Augments broke

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kernel

Augments broke

Post by kernel » Mon Jan 05, 2015 8:52 pm

Are augments broke when you add item? I know there was a major update just recently with the char table and inventory but wasn't sure if it was noticed. Just saying :P Thanks!

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kjLotus
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Re: Augments broke

Post by kjLotus » Mon Jan 05, 2015 9:12 pm

do you mean @additem or charutils::AddItem?

kernel

Re: Augments broke

Post by kernel » Mon Jan 05, 2015 9:34 pm

@additem 1 17088 23 31 I noticed it wasn't adding augments for items added. Does it work for you guys?

kernel

Re: Augments broke

Post by kernel » Mon Jan 05, 2015 10:14 pm

OK so @hide is also broke. Once you zone to a player they still see you even if you're hidden. That last update did wonders :P

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kjLotus
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Re: Augments broke

Post by kjLotus » Mon Jan 05, 2015 10:58 pm

i spent a bit making sure @hide still worked after the char changes, but it might have snuck back in after changing it a bit again.. i'll look at it when i'm done what i'm working on now

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kjLotus
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Re: Augments broke

Post by kjLotus » Tue Jan 06, 2015 12:43 am

both should be fixed now

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