Search found 20 matches

by daiiawn
Fri Mar 29, 2013 3:03 pm
Forum: Custom Applications and Tools
Topic: Roster of players online
Replies: 16
Views: 24096

Re: Roster of players online

The script doesn't need updates as the server is updated. Hmm... in your php.ini change display_errors = on and restart apache. That should show the error you're getting. Id alreadt set display_errors = On in the hope that would give me some more information, but it doesnt seem to throw anything ou...
by daiiawn
Fri Mar 29, 2013 2:10 pm
Forum: Custom Applications and Tools
Topic: Roster of players online
Replies: 16
Views: 24096

Re: Roster of players online

Does anyone have any suggestions as to why this wont work for me (It may be something glaringly obvious like tables have changed so code wont work). Im running an apache server, have php set up. I can access the page both locally or remotely, but it doesnt show anything other than the header (no "No...
by daiiawn
Fri Mar 29, 2013 10:32 am
Forum: Screenshots
Topic: Guess What I Found
Replies: 6
Views: 10173

Re: Guess What I Found

Yeah, it was an olllld event like you said.

So are these already in the database with spawnpoints etc set, ie is it just a case of me doing @spawnmob # (and if so, how can I find the id's myself?), or is there more tweaking to be done before they'll actually show up like in your screenshot?
by daiiawn
Thu Mar 28, 2013 8:54 am
Forum: Troubleshooting
Topic: POL > Check Files > FFXI option isn't available
Replies: 9
Views: 4962

Re: POL > Check Files > FFXI option isn't available

For me, check files didnt appear until I did an update via the play button (using an active content ID). Once that had been done, FFXI then appears on check files for future use.
by daiiawn
Mon Mar 25, 2013 8:00 am
Forum: Contributing
Topic: mobAngles
Replies: 0
Views: 1993

mobAngles

Attached is a patch to make mob turning a little more like retail. I have added two columns in to the MOB_FAMILY_SYSTEM table. FRONT_ANGLE and REAR_ANGLE (put in for wyrms etc to enable tail tanking). These columns allow you to enter a tolerace of 0-254. The mob will then only turn to you if you are...
by daiiawn
Fri Mar 22, 2013 1:07 pm
Forum: Scripting
Topic: Need a boot in the right direction
Replies: 3
Views: 2194

Re: Need a boot in the right direction

Cheers for that! Massive help! The max spell list certainly makes sense. I thought it probably did something like that for the ID, but when I ran a test it didnt seem to (however I only ran one test, it was early this morning, so it is highly likely I spelt a name wrong so it used a default skin or ...
by daiiawn
Fri Mar 22, 2013 8:30 am
Forum: Scripting
Topic: Need a boot in the right direction
Replies: 3
Views: 2194

Need a boot in the right direction

Hi all, I wonder if someone can give me a nudge in the right direction. There are two things that I am looking through here and cant quite grasp. The first is mob skin changes. I can see looking through the PW script what is being called to change the mobs skin, I can also see the table in the sql d...
by daiiawn
Sun Mar 17, 2013 3:56 am
Forum: General Chat
Topic: Mob Action
Replies: 4
Views: 2680

Re: Mob Action

I am indeed amazed lol, I've used VS before but never for long periods of time/big projects. Going back to work on monday and having to use a glorified notepad to code and a very basic debugger is going to hurt! Anyway, thanks for the nudge in the right direction, I've got it so that the despawn LUA...
by daiiawn
Sun Mar 17, 2013 12:59 am
Forum: General Chat
Topic: Mob Action
Replies: 4
Views: 2680

Re: Mob Action

Cheers! Stupid as it may seem i'd never noticed the search entire project option!
(Unfortunatly most the coding I do, has to be done in something a lot more basic than VS, so I'm not used to having all the perks again!)
by daiiawn
Sat Mar 16, 2013 7:13 am
Forum: General Chat
Topic: Mob Action
Replies: 4
Views: 2680

Mob Action

Hopefully this is the right place for it, if not apologies! Please move to the correct place and I'll do better next time! Where would I find where mobAction is being set (for example where mobAction == ACTION_DEATH and mobAction == ACTION_NONE would be set after a mob has been killed). The reason I...