Search found 170 matches

by gedads
Fri Jan 24, 2014 2:34 pm
Forum: Bugs
Topic: Missions that include BCNM Fights with cutscene
Replies: 12
Views: 7095

Re: Missions that include BCNM Fights with cutscene

same, in my ls we were doing a lot of PM run (mammet fight often) and we use to go @3 nin to solo our own mammet and since we were helping, one we were in bcnm, other were still in cs and we almost 100% of the time engage mobs whith other players stuck in cs. they always get the win and usually take...
by gedads
Fri Jan 24, 2014 2:28 pm
Forum: Suggestions
Topic: can someone script ground tombs in
Replies: 13
Views: 8075

Re: can someone script ground tombs in

Most ground's tome should be in npc_list already, if a few are still missing, tell me which one i'll try to get the remaining ones.
by gedads
Wed Dec 18, 2013 8:36 pm
Forum: Post WoTG
Topic: SOA retail 13 december 2013 currently updating
Replies: 46
Views: 43576

Re: SOA retail 13 december 2013 currently updating

Corrections:

NPC_list homepoint in z 241 forgot pos for HP #2 3 4
mob_pools: forgot to readd retail size for mobs and some models corrections (glen crab... and some that never had models which i forgot to add).
north gustaberg added
reposted to match last rev
by gedads
Wed Dec 18, 2013 10:07 am
Forum: Post WoTG
Topic: SOA retail 13 december 2013 currently updating
Replies: 46
Views: 43576

Re: SOA retail 13 december 2013 currently updating

mob_skill corrected gallu moves, seems like mob skill name were changed with last update mob_family inserted gallu family mob_pool added ig alima, NM Flockbock in lufaise, demon vnm and his minions. Flockbock is set to forced pop because i don't have info on his respawn but it seems to be a timed po...
by gedads
Wed Dec 18, 2013 10:03 am
Forum: Post WoTG
Topic: SOA retail 13 december 2013 currently updating
Replies: 46
Views: 43576

Re: SOA retail 13 december 2013 currently updating

Lufaisea meadow corrected (added vnm mob and npcs too)
valkurm dunes corrected (if npcids are correct scripts aren't so you may encounter npcs displayed while they shouldn't in valkurm and in all future updates of conquest areas).
by gedads
Wed Dec 18, 2013 5:23 am
Forum: Post WoTG
Topic: SOA retail 13 december 2013 currently updating
Replies: 46
Views: 43576

Re: SOA retail 13 december 2013 currently updating

tavnazian safehold corrected
Lower Jeuno, corrected pos for porter moogle (forgot it's z pos, it has to be behind the fountain not before).
by gedads
Tue Dec 17, 2013 7:33 pm
Forum: Post WoTG
Topic: SOA retail 13 december 2013 currently updating
Replies: 46
Views: 43576

Re: SOA retail 13 december 2013 currently updating

transport sql patch
by gedads
Tue Dec 17, 2013 5:09 pm
Forum: Post WoTG
Topic: SOA retail 13 december 2013 currently updating
Replies: 46
Views: 43576

Re: SOA retail 13 december 2013 currently updating

aht urghan White gate corrected
Nashmau corrected
Selbina corrected
Mauhra corrected
by gedads
Tue Dec 17, 2013 3:29 pm
Forum: Post WoTG
Topic: SOA retail 13 december 2013 currently updating
Replies: 46
Views: 43576

Re: SOA retail 13 december 2013 currently updating

Added corrected windurst wall
by gedads
Tue Dec 17, 2013 1:47 pm
Forum: Post WoTG
Topic: SOA retail 13 december 2013 currently updating
Replies: 46
Views: 43576

Re: SOA retail 13 december 2013 currently updating

Windurst waters / Port corrected added missing npcs Christmas mode "on" based on the V2 since it seems that the error was either coming from name of ship or wrong achievemaster npc zone For scripts, i know some are messed up but it's available to everyone to correct those once they have the right np...