Search found 516 matches

by PrBlahBlahtson
Mon Jun 03, 2013 4:10 pm
Forum: Committed
Topic: Bug #221 Fix / Patch
Replies: 1
Views: 2002

Re: Bug #221 Fix / Patch

Looks simple enough. Examining this.

Edit:
Committed as r3448 :)
by PrBlahBlahtson
Sun Jun 02, 2013 11:15 pm
Forum: NIN
Topic: Mijin Gakure experiments
Replies: 5
Views: 6553

Re: Mijin Gakure experiments

Animation remains the big barrier to this. If you try to kill someone during the script, it just doesn't work, whether you use player:setanimation(3), sethp(0), or delhp(player:getHP()).

And half the time you end up with a still-standing player with 0 HP anyway.
by PrBlahBlahtson
Sun Jun 02, 2013 7:50 pm
Forum: Bugs
Topic: Multi-Hit WS missing like 90% the time
Replies: 8
Views: 4229

Re: Multi-Hit WS missing like 90% the time

Found it. Working on it.

Today's lesson is consistency and verification.

Code: Select all

------------------------
--    Hard Slash      -- 
------------------------

function OnUseWeaponSkill(player, target, wsID)
	return 1, 0, 65;
end
:|
by PrBlahBlahtson
Sun Jun 02, 2013 4:14 pm
Forum: Scripting
Topic: Crystal war Turbulent storm quest starter for Josh/warezkid
Replies: 0
Views: 1566

Crystal war Turbulent storm quest starter for Josh/warezkid

This was submitted as Bug 733. It's not a bug. Posting his patch here so I can kill the bug without losing the offer.


I have not even examined the contents of the patch.
by PrBlahBlahtson
Sun Jun 02, 2013 1:34 pm
Forum: Bugs
Topic: Store TP Merit
Replies: 2
Views: 2087

Re: Store TP Merit

Confirming that the Hachi pieces and Tathlum have accurate Store TP values in item_mods. Traits should also be granting the correct amount of Store TP at the correct levels. Process of elimination suggests the issue is the merits, or TP calculations. Tested this with Hagun + Rajas + Brutal + 5 merit...
by PrBlahBlahtson
Sun Jun 02, 2013 12:58 am
Forum: General Chat
Topic: Looking for item information images.
Replies: 5
Views: 3612

Re: Looking for item information images.

There is a thread on BG that has most if not all the augment ids.
Deviltti and I have some data on that as well, when it came up with kjLotus :)
by PrBlahBlahtson
Sun Jun 02, 2013 12:48 am
Forum: General Chat
Topic: Animationsub and Sea (& a few others)
Replies: 7
Views: 5810

Re: Animationsub and Sea (& a few others)

These came up in conversation more than once recently and I got the go-ahead to script the Sea mobs as far as we could, but the result was still too crap to be committed. This was a Yovra, but Phuabo can use the same script. Hpemde need to use 1 to submerge instead of 3. ----------------------------...
by PrBlahBlahtson
Sat Jun 01, 2013 1:02 pm
Forum: Server Setup & Guides
Topic: Wiki Server Setup Guide
Replies: 55
Views: 146853

Re: Wiki Server Setup Guide

Clicking works for me :)
by PrBlahBlahtson
Fri May 31, 2013 7:00 pm
Forum: Resources
Topic: In-game Weather Data
Replies: 3
Views: 6951

Re: In-game Weather Data

That's the page that was scraped to pull the info from, actually.
by PrBlahBlahtson
Fri May 31, 2013 6:58 pm
Forum: Resources
Topic: FFXI Model Dat Files
Replies: 1
Views: 5687

Re: FFXI Model Dat Files

We don't do a lot with DAT modifying, but ModelViewer/AltanaViewer can be useful for figuring out look data or animations.

POLUtils is infinitely more useful in my experience, just because you'll absolutely need it to find text information.