a mob is left unclaimed is really fast like 10 percent hp every tick and sometimes much quicker and i don't know if a doted unclaimed mob is considered as roamin...
by gedads
Wed Apr 30, 2014 5:35 am
Forum: Bugs
Topic: SQL: Missing Grounds Tome in npc_list.sql
Replies: 1
Views: 2297

Re: SQL: Missing Grounds Tome in npc_list.sql

Really sorry far late reply, i'll check areas where we don't match wiki minimum tomes. For the other where we are exceeding the number indicated, it's more a lack of info from ffxiclopedia or other sites (like planar rifts there are not always all listed on websites) the best solution is to check po...
by gedads
Wed Jan 29, 2014 2:46 pm
Forum: Bugs
Topic: thar be airships in west sarutabaruta
Replies: 8
Views: 4593

Re: thar be airships in west sarutabaruta

You're supposed to see it approaching windurst, like you see it in rolanberry fields etc but it really shouldn't be so close ... maybe it's the anim which is wrong or pos (but it should be retail) or it's just not supported... Does it appears @ the hours the ship is arriving / departing in or from w...
by gedads
Mon Jan 27, 2014 9:45 am
Forum: Suggestions
Topic: can someone script ground tombs in
Replies: 13
Views: 8067

Re: can someone script ground tombs in

all names should be changed to grounds_tome now. to get the id, polutils can help you i think
by gedads
Sun Jan 26, 2014 6:51 am
Forum: Scripting
Topic: What is wrong with this? Bastok Mission 9-2
Replies: 5
Views: 3296

Re: What is wrong with this? Bastok Mission 9-2

Hi did you tried using 0x030c to launch cs instead of 780 ? and don't look my vars but i think it lacks the city bastok when you get current mission elseif(player:getCurrentMission(BASTOK)== WHERE_TWO_PATHS_CONVERGE and player:getVar("BASTOK92") ==0)then player:startEvent(0x030C); elseif(player:getC...