Search found 41 matches
- Wed Nov 18, 2015 2:37 am
- Forum: Custom Applications and Tools
- Topic: SQL Script To Delvl 80+ Mobs In Low Lvl Zones
- Replies: 14
- Views: 21266
Re: SQL Script To Delvl 80+ Mobs In Low Lvl Zones
Thank you so much! Just did this on my test server, and it totally works. About to put it on our live server too. Yay!
- Sat Oct 31, 2015 12:41 am
- Forum: Troubleshooting
- Topic: extern thread_local Sql_t* SqlHandle; - 300+ errors
- Replies: 10
- Views: 6465
Re: extern thread_local Sql_t* SqlHandle; - 300+ errors
right click DSGame-server in solution explorer, properties, under General is "Platform Toolset", make sure thats Visual Studio 2015 (v140) (and the same for the other projects) I actually set it to v120 earlier per suggestion from a friend. Would you recommend v140? If so, where can I get it? Also,...
- Fri Oct 30, 2015 5:04 pm
- Forum: Troubleshooting
- Topic: extern thread_local Sql_t* SqlHandle; - 300+ errors
- Replies: 10
- Views: 6465
Re: extern thread_local Sql_t* SqlHandle; - 300+ errors
right click DSGame-server in solution explorer, properties, under General is "Platform Toolset", make sure thats Visual Studio 2015 (v140) (and the same for the other projects) I actually set it to v120 earlier per suggestion from a friend. Would you recommend v140? If so, where can I get it? Also,...
- Fri Oct 30, 2015 4:36 pm
- Forum: Troubleshooting
- Topic: extern thread_local Sql_t* SqlHandle; - 300+ errors
- Replies: 10
- Views: 6465
Re: extern thread_local Sql_t* SqlHandle; - 300+ errors
I'm having the same error on map.cpp ('Sql_t *SqlHandle' : redefinition), and I just updated to 2015 Visual Studio. Any more tips on how to fix this? It's the only thing making my game server fail to build. you need to use the visual studio 2015 compiler to compile it as well I'm running Visual Stu...
- Fri Oct 30, 2015 4:03 pm
- Forum: Troubleshooting
- Topic: extern thread_local Sql_t* SqlHandle; - 300+ errors
- Replies: 10
- Views: 6465
Re: extern thread_local Sql_t* SqlHandle; - 300+ errors
I'm having the same error on map.cpp ('Sql_t *SqlHandle' : redefinition), and I just updated to 2015 Visual Studio. Any more tips on how to fix this? It's the only thing making my game server fail to build.
- Wed Oct 21, 2015 4:56 pm
- Forum: Scripting
- Topic: Bst /ja "Tame" scripting missing.
- Replies: 2
- Views: 2427
Re: Bst /ja "Tame" scripting missing.
I'd be interested in this as well. We have some BSTs on our server that would love to be able to use this.
- Wed Oct 21, 2015 3:46 pm
- Forum: Public Servers
- Topic: Fenix Server - rising from the ashes!
- Replies: 21
- Views: 15427
Re: Exodus Server Now Live - offering character data transfe
And Treasures of Aht Urhgan isn't going anywhere!
- Sun Oct 18, 2015 11:36 pm
- Forum: Public Servers
- Topic: Fenix Server - rising from the ashes!
- Replies: 21
- Views: 15427
Re: Exodus Server Now Live - offering character data transfe
We just fixed an error in the Check Files portion of the installation process. If you got stuck there before and gave up, make sure to try again now! It's all better, if you follow the newly added "Patch Files" step in our installation wiki page: http://exodus-ffxi.wikia.com/wiki/Installation_Guide
- Sun Sep 27, 2015 1:40 pm
- Forum: Public Servers
- Topic: Fenix Server - rising from the ashes!
- Replies: 21
- Views: 15427
Re: Exodus Server Now Live - offering character data transfe
Curly's Server Review You guys HAVE to come try this server. You just need to, the GM's are friendly, and super fun. Also the transfer service is spot on guys. They allow you to port your 75 character FROM RETAIL! If that's not a dedicated group of staff , I don't know what is. Everyone is incredib...
- Thu Sep 24, 2015 2:09 pm
- Forum: Public Servers
- Topic: Fenix Server - rising from the ashes!
- Replies: 21
- Views: 15427
Re: Exodus Server Now Live - offering character data transfe
There is no address. How do you expect people to connect without one? There also isn't one on your Forums/Wiki or Facebook Page. Please add an address. Sorry about that, it was present in the Windower Setup page but not very obvious. I have posted it here and made it more obvious in the wiki, thank...