Search found 516 matches
- Thu May 30, 2013 3:21 pm
- Forum: Scripting
- Topic: Edited: FINAL fix for transport from nashmau to white gate
- Replies: 2
- Views: 1986
Re: Edited: FINAL fix for transport from nashmau to white ga
Removes hackiness? Sold. r3425.
- Wed May 29, 2013 9:57 pm
- Forum: Server Setup & Guides
- Topic: Wiki Server Setup Guide
- Replies: 55
- Views: 148148
Re: Wiki Server Setup Guide
If I had to guess, the https redirect should be pointed at https://wiki.dspt.info/ and instead has that slash left out.
- Wed May 29, 2013 9:56 pm
- Forum: General Chat
- Topic: Looking for item information images.
- Replies: 5
- Views: 3618
Re: Looking for item information images.
If the item has been added to DSP, which I doubt, it will be stored in item_basic, item_armor, item_weapon, and item_mods depending on which aspect you're looking at. Now, if you wanted to change the information displayed by the client, that's all provided by the DATs and not by the server. You can ...
- Wed May 29, 2013 4:28 pm
- Forum: Bugs
- Topic: Multi-Hit WS missing like 90% the time
- Replies: 8
- Views: 4232
Re: Multi-Hit WS missing like 90% the time
Just landed 2 Resolutions in a row, 5 Rampages while offhanding a Joyeuse, and 6 Rampages while onehanding on Whasf's server.
Did almost naked 63 BST/NIN for lulz. Wiffed a few, but landed a lot more than I missed.
Did almost naked 63 BST/NIN for lulz. Wiffed a few, but landed a lot more than I missed.
- Tue May 28, 2013 7:13 pm
- Forum: Committed
- Topic: corrected npc windurst woods
- Replies: 1
- Views: 1864
Re: corrected npc windurst woods
Noticed this last night. Seems to only affect _6 as Deviltti had the right names with _5.
Edit: Needs more .patch format.
Edit: Needs more .patch format.
- Sun May 26, 2013 8:43 pm
- Forum: Bugs
- Topic: Zilart mission 4
- Replies: 1
- Views: 1644
Re: Zilart mission 4
The long pause lead to constant bug reports, which is why it was just easier to kill it. This one seems to handle it via zoning, which I've never seen before while trying to puzzle out the problem. Throwing it in as an odd outlier. I'm sure a hacky solution could be made this way using char_vars and...
- Fri May 24, 2013 1:36 pm
- Forum: Scripting
- Topic: dynamis xarc
- Replies: 20
- Views: 10555
Re: dynamis xarc
Respawning dragons ought to be fun. If you check the TextIDs for the zone, looks like there might be some business getting them to talk during the experience.
Looks like a lot of fun, really.
Looks like a lot of fun, really.
- Thu May 23, 2013 2:05 pm
- Forum: Scripting
- Topic: dynamis xarc
- Replies: 20
- Views: 10555
Re: dynamis xarc
Dynamis Lord is (in my opinion) the fun part. Nothing quite like tuning your beast and giggling with glee over all the players you'll kill. If somebody skips it, that's like declining dessert.
The rest is pretty dull.
The rest is pretty dull.
- Thu May 23, 2013 2:23 am
- Forum: Scripting
- Topic: dynamis xarc
- Replies: 20
- Views: 10555
Re: dynamis xarc
Most likely needs: Mobs placed in the zone. Primarily statues. You're still probably looking at around 100-130 positions. Ezekyel's changes to the Dynamis system may have reduced it so you only need 2-3 mobs for each job. Pops scripted. Which statues pop which kinds of mobs, as well as NMs. The numb...
- Tue May 21, 2013 9:17 pm
- Forum: Troubleshooting
- Topic: Certain Zones crashing client
- Replies: 1
- Views: 1666
Re: Certain Zones crashing client
The only client crashers I know of are no_name zones.