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Job & AF quests : What works and doesn't works

Posted: Tue Aug 21, 2012 3:20 am
by Ezekyel
Quest not implemented
Scripted but need to be tested
Quest don't works (reason)
Quest 100% works


Warrior
AF1 : The Doorman
AF2 : The Talekeeper's Truth
AF Hands : Borghertz's Warring Hands
AF3 : The Talekeeper's Gift


Monk
AF1 : Ghosts of the Past
AF2 : The First Meeting
AF Hands : Borghertz's Striking Hands
AF3 : True Strength


White Mage
AF1 : Messenger from Beyond
AF2 : Prelude of Black and White
AF Hands : Borghertz's Healing Hands
AF3 : Pieuje's Decision


Black Mage
AF1 : The Three Magi
AF2 : Recollections
AF Hands : Borghertz's Sorcerous Hands
AF3 : The Root of the Problem

Red Mage
AF1 : The Crimson Trial
AF2 : Enveloped in Darkness
AF Hands : Borghertz's Vermillion Hands
AF3 : Peace for the Spirit


Thief
AF1 : The Tenshodo Showdown
AF2 : As Thick as Thieves
AF Hands : Borghertz's Sneaky Hands
AF3 : Hitting the Marquisate

Paladin
Job Flag : A Knight's Test
AF1 : Sharpening the Sword

AF2 : A Boy's Dream Can't fish the NM
AF Hands : Borghertz's Stalwart Hands
AF3 : Under Oath

Dark Knight
Job Flag : Blade of Darkness
AF1 : Dark Legacy
AF2 : Dark Puppet
AF Hands : Borghertz's Shadowy Hands
AF3 : Blade of Evil


Beastmaster
Job Flag : Save My Son, Path of the Beastmaster
AF1 : Wings of Gold
AF2 : Scattered into Shadow
AF Hands : Borghertz's Wild Hands
AF3 : A New Dawn


Bard
Job Flag : The Old Monument, A Minstrel in Despair, Path of the Bard
AF1 : Painful Memory
AF2 : The Requiem
AF Hands : Borghertz's Harmonious Hands
AF3 : The Circle of Time


Ranger
Job Flag : The Fanged One
AF1 : Sin Hunting
AF2 : Fire and Brimstone
AF Hands : Borghertz's Chasing Hands
AF3 : Unbridled Passion

Samurai
Job Flag : Forge Your Destiny
AF1 : The Sacred Katana
AF2 : Yomi Okuri
AF Hands : Borghertz's Loyal Hands
AF3 : A Thief in Norg!?


Ninja
Job Flag : Ayame and Kaede
AF1 : 20 in Pirate Years
AF2 : I'll Take the Big Box
AF Hands : Borghertz's Lurking Hands
AF3 : True Will


Dragoon
Job Flag : The Holy Crest you can choose name of your drg, but it's not saved
AF1 : A Craftsman's Work
AF2 : Chasing Quotas
AF Hands : Borghertz's Dragon Hands
AF3 : Knight Stalker

Summoner
Job Flag : I Can Hear a Rainbow
AF1 : The Puppet Master
AF2 : Class Reunion
AF Hands : Borghertz's Calling Hands
AF3 : Carbuncle Debacle

Blue Mage
Job Flag : An Empty Vessel
AF1 : Beginnings
AF2 : Omens
AF3 : Transformations
Genkai 5 : The Beast Within

Corsair
Job Flag : Luck of the Draw
AF1 : Equipped for All Occasions
AF2 : Navigating the Unfriendly Seas
AF3 : Against All Odds
Genkai 5 : Breaking the Bonds of Fate

Puppetmaster
Job Flag : No Strings Attached
AF1 : The Wayward Automaton
AF2 : Operation Teatime
AF3 : Puppetmaster Blues
Genkai 5 : Achieving True Power

Dancer
Job Flag : Lakeside Minuet
AF1 : The Unfinished Waltz
AF2 : The Road to Divadom
AF3 : Comeback Queen
Genkai 5 : A Furious Finale

Scholar
Job Flag : A Little Knowledge
AF1 : On Sabbatical
AF2 : Downward Helix
AF3 : Seeing Blood-red
Genkai 5 : Survival of the Wisest

Re: Job & AF quests : What works and doesn't works

Posted: Tue Aug 21, 2012 4:55 am
by link
thanks Ezekyel, this list is gold.

Re: Job & AF quests : What works and doesn't works

Posted: Tue Aug 21, 2012 12:36 pm
by DeVeous
This is great, it would be nice if anyone plans to work on these to post here so no one duplicates any effort. I think I'm going to start with

Paladin AF2 : A Boy's Dream

Re: Job & AF quests : What works and doesn't works

Posted: Tue Aug 21, 2012 4:09 pm
by Ayame
speaking of paladin when doing Sharpening the Sword af1 quest after talking to
Ailbeche if you talk to him again you will be able to flag A Boy's Dream without completing Sharpening the Sword. Don't know if thats normal http://wiki.ffxiclopedia.org/wiki/A_Boy%27s_Dream

Re: Job & AF quests : What works and doesn't works

Posted: Fri Aug 24, 2012 12:20 am
by Zedingo
I'm sure someone's been told by now, but The Fanged One (RNG) "works." Old Sabretooth's poison wore off early, I killed him, clicked the bones, he popped again, clicked the bones again, and it gave me the proper key item.

Re: Job & AF quests : What works and doesn't works

Posted: Fri Aug 24, 2012 6:58 pm
by Wutangwarrior
Paladin
AF Hands : Borghertz's Stalwart Hands

This seems to be working. You have to talk to the Galka an extra time after getting Old Gauntlets (at least compared to what the wiki has). But you get the Gloves after DS fight and and talking to Port Jeuno ???/toolbox as usual.

Re: Job & AF quests : What works and doesn't works

Posted: Sat Aug 25, 2012 7:20 pm
by codiddle
I can confirm the slight issue with gauntlets quest, I had trouble with it on Ninja as well. I remember being confused, then growing angry, and finally frustrated. So I drank another beer and talked to every npc again until something worked...

Re: Job & AF quests : What works and doesn't works

Posted: Sun Aug 26, 2012 1:53 pm
by codiddle
Also - Is steal still not implemented? I thought I saw a fix for it in a recent update? If so, I'll try to work on THF next, when I'm finished with Dragoon. (Since there's not much left to do on THF) lol. Also, DRG Coffers work, and so does Boghertz hands. So those are able to be modified as working... Just not the AF3. I tested them once already, about to test them all again tonight when I get home. The DRG AF3 is promblematic for me at the moment, I was having issues getting the coffer chest in Kuftal to give me the key item, for some reason. I may have glitched out my character's quest variables, changing them around a little so they'd work right. It's hard to say if the reason is from a faulty variable I created for my character, or that I don't know where to put the player:addKeyItem function in the Treasure Coffer's lua file at Kuftal Tunnel.

Re: Job & AF quests : What works and doesn't works

Posted: Mon Sep 17, 2012 2:34 pm
by Metalfiiish
"I'm sure someone's been told by now, but The Fanged One (RNG) "works." Old Sabretooth's poison wore off early, I killed him, clicked the bones, he popped again, clicked the bones again, and it gave me the proper key item."

This will be resolved when a core dev fixes how poisons and other status effects carry on through death. As of now it works fine for first kill but the poison lingers after the first death and messes up the new tigers poison.

Re: Job & AF quests : What works and doesn't works

Posted: Mon Sep 17, 2012 7:36 pm
by bluekirby0
perhaps you could forcibly remove his poison on spawn and set new poison?