Meikyo Shisui

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Xephyr
Posts: 45
Joined: Sat May 17, 2014 11:51 am

Meikyo Shisui

Post by Xephyr » Thu Jun 05, 2014 2:21 pm

Before I post a bug in the tracker, is Meikyo Shisui not lowering weapon skill cost to 100 a known issue? Was it ever working? No need to double up reporting a bug that is already known =)

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Shadowmh
Posts: 60
Joined: Fri Nov 29, 2013 1:26 am

Re: Meikyo Shisui

Post by Shadowmh » Thu Jun 05, 2014 11:28 pm

SAM's 2hr? Its working just fine, have tested it today.

Xephyr
Posts: 45
Joined: Sat May 17, 2014 11:51 am

Re: Meikyo Shisui

Post by Xephyr » Fri Jun 06, 2014 6:08 am

Odd...guess I need to update and see if that fixes it. I get 300% TP, but 1 WS immediately drops it to 0>whatever TP I get back from the attack.

Xephyr
Posts: 45
Joined: Sat May 17, 2014 11:51 am

Re: Meikyo Shisui

Post by Xephyr » Sat Jun 07, 2014 8:47 pm

Huh, not sure why, but SAM 2-hour is still broken for me. I get 300% TP, but my weapon skills still use all of it while Meikyo Shisui is active. I don't remember editing anything that would have broken it. Odd....

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Shadowmh
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Re: Meikyo Shisui

Post by Shadowmh » Sat Jun 07, 2014 9:15 pm

Are you seeing an error on your game server log? Have you pulled and rebuilt your server lately?
Mine is still working just fine.

Xephyr
Posts: 45
Joined: Sat May 17, 2014 11:51 am

Re: Meikyo Shisui

Post by Xephyr » Sat Jun 07, 2014 9:29 pm

No errors displayed. I did a pull earlier this week. No full rebuilds though, just the usual stash, pull, stash pop.

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Shadowmh
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Re: Meikyo Shisui

Post by Shadowmh » Sat Jun 07, 2014 9:34 pm

If any .cpp files are changed then you need to rebuild, if .lua's are modified then you don't have to. And the .cpp's have been modified lately. So try Clean Solution > Rebuild and see if that fixes it.

Edit: Pull first before you clean and rebuild.
Last edited by Shadowmh on Sat Jun 07, 2014 9:39 pm, edited 1 time in total.

Xephyr
Posts: 45
Joined: Sat May 17, 2014 11:51 am

Re: Meikyo Shisui

Post by Xephyr » Sat Jun 07, 2014 9:36 pm

I will give that a shot. Thanks.

Xephyr
Posts: 45
Joined: Sat May 17, 2014 11:51 am

Re: Meikyo Shisui

Post by Xephyr » Sat Jun 07, 2014 10:12 pm

Hmmm, no luck so far. I may need to backup the server and do a fresh build.

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Shadowmh
Posts: 60
Joined: Fri Nov 29, 2013 1:26 am

Re: Meikyo Shisui

Post by Shadowmh » Sat Jun 07, 2014 10:39 pm

You can check inside ai_char_normal.cpp to see if your Meikyo Shisui has been modified if you want before you do a fresh build.

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