Auto-Event Id

Applications/Tools written to make running DarkStar easier for the rest of us.
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deviltti
Developer
Posts: 18
Joined: Sun Dec 30, 2012 12:25 am

Auto-Event Id

Post by deviltti » Fri Apr 26, 2013 12:15 am

I updated the Auto-Event Id tool for ver.30130319_5 and Seekers of Adoulin. The update also increases the buffer size and adds a new filter which should parse valid events for Npcs that were previously ignored by the tool (e.g. Shantotto in Windurst Walls and Kurou-Morou in Lower Jeuno). I tested a few areas and Npcs, but feedback by users is appreciated.

Shout out to EccAnata and metalfiiish.

santssoft
Posts: 40
Joined: Tue Apr 30, 2013 5:41 am

Re: Auto-Event Id

Post by santssoft » Thu Jul 17, 2014 11:41 am

I updated the Auto-Event ID to the last changes made by SE.
Attachments
AutoEventID.zip
(26.17 KiB) Downloaded 395 times
AutoEventID.Source.Code.zip
(29.73 KiB) Downloaded 308 times

geanux
Posts: 15
Joined: Sat Jun 21, 2014 10:49 am

Re: Auto-Event Id

Post by geanux » Tue Aug 19, 2014 7:11 pm

Is there a guide on how to really use this. tutorial maybe :),

santssoft
Posts: 40
Joined: Tue Apr 30, 2013 5:41 am

Re: Auto-Event Id

Post by santssoft » Wed Aug 20, 2014 2:28 am

You only need to edit the fileinput.txt with the structure:

@1\21\52 #1\27\52 %Rulude_Gardens

Where:

@: Event filepath
#: NPC/Monster List filepath
%: Area name

And filepath structure is:

X\Y\Z = ROMX\Y\Z.DAT

To know the .dat for the zones, see the AREA_PATH.xlsx

geanux
Posts: 15
Joined: Sat Jun 21, 2014 10:49 am

Re: Auto-Event Id

Post by geanux » Wed Aug 20, 2014 12:42 pm

Ok so this will auto run while on retail in the ff11 directory?I am prolly making this more complicated. Thanks for feedback

santssoft
Posts: 40
Joined: Tue Apr 30, 2013 5:41 am

Re: Auto-Event Id

Post by santssoft » Wed Aug 20, 2014 2:03 pm

No, you dont need to run in the ff11 directory, only configure fileinput.txt and run jar

lwrand
Posts: 3
Joined: Wed Aug 13, 2014 3:47 pm

Re: Auto-Event Id

Post by lwrand » Wed Aug 20, 2014 8:05 pm

santssoft wrote:You only need to edit the fileinput.txt with the structure:

@1\21\52 #1\27\52 %Rulude_Gardens

Where:

@: Event filepath
#: NPC/Monster List filepath
%: Area name

And filepath structure is:

X\Y\Z = ROMX\Y\Z.DAT

To know the .dat for the zones, see the AREA_PATH.xlsx
Nice tool, thanks!
It's time to go back on lua.

geanux
Posts: 15
Joined: Sat Jun 21, 2014 10:49 am

Re: Auto-Event Id

Post by geanux » Wed Aug 20, 2014 8:26 pm

ight I have added all zones. set the directory where my FF11 is installed. ran the file jar, where does it store the data I am guessing it stores it into the TXT file, however nothing is in the txt atm. which makes me wonder how this tool works when collecting event IDs.

lwrand
Posts: 3
Joined: Wed Aug 13, 2014 3:47 pm

Re: Auto-Event Id

Post by lwrand » Thu Aug 21, 2014 6:42 am

geanux wrote:ight I have added all zones. set the directory where my FF11 is installed. ran the file jar, where does it store the data I am guessing it stores it into the TXT file, however nothing is in the txt atm. which makes me wonder how this tool works when collecting event IDs.
Be sure that you have the final slash in the end, like mine:
root=F:\Programmi\PlayOnline\SquareEnix\FINAL FANTASY XI\

then you have to set the correct values (See the file: AREA_PATH.xlsx) depending on the area:

Code: Select all

@1\21\50 #1\27\50 %Windurst_Woods
BTW: the Tutorial NPC (Selele) is not parsed by the tool:
Here are the event IDs (I found them trying with startEvent(...):
Selele 812 (cut)
Selele 813,814,815,816,817,818,819,820,821,822,823,824,825,826,827,828,829,830,831 (Dialog)
/Cheers,

geanux
Posts: 15
Joined: Sat Jun 21, 2014 10:49 am

Re: Auto-Event Id

Post by geanux » Thu Aug 21, 2014 1:34 pm

Holy crap it worked! now i see those familiar numbers and letters ! been looking for. who would of thunked it would be a simple back slash to cause so much crap from not working. XD

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