Search found 20 matches
- Fri Mar 29, 2013 3:03 pm
- Forum: Custom Applications and Tools
- Topic: Roster of players online
- Replies: 16
- Views: 24096
Re: Roster of players online
The script doesn't need updates as the server is updated. Hmm... in your php.ini change display_errors = on and restart apache. That should show the error you're getting. Id alreadt set display_errors = On in the hope that would give me some more information, but it doesnt seem to throw anything ou...
- Fri Mar 29, 2013 2:10 pm
- Forum: Custom Applications and Tools
- Topic: Roster of players online
- Replies: 16
- Views: 24096
Re: Roster of players online
Does anyone have any suggestions as to why this wont work for me (It may be something glaringly obvious like tables have changed so code wont work). Im running an apache server, have php set up. I can access the page both locally or remotely, but it doesnt show anything other than the header (no "No...
- Fri Mar 29, 2013 10:32 am
- Forum: Screenshots
- Topic: Guess What I Found
- Replies: 6
- Views: 10173
Re: Guess What I Found
Yeah, it was an olllld event like you said.
So are these already in the database with spawnpoints etc set, ie is it just a case of me doing @spawnmob # (and if so, how can I find the id's myself?), or is there more tweaking to be done before they'll actually show up like in your screenshot?
So are these already in the database with spawnpoints etc set, ie is it just a case of me doing @spawnmob # (and if so, how can I find the id's myself?), or is there more tweaking to be done before they'll actually show up like in your screenshot?
- Thu Mar 28, 2013 8:54 am
- Forum: Troubleshooting
- Topic: POL > Check Files > FFXI option isn't available
- Replies: 9
- Views: 4962
Re: POL > Check Files > FFXI option isn't available
For me, check files didnt appear until I did an update via the play button (using an active content ID). Once that had been done, FFXI then appears on check files for future use.
- Mon Mar 25, 2013 8:00 am
- Forum: Contributing
- Topic: mobAngles
- Replies: 0
- Views: 1993
mobAngles
Attached is a patch to make mob turning a little more like retail. I have added two columns in to the MOB_FAMILY_SYSTEM table. FRONT_ANGLE and REAR_ANGLE (put in for wyrms etc to enable tail tanking). These columns allow you to enter a tolerace of 0-254. The mob will then only turn to you if you are...
- Fri Mar 22, 2013 1:07 pm
- Forum: Scripting
- Topic: Need a boot in the right direction
- Replies: 3
- Views: 2194
Re: Need a boot in the right direction
Cheers for that! Massive help! The max spell list certainly makes sense. I thought it probably did something like that for the ID, but when I ran a test it didnt seem to (however I only ran one test, it was early this morning, so it is highly likely I spelt a name wrong so it used a default skin or ...
- Fri Mar 22, 2013 8:30 am
- Forum: Scripting
- Topic: Need a boot in the right direction
- Replies: 3
- Views: 2194
Need a boot in the right direction
Hi all, I wonder if someone can give me a nudge in the right direction. There are two things that I am looking through here and cant quite grasp. The first is mob skin changes. I can see looking through the PW script what is being called to change the mobs skin, I can also see the table in the sql d...
- Sun Mar 17, 2013 3:56 am
- Forum: General Chat
- Topic: Mob Action
- Replies: 4
- Views: 2680
Re: Mob Action
I am indeed amazed lol, I've used VS before but never for long periods of time/big projects. Going back to work on monday and having to use a glorified notepad to code and a very basic debugger is going to hurt! Anyway, thanks for the nudge in the right direction, I've got it so that the despawn LUA...
- Sun Mar 17, 2013 12:59 am
- Forum: General Chat
- Topic: Mob Action
- Replies: 4
- Views: 2680
Re: Mob Action
Cheers! Stupid as it may seem i'd never noticed the search entire project option!
(Unfortunatly most the coding I do, has to be done in something a lot more basic than VS, so I'm not used to having all the perks again!)
(Unfortunatly most the coding I do, has to be done in something a lot more basic than VS, so I'm not used to having all the perks again!)
- Sat Mar 16, 2013 7:13 am
- Forum: General Chat
- Topic: Mob Action
- Replies: 4
- Views: 2680
Mob Action
Hopefully this is the right place for it, if not apologies! Please move to the correct place and I'll do better next time! Where would I find where mobAction is being set (for example where mobAction == ACTION_DEATH and mobAction == ACTION_NONE would be set after a mob has been killed). The reason I...