Search found 25 matches
- Fri Jun 03, 2016 12:35 am
- Forum: Scripting
- Topic: ACP and ASA
- Replies: 23
- Views: 13860
Re: ACP and ASA
i'd have to see your code, but it shouldn't be doing that Thank you so much for all the guidance kjLotus!! I got it working, I'm still fine tuning it to be as close to retail as i can get. They continue to spawn in waves now until the player kills 30 of them ^.^ then they stop respawning. I'm so ha...
- Thu Jun 02, 2016 8:54 pm
- Forum: Scripting
- Topic: ACP and ASA
- Replies: 23
- Views: 13860
Re: ACP and ASA
oh yeah, i was hoping the assignment to a local would get around that but I guess not (you can't use a parameter passed into the on(whatever) functions in a closure since it gets destructed immediately after) normally you could use getTarget or something like that to get it back... anyways, you'll ...
- Thu Jun 02, 2016 4:02 pm
- Forum: Scripting
- Topic: ACP and ASA
- Replies: 23
- Views: 13860
Re: ACP and ASA
local trader = player npc:timer(1000, function(npc) SpawnMob(whatever):updateClaim(trader) end ) Thanks Mate!! you are a life saver that seems to be working well, now to just fine tune what i have to work right 100% of the time ^.^ fun note this function HATES :updateClaim() it dies and crashes the...
- Wed Jun 01, 2016 9:47 pm
- Forum: Scripting
- Topic: ACP and ASA
- Replies: 23
- Views: 13860
Re: ACP and ASA
i don't think anything is using it.. but it just takes time (in ms) as the first param and the function (probably a closure) as the second param haha I think I'm using it majorly wrong or something as every variation I've tried just crashes the server :oops: I'll keep playing with it though. I was ...
- Wed Jun 01, 2016 7:08 pm
- Forum: Scripting
- Topic: ACP and ASA
- Replies: 23
- Views: 13860
Re: ACP and ASA
oh nice I didn't know that was even a thing haha. I'll have to look around and see if I can find anything using it so i can get a better idea of how it works thank you ^.^kjLotus wrote:npc:timer
- Tue May 31, 2016 10:45 pm
- Forum: Scripting
- Topic: ACP and ASA
- Replies: 23
- Views: 13860
Re: ACP and ASA
just give the mob and the players EFFECT_CONFRONTATION with the same power, I think that's all you need Sorry if this is a silly question but do you have any recommendations for Loops that work well in order to delay a script or function. Such as i have the entire fight and mechanics all scripted o...
- Thu May 26, 2016 12:12 pm
- Forum: Scripting
- Topic: ACP and ASA
- Replies: 23
- Views: 13860
Re: ACP and ASA
any updates on Confrontation? I was planning on making these fights if they need to be made still but they would require confrontation anyways. done a long time ago Oh would you mind pointing me toward the files that handle it by chance? I was trying to get the rest of ACP up and working as current...
- Wed May 25, 2016 12:15 pm
- Forum: Troubleshooting
- Topic: Nobody cant join my server.
- Replies: 3
- Views: 3117
Re: Nobody can join my server.
well, i just started with this server yesterday, im currently new in this aspect and the issue i have is that nobody can join, when they try to it seems that they cannot connect to the server i have changed the zoneip from the zone_settings table i have tried to put it in decimal too but had no res...
- Mon May 23, 2016 8:56 pm
- Forum: Scripting
- Topic: ACP and ASA
- Replies: 23
- Views: 13860
Re: ACP and ASA
ACP: I have a branch with everything except the seed crystal fight, the goblins sneak attack ability for the fei'yin (Q-whatever arena) BCNM, and the confrontation status done. Most of that branch has already been merged to darkstar and I will have confrontation status ready soon (which will also b...
- Sat May 14, 2016 12:04 pm
- Forum: Public Servers
- Topic: Active Server List
- Replies: 29
- Views: 40425
Re: Active Server List
Expedition Gaming’s FFXI server! IP Address: 24.119.124.214 Server Forums: https://expeditiongaming.ga/forum/index.php Discord: https://discord.org/NhzXx6s Facebook is https://www.facebook.com/groups/1749730585295430 Level Cap 75 Explorer Moogles to teleport city to city Home Point teleports enabled...