client crashing

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Ayame
Posts: 129
Joined: Sat Jul 21, 2012 10:35 pm

client crashing

Post by Ayame » Thu Jul 25, 2013 2:20 am

so I train a bunch of mob in boya tree not sure if this is a bug but I got a warning <1372> about packet being too big and my client crash.

So I log back in but this time I get a <1367> warning about packet being too big then I ro.

on my 3rd try of logging back on everything was back to normal.
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Last edited by Ayame on Thu Jul 25, 2013 10:18 am, edited 1 time in total.

bacardi
Posts: 32
Joined: Sat Jul 13, 2013 5:23 pm

Re: Server crashing

Post by bacardi » Thu Jul 25, 2013 2:37 am

I think this is normal, happened to me once in Norg where i ran into the middle of the zone and all the NPCs started loading at once..

bluekirby0
Developer
Posts: 707
Joined: Sun Jul 22, 2012 12:11 am

Re: Server crashing

Post by bluekirby0 » Thu Jul 25, 2013 4:26 am

Without knowing which packet I don't know what to say exactly but this is caused by trying to pack too many things into a single packet. There is a protocol limitation that prevents packets exceeding a certain size from being read and handled correctly.

xipies
Posts: 119
Joined: Thu Aug 02, 2012 11:29 pm

Re: client crashing

Post by xipies » Thu Jul 25, 2013 11:29 pm

Would that be a mtu/fragmented packet problem?

bluekirby0
Developer
Posts: 707
Joined: Sun Jul 22, 2012 12:11 am

Re: client crashing

Post by bluekirby0 » Fri Jul 26, 2013 8:45 am

No, the problem is probably more implementation-specific. If you look at the packet header layout and know a bit about sockets you will understand what I mean.

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