The New Retail Update Crashes Client Side

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Ayame
Posts: 129
Joined: Sat Jul 21, 2012 10:35 pm

The New Retail Update Crashes Client Side

Post by Ayame » Wed Dec 12, 2012 1:42 pm

I updated to latest version on retail 12/12/12 and now everytime I engage a monster my client crashes.
Ver. 30121205_4
Last edited by Ayame on Wed Dec 12, 2012 5:20 pm, edited 1 time in total.

link
Developer
Posts: 169
Joined: Fri Jul 27, 2012 3:27 pm

Re: The New Retail Update Crashes Client Side

Post by link » Wed Dec 12, 2012 1:52 pm

thats bad :(

bluekirby0
Developer
Posts: 707
Joined: Sun Jul 22, 2012 12:11 am

Re: The New Retail Update Crashes Client Side

Post by bluekirby0 » Wed Dec 12, 2012 5:39 pm

I'm updating a client to test this with now...sounds like we have another action packet change from this...and from other sources we may also have a mob update packet change.

Edit: Stickied so hopefully we don't get 300 topics about this.

altalus
Posts: 136
Joined: Wed Nov 14, 2012 8:31 pm
Location: Montreal Qc, CAN

Re: The New Retail Update Crashes Client Side

Post by altalus » Wed Dec 12, 2012 8:23 pm

I confirm. I updated ( as I play retail too) and as soon as I press the attack button it crashes.

bluekirby0
Developer
Posts: 707
Joined: Sun Jul 22, 2012 12:11 am

Re: The New Retail Update Crashes Client Side

Post by bluekirby0 » Wed Dec 12, 2012 8:51 pm

My client is still updating >.<

Made some progress in the mean time talking with devs on another project. Should be pretty easy to nail down once I can actually test some stuff!

altalus
Posts: 136
Joined: Wed Nov 14, 2012 8:31 pm
Location: Montreal Qc, CAN

Re: The New Retail Update Crashes Client Side

Post by altalus » Wed Dec 12, 2012 9:15 pm

Is there any way that I can help with data collecting ? I mean, packet capture and such ?

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atom0s
Developer
Posts: 537
Joined: Thu Oct 25, 2012 9:52 am

Re: The New Retail Update Crashes Client Side

Post by atom0s » Thu Dec 13, 2012 3:58 am

0x0D packet has appeared to have been altered as well as the 0x1A action packet too.

bluekirby0
Developer
Posts: 707
Joined: Sun Jul 22, 2012 12:11 am

Re: The New Retail Update Crashes Client Side

Post by bluekirby0 » Thu Dec 13, 2012 12:25 pm

0x0D seems to be ok in my local repo but 0x37 needs some work. I haven't looked at 0x1A yet.

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Virtualchronos
Posts: 53
Joined: Wed Dec 12, 2012 8:45 am

Re: The New Retail Update Crashes Client Side

Post by Virtualchronos » Fri Dec 14, 2012 7:28 am

I tried to run windower since the update but it crashes everytimesin mode 1.

If in the client.conf you put windower light (mode 2) It runs normaly but ingame, everytimes you approach another player your game freeze or crash systematically.

Is there a fix ? some files to delete ? or to replace to old ones to make the game run again ?

Nb I tried also to put my playonline data folder (from another of my computers) into the FFXI directory and even if it launches normaly it doesn't seems to fix the problem

bluekirby0
Developer
Posts: 707
Joined: Sun Jul 22, 2012 12:11 am

Re: The New Retail Update Crashes Client Side

Post by bluekirby0 » Fri Dec 14, 2012 11:35 am

Now for some bad news: I can't work on this because my ffxi client got messed up. After reinstalling I can no longer update even the initial POL viewer install. I may have to re-install windows just to get this working again.

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