Item excel

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whasf
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Re: Item excel

Post by whasf » Wed Apr 17, 2019 9:12 pm

A lot of level >75 stuff isn't in Darkstar
-- Whasf

Delaide
Posts: 478
Joined: Sat Jun 14, 2014 8:58 am

Re: Item excel

Post by Delaide » Wed Apr 17, 2019 9:50 pm

lol, ikr!
Lets see if I can fix that. Slowly going through the list xD
One PR down, much more to go...

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TeoTwawki
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Re: Item excel

Post by TeoTwawki » Mon Apr 22, 2019 9:34 pm

Delaide wrote:
Wed Apr 17, 2019 12:23 am
That this is "Magic damage taken". However, I notice this is not in the "modifier.h" file. Is this even in the project yet? (From what I see, someone assigned a modId to it in SQL, but that there is no such effect created yet, not even reserved in the modifiers)
lines 193 through 200 wrote: // Damage / Crit Damage / Delay
DMG = 160, // Damage Taken %
DMGPHYS = 161, // Physical Damage Taken %
DMGPHYS_II = 190, // Physical Damage Taken II % (Burtgang)
DMGBREATH = 162, // Breath Damage Taken %
DMGMAGIC = 163, // Magic Damage Taken %
DMGMAGIC_II = 831, // Magic Damage Taken II % (Aegis)
DMGRANGE = 164, // Range Damage Taken %
153 is likely typo'd 163.
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Delaide
Posts: 478
Joined: Sat Jun 14, 2014 8:58 am

Re: Item excel

Post by Delaide » Tue Apr 23, 2019 8:18 am

Thanks for the catch ^.^
I will correct them when I do the next batch item update.

Delaide
Posts: 478
Joined: Sat Jun 14, 2014 8:58 am

Re: Item excel

Post by Delaide » Mon Jun 24, 2019 3:15 am

Okay, updated it to include the stuff me and others have added since the last time.

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