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Re: Ultros Server

Posted: Wed Jun 10, 2015 9:52 pm
by nilas
Content list updated 6/10/15

Re: Ultros Server

Posted: Mon Jun 15, 2015 6:10 pm
by nilas
Server updated to 30150508_8 6/14/15

Re: Ultros Server

Posted: Thu Jul 02, 2015 3:43 pm
by nilas
Compatible with 6/25/15 SE update, Server ip Changed 45.79.6.92

Re: Ultros Server

Posted: Sat Jul 18, 2015 5:09 pm
by nilas
Will be changing to a better ISP soon with much higher bandwidth

Massive Server update coming soon
Level cap increase 90
Several mission fixes

more to come as we get closer to update

Re: Ultros Server

Posted: Sat Aug 08, 2015 8:35 am
by bdk
Server down?

Re: Ultros Server

Posted: Thu Aug 13, 2015 11:11 pm
by nilas
We are in the process of a major update, The Development team wants everything to be "right" before we go public again.

Re: Ultros Server Rebranding Valhalla Server

Posted: Sat Aug 22, 2015 12:10 am
by nilas
Server IP 45.79.6.92

Re: Ultros Server Rebranding Valhalla Server

Posted: Mon Aug 24, 2015 3:23 pm
by Selius
wow looks cool. i gotta update, but i look forward to playing tomorrow

Re: Ultros Server Rebranding Valhalla Server

Posted: Wed Sep 02, 2015 7:32 pm
by bdk
Hi,

I'm building my own server, primarily for myself at the moment. Just wondering how you managed to increase Summoner Avatar damage? I'm trying to make Summoner a viable solo job for end-game. So avatars will need more HP and DEF and needs to do more damage.

I looked at Summon.lua, which I assume if for normal Avatar physical attacks? Which would indicate that each lua script for Blood Pact abilities needs to be modified individually?

Are there some simple multipliers that I can change in just one or 2 scripts?


Thanks!

Re: Ultros Server Rebranding Valhalla Server

Posted: Wed Sep 02, 2015 11:25 pm
by bdk
So, I backed up summon.lua and changed the settings below and whilst it didn't affect normal hits, it did increase Blood Pact : Rage damage :)

Can't work out which script/sql file affects avatar HP though. Pet_list.sql controls the min and max level of pets including avatars, so perhaps this is the only way to modify avatars?


hitdamage = base * dmgmod1;
subsequenthitdamage = base * dmgmodsubsequent;
if (ratio<=1) then
maxRatio = 3;
minRatio = 2;
elseif (ratio<1.6) then
maxRatio = 6;
minRatio = 5;
elseif (ratio<=1.8) then
maxRatio = 9;
minRatio = 8;
elseif (ratio<3.6) then
maxRatio = 12;
minRatio = 11;
else
maxRatio = 15;
minRatio = 14;
end