Coding gear 76+

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flirtingwithdisaster
Posts: 2
Joined: Thu Jun 06, 2013 1:13 pm

Coding gear 76+

Post by flirtingwithdisaster » Thu Jun 06, 2013 1:24 pm

Are there premade notepads already with the stats working?
Having to edit each item isnt real hard, but to do the entire gear set 76-90 is gonna be a long process.
Thanks in advance.

compmike19
Posts: 115
Joined: Wed Jan 23, 2013 11:14 pm

Re: Coding gear 76+

Post by compmike19 » Thu Jun 06, 2013 2:47 pm

It was a very long process... Check out the sqls in my patch, the only issue is that I made a lot of custom modifiers to cover mods that were not implemented yet, I've been through item_mods, item_weapon, item_basic, item_furnishing, item_latents, and item_usable. I did very little with item_armor mostly because I have not wanted to find model IDs.

viewtopic.php?f=20&t=1105&start=30

flirtingwithdisaster
Posts: 2
Joined: Thu Jun 06, 2013 1:13 pm

Re: Coding gear 76+

Post by flirtingwithdisaster » Thu Jun 06, 2013 6:42 pm

Ah, im just working on the auction house items at this time but im pretty nubish and am bad at it, i spent 7-8 hours trying to do head armour and messed it all up cause im slow....

I didnt see a patch where the armor was edited, Did i just miss it or something?

bluekirby0
Developer
Posts: 707
Joined: Sun Jul 22, 2012 12:11 am

Re: Coding gear 76+

Post by bluekirby0 » Fri Jun 07, 2013 12:31 am

If you do submit a patch, please break it up into small, logical patches or it might be a long time before it gets implemented. Large patches are difficult to test thoroughly and are not as resilient to normal updates.

PrBlahBlahtson
Developer
Posts: 539
Joined: Sun Jul 22, 2012 12:17 am

Re: Coding gear 76+

Post by PrBlahBlahtson » Fri Jun 07, 2013 2:49 am

Also, please be careful your data is accurate. I'd rather not see another hacked astral earring slipped in with the proper gear.

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