Re: Cavernous Maws
Posted: Mon Aug 06, 2012 11:26 pm
Reduced patch.
Features:
- Adds WotG to Missions.lua. Main story mission only, I can't remember where the 3 nations end up (Quests or missions, etc.) Values are verified.
- Adds scripts for Cavernous Maws, even if the NPC isn't currently present in the database.
- Stores unlocked maws in the char_vars field "wotgMaws." Bits are (0 to 8) Rolanberry, Pashhow, N. Gustaberg, Batallia, Jugner, E. Ronfaure, Sauromugue, Meriphataud, W. Sarutabaruta
- Advances WotG mission progress accordingly
- Cleaned up code from previous versions. Formating, comments for data I made up vs data pulled from PXI, etc.
Issues:
- Missing NPCs and/or incorrect NPC IDs will cause cutscenes to display incorrectly. Some are easy to fix, but some would be a chore for data that will probably be replaced eventually.
- Data for setPos is not verified against retail, and is probably off by a digit or two. I'll fix these if valid data is supplied, though.
- Anyone examining a maw in Rolanberry Fields, Batallia Downs, or Sauromugue Champaign will probably find themselves in an empty zone with no possibility of escape. Highly recommended you use a GM or have one on call. Your best bet is Sauromugue, but I don't think you can get through Garlaige [S], so...
I'd very much like to disable the maws via some kind of variable, specifically because that's a bad time.
I provide this because it took a fair amount of work, and even if it's not possible to add it yet, it will hopefully make someone's life easier, later on.
And hey, at least it's all good in missions.lua
Features:
- Adds WotG to Missions.lua. Main story mission only, I can't remember where the 3 nations end up (Quests or missions, etc.) Values are verified.
- Adds scripts for Cavernous Maws, even if the NPC isn't currently present in the database.
- Stores unlocked maws in the char_vars field "wotgMaws." Bits are (0 to 8) Rolanberry, Pashhow, N. Gustaberg, Batallia, Jugner, E. Ronfaure, Sauromugue, Meriphataud, W. Sarutabaruta
- Advances WotG mission progress accordingly
- Cleaned up code from previous versions. Formating, comments for data I made up vs data pulled from PXI, etc.
Issues:
- Missing NPCs and/or incorrect NPC IDs will cause cutscenes to display incorrectly. Some are easy to fix, but some would be a chore for data that will probably be replaced eventually.
- Data for setPos is not verified against retail, and is probably off by a digit or two. I'll fix these if valid data is supplied, though.
- Anyone examining a maw in Rolanberry Fields, Batallia Downs, or Sauromugue Champaign will probably find themselves in an empty zone with no possibility of escape. Highly recommended you use a GM or have one on call. Your best bet is Sauromugue, but I don't think you can get through Garlaige [S], so...
I'd very much like to disable the maws via some kind of variable, specifically because that's a bad time.
I provide this because it took a fair amount of work, and even if it's not possible to add it yet, it will hopefully make someone's life easier, later on.
And hey, at least it's all good in missions.lua