Triggering cs's

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buddysievers
Posts: 97
Joined: Thu Dec 06, 2012 12:10 pm
Location: Germany

Triggering cs's

Post by buddysievers » Tue Jun 21, 2016 9:47 am

I want to help the project a bit by trying to script more of the missions and have a few questions.
Is there a way to see the cs id's a map have or do i need to try them all out myself?
And how high does they go?
Over 10000?
I ask because i was forced to trigger a cs which didnt started, the one after defeating the shadow lord in 5-2.
I got instantly portet to zvahl entrance, weird thing is that the cs was triggered but after the first frames it just skipped itself.
I didnt tried it again with another char so idk if the script is broken.
Then i thought hey you have gm status so use @cs.
I didnt used the command before and was wondering how it would work and just tried to start id 1.
Then my client crashed.
Then i looked into the script and saw the cs ids and converted them back to decimal and tried them out.
They worked like they should and i had seen my missing cs hehe.
So what i want to know is did the client crashed because i tried to trigger a cs id which doesnt exist?
Because if that is true and there are over 10000 possibilitys then it would be very annoying to test them all out.
Would be great if you had them all somewhere to lookup and just need to find the cs you are looking for.

Delaide
Posts: 478
Joined: Sat Jun 14, 2014 8:58 am

Re: Triggering cs's

Post by Delaide » Tue Jun 21, 2016 10:14 am

https://wiki.dspt.info/index.php/How_to ... _a_Mission

As it shows: You then find the Event IDs for that NPC in that particular zone

Link takes you to: https://wiki.dspt.info/index.php/Event_IDs

If you want western aud, check this post: viewtopic.php?f=20&t=2974

I sadly have not found many babble npcs in WA to start scripting.

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buddysievers
Posts: 97
Joined: Thu Dec 06, 2012 12:10 pm
Location: Germany

Re: Triggering cs's

Post by buddysievers » Tue Jun 21, 2016 10:22 pm

ok but thats a good start thx!

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