Lots of fixes to both quests:
http://code.google.com/p/onetimexi/source/detail?r=2934 -- Got it all
http://code.google.com/p/onetimexi/source/detail?r=2920 -- Rat Race
Seeings Spots was done prior:
r2888/r2892
Still working on the others ><
Search found 160 matches
- Fri Mar 08, 2013 6:29 pm
- Forum: Bugs
- Topic: [SQL] MySQL server has gone away
- Replies: 3
- Views: 2122
Re: [SQL] MySQL server has gone away
tl;dr
I get that error on my Virtual Machine if I save the VM state and then try to restore. Restarting the gameserver EXe usually fixes it. If it is on a VM then it's technically expected behavior.
I get that error on my Virtual Machine if I save the VM state and then try to restore. Restarting the gameserver EXe usually fixes it. If it is on a VM then it's technically expected behavior.
- Thu Mar 07, 2013 6:45 am
- Forum: Scripting
- Topic: Updated quests.lua for accurate completion - Phase 1
- Replies: 9
- Views: 4979
- Wed Mar 06, 2013 6:38 pm
- Forum: Bugs
- Topic: Spells make 0 DMG
- Replies: 7
- Views: 3557
Re: Spells make 0 DMG
Its like an echo that never gets heard eh Pr? (Tesy..your..code...
- Wed Mar 06, 2013 7:36 am
- Forum: Scripting
- Topic: Updated quests.lua for accurate completion - Phase 1
- Replies: 9
- Views: 4979
Re: Updated quests.lua for accurate completion - Phase 1
To be honest the best way to find the inconsistencies is to try and do the ones that are not finished. If you notice that it is already scripted then go set it properly in quest.lua as scripted untested.
- Wed Mar 06, 2013 7:33 am
- Forum: Scripting
- Topic: Beans Ahoy! Quest (Southern San d'Oria [S] )
- Replies: 1
- Views: 1797
Re: Beans Ahoy! Quest (Southern San d'Oria [S] )
A lot of changes made. Please review the ones I made.
http://code.google.com/p/onetimexi/source/detail?r=2894
http://code.google.com/p/onetimexi/source/detail?r=2894
- Tue Mar 05, 2013 11:44 pm
- Forum: Scripting
- Topic: Seeing Spots Quest (Southern San d'Oria [S] )
- Replies: 2
- Views: 1988
- Tue Mar 05, 2013 11:06 pm
- Forum: Scripting
- Topic: Southern San d'Oria [S] !
- Replies: 3
- Views: 2214
- Tue Mar 05, 2013 5:37 pm
- Forum: Scripting
- Topic: Southern San d'Oria [S] !
- Replies: 3
- Views: 2214
Re: Southern San d'Oria [S] !
alfred.lua has some extra stuff in onEventFinish that is doing nothing. Typo? Or did you forget to a CS somewhere? Also I would remove all NPC's that you could not find default dialogue for as I would prefer leaving them blank as opposed to using a fake message.
- Mon Mar 04, 2013 8:47 pm
- Forum: Scripting
- Topic: Added Crystal War Quests to quest.lua
- Replies: 5
- Views: 3028