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Is there is bug in the mob_family_mods.sql?

Posted: Fri Aug 18, 2017 8:54 am
by Wiggo
Hi. I'm just asking if anyone knows if the @roam_distance modifier is working properly. I understand if it IS a bug I will report it to github.

My issue is that no matter what value I put for the @roam_distance (which is set at 31), there is no effect on the mobs. I've gone from 1 all the way to 3000 and haven't seen any difference in their 'roaming distance'. The other modifiers: @roam_cool, @roam_turns, and @roam_rate all seem to work as intended.

Re: Is there is bug in the mob_family_mods.sql?

Posted: Sat Aug 19, 2017 9:54 am
by Wiggo
Ok, so just so everyone knows who may have this same issue and is searching for an answer. In order to get 'mob roaming' to work, you have to download the navmeshes:

https://github.com/DarkstarProject/xiNavmeshes

Super easy to install and they just started roaming right from the start with no other configuration. These files also prevent mobs from aggroing through walls.

So, it's not a bug, and my mobs all roam like they did in retail.