namevis

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namevis

Post by Signature » Wed Jul 16, 2014 2:12 pm

Anyway to make this work in a mobs lua script?

Need to make a Mob's name disappear and be untargetable while in a certain mobsub animation.

soulsin
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Re: namevis

Post by soulsin » Fri Jul 18, 2014 12:50 am

The NPC Zyfhil in Aht Urhgan Whitegate, the pup has no name when spinning and not talking to the NPC, But when talk to him the Pup name shows up. Just a thought something might be there to help see with what looking for.
[GM] Soulsin

bluekirby0
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Re: namevis

Post by bluekirby0 » Fri Jul 18, 2014 3:32 pm

Looks like there is an unreviewed pull request that implements this.

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Re: namevis

Post by Signature » Fri Jul 18, 2014 3:36 pm

Aye... I took a look at it, But haven't tested it yet.. It seems like it is exactly what is needed.

This is for Turul btw.... he spawns in Flight and is untargetable until he lands.

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kjLotus
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Re: namevis

Post by kjLotus » Sat Jul 19, 2014 11:49 pm

Signature wrote:Aye... I took a look at it, But haven't tested it yet.. It seems like it is exactly what is needed.

This is for Turul btw.... he spawns in Flight and is untargetable until he lands.
i wrote shit for hpemde and phuabo that does what you're asking, look in their scripts

it should all be possible without needing to use that pull request (which is probably not even needed)

edit: for families i will probably use the flag actually and use the bindings for special cases etc.

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Re: namevis

Post by Signature » Sun Jul 20, 2014 12:58 am

Thanks KJ you're the Man.. Prolly the only two scripts i didn't look at lol.

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