Search found 136 matches
- Mon Jan 27, 2014 10:46 am
- Forum: Suggestions
- Topic: can someone script ground tombs in
- Replies: 13
- Views: 8081
Re: can someone script ground tombs in
I know the devs changed the way the NPCs are coded in the DB from the old long id to this new small id. In the lua I still need to spawn using the old long id right ?
- Sun Jan 26, 2014 9:52 am
- Forum: Bugs
- Topic: item_latents import.sql import error
- Replies: 2
- Views: 2230
Re: item_latents import.sql import error
If it is not fixed by a dev on Monday I'll create a pull request with your fixes
- Fri Jan 24, 2014 2:38 pm
- Forum: Suggestions
- Topic: can someone script ground tombs in
- Replies: 13
- Views: 8081
Re: can someone script ground tombs in
Good to know... But there seems to have some errors in the DB :) npcid name pos_rot pos_x pos_y pos_z flag speed speedsub animation animationsub namevis status unknown look name_prefix zoneid 496 Groundstome 149 336.884 8.421 -674.876 35 50 50 0 8 32 0 3 \0\0�\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 0 153 4...
- Fri Jan 24, 2014 1:58 pm
- Forum: Scripting
- Topic: mobs gil drop
- Replies: 6
- Views: 3629
Re: mobs gil drop
I don't see anything in any of those two files. It could be added to allow server owners to tweak it. (added to TODO just in case).kjLotus wrote:i think there's a setting in map_darkstar.conf or settings.lua to globally change it too
- Fri Jan 24, 2014 1:19 pm
- Forum: Scripting
- Topic: mobs gil drop
- Replies: 6
- Views: 3629
Re: mobs gil drop
A comment I found in the code: /* Loads up custom mob mods from mob_pool_mods and mob_family_mods table. This will allow you to customize a mobs regen rate, magic defense, triple attack rate from a table instead of hardcoding it. Usage: Evil weapons have a magic defense boost. So pop that into mob_f...
- Fri Jan 24, 2014 11:41 am
- Forum: Suggestions
- Topic: can someone script ground tombs in
- Replies: 13
- Views: 8081
Re: can someone script ground tombs in
BTW I did not forget you all. I created a new branch and I am committing old code in right now. As soon as all the files are in, we will need to check the npc_list.sql and mob_something_I-have_to_check_which_one.sql to make it happens
- Tue Jan 21, 2014 3:47 pm
- Forum: Suggestions
- Topic: can someone script ground tombs in
- Replies: 13
- Views: 8081
Re: can someone script ground tombs in
Ok, I'll try to find my old code and I'll create a branch to work on it. Once the branch is created I'll give it to ppl here and we can work on this
I love git, don't you ?
I love git, don't you ?
- Tue Jan 21, 2014 3:45 pm
- Forum: Contributing
- Topic: Contribution forum change
- Replies: 9
- Views: 10857
Re: Contribution forum change
Yes but looking at all the patch manually one by one was time consuming and I often saw good code sitting there not being included in the core because of man power. It is much easier for everyone to be able to create pull demands for you guys to look over and accept/refuse. It will help get code fro...
- Tue Jan 21, 2014 3:42 pm
- Forum: Troubleshooting
- Topic: Updating server with Git
- Replies: 3
- Views: 2764
Re: Updating server with Git
Don't forget to commit any changes before you call a pull or it will fail
- Tue Jan 21, 2014 3:41 pm
- Forum: Troubleshooting
- Topic: Game wont launch
- Replies: 8
- Views: 4205
Re: Game wont launch
Here is the link for those who would find this thread by searching.
http://www.microsoft.com/en-us/download ... x?id=40784
Make sure to use x86 version.
http://www.microsoft.com/en-us/download ... x?id=40784
Make sure to use x86 version.