Need help with my script
Posted: Wed Mar 18, 2020 8:33 pm
Hello, I have been making some great progress in figuring out how to edit scripts and I was wondering if someone could take a look at my modified allied tags lua. I wanted to create a command that buffs the player when playing solo and it has worked so far however I have run into an issue. I added all of the buffs into allied tags status effect so I don't have 30 status icons at the top of the screen when I use my solo command but I don't know how to make it delete all of the effects when the Allied Tags status is removed which in turn allows the player to keep using the command and stacking all of the buffs... that is part 1
part 2 is something I would like to add to the script as well but not sure if it is possible and that is only allow the command to be used when solo and block someone from using it if they are in a party. I am going to paste my command and the allied status effect lua below. I am still learning how to understand the language any help is appreciated.
This is the command:
This is my Allied_Tags.lua :
part 2 is something I would like to add to the script as well but not sure if it is possible and that is only allow the command to be used when solo and block someone from using it if they are in a party. I am going to paste my command and the allied status effect lua below. I am still learning how to understand the language any help is appreciated.
This is the command:
Code: Select all
cmdprops =
{
permission = 0,
parameters = "i"
};
function onTrigger(player)
player:addStatusEffect(dsp.effect.ALLIED_TAGS,0,0,0);
end
Code: Select all
-----------------------------------
-- Allied Tags
-- Effect: For Solo Play Buffs The Player
-----------------------------------
function onEffectGain(player,effect)
local LvL = player:getMainLvl();
if (LvL <= 50) then
player:addMod(dsp.mod.STR, 25)
player:addMod(dsp.mod.DEX, 25)
player:addMod(dsp.mod.VIT, 25)
player:addMod(dsp.mod.AGI, 25)
player:addMod(dsp.mod.INT, 25)
player:addMod(dsp.mod.MND, 25)
player:addMod(dsp.mod.CHR, 25)
player:addMod(dsp.mod.STORETP, 75)
player:addMod(dsp.mod.MATT, 25)
player:addMod(dsp.mod.MDEF, 25)
player:addMod(dsp.mod.DEFP, 100)
player:addMod(dsp.mod.HPP, 75)
player:addMod(dsp.mod.MPP, 75)
player:addMod(dsp.mod.ACC, 100)
player:addMod(dsp.mod.RACC, 100)
player:addMod(dsp.mod.ATTP, 100)
player:addMod(dsp.mod.RATTP, 100)
player:addMod(dsp.mod.MACC, 100)
player:addStatusEffect(dsp.effect.DRAIN_SAMBA,3,0,0);
player:addStatusEffect(dsp.effect.REFRESH,10,0,0);
player:addStatusEffect(dsp.effect.REGEN,25,0,0);
player:addStatusEffect(dsp.effect.REGAIN,10,0,0);
player:addStatusEffect(dsp.effect.HASTE,448,0,0);
player:addStatusEffect(dsp.effect.FAST_CAST,60,0,0);
player:PrintToPlayer("SOLO MODE ACTIVATED");
elseif (LvL > 50 and LvL <= 90) then
player:addMod(dsp.mod.STR, 50)
player:addMod(dsp.mod.DEX, 50)
player:addMod(dsp.mod.VIT, 50)
player:addMod(dsp.mod.AGI, 50)
player:addMod(dsp.mod.INT, 50)
player:addMod(dsp.mod.MND, 50)
player:addMod(dsp.mod.CHR, 50)
player:addMod(dsp.mod.STORETP, 75)
player:addMod(dsp.mod.MATT, 35)
player:addMod(dsp.mod.MDEF, 50)
player:addMod(dsp.mod.DEFP, 100)
player:addMod(dsp.mod.HPP, 75)
player:addMod(dsp.mod.MPP, 75)
player:addMod(dsp.mod.ACC, 250)
player:addMod(dsp.mod.RACC, 250)
player:addMod(dsp.mod.ATTP, 100)
player:addMod(dsp.mod.RATTP, 100)
player:addMod(dsp.mod.MACC, 250)
player:addStatusEffect(dsp.effect.DRAIN_SAMBA,3,0,0);
player:addStatusEffect(dsp.effect.REFRESH,10,0,0);
player:addStatusEffect(dsp.effect.REGEN,30,0,0);
player:addStatusEffect(dsp.effect.REGAIN,6,0,0);
player:addStatusEffect(dsp.effect.HASTE,448,0,0);
player:addStatusEffect(dsp.effect.FAST_CAST,60,0,0);
player:PrintToPlayer("SOLO MODE ACTIVATED");
elseif (LvL > 90) then
player:addMod(dsp.mod.STR, 75)
player:addMod(dsp.mod.DEX, 75)
player:addMod(dsp.mod.VIT, 75)
player:addMod(dsp.mod.AGI, 75)
player:addMod(dsp.mod.INT, 75)
player:addMod(dsp.mod.MND, 75)
player:addMod(dsp.mod.CHR, 75)
player:addMod(dsp.mod.STORETP, 75)
player:addMod(dsp.mod.MATT, 50)
player:addMod(dsp.mod.MDEF, 100)
player:addMod(dsp.mod.DEFP, 100)
player:addMod(dsp.mod.HPP, 75)
player:addMod(dsp.mod.MPP, 75)
player:addMod(dsp.mod.ACC, 500)
player:addMod(dsp.mod.RACC, 500)
player:addMod(dsp.mod.ATTP, 100)
player:addMod(dsp.mod.RATTP, 100)
player:addMod(dsp.mod.MACC, 500)
player:addStatusEffect(dsp.effect.DRAIN_SAMBA,3,0,0);
player:addStatusEffect(dsp.effect.REFRESH,10,0,0);
player:addStatusEffect(dsp.effect.REGEN,35,0,0);
player:addStatusEffect(dsp.effect.REGAIN,6,0,0);
player:addStatusEffect(dsp.effect.HASTE,448,0,0);
player:addStatusEffect(dsp.effect.FAST_CAST,60,0,0);
player:PrintToPlayer("SOLO MODE ACTIVATED");
end
end;