Cure Potency

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Zedingo
Developer
Posts: 85
Joined: Tue Aug 14, 2012 12:24 pm

Cure Potency

Post by Zedingo » Sat Sep 22, 2012 1:58 pm

Turns out cure potency was calling the wrong slots too. Almost surprised something didn't break when it tried to look at linkshell.

I'll write a better cure potency in a few days, one that uses a new modifier instead of script only. (Will still need the script for latent check on Medicine Ring)
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cure_potency.patch
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Metalfiiish
Developer
Posts: 176
Joined: Tue Jul 31, 2012 7:21 am

Re: Cure Potency

Post by Metalfiiish » Sat Sep 22, 2012 3:13 pm

Like I said someone for whatever reason changed the original slot ID's. so eventually we need to go through the entire code and change all previous slot numbers used.

bluekirby0
Developer
Posts: 707
Joined: Sun Jul 22, 2012 12:11 am

Re: Cure Potency

Post by bluekirby0 » Sat Sep 22, 2012 7:59 pm

Seriously guys, alias all of the slots in the scripts so this can be fixed later by changing one file.

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