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Adding Status Effects

Posted: Sun Dec 22, 2013 4:25 pm
by Euda
Attached are Status Effects that have already been added to status_effects.sql, but had not been added to status.lua or status_effects.h.

Also added a comment for #491 which is EFFECT_AVATAR, but in POLUtil it says Inner Strength.

Below are the status effects added:

EFFECT_TERNARY_FLOURISH
EFFECT_MUDDLE
EFFECT_PROWESS
EFFECT_VOIDWATCHER
EFFECT_ENSPHERE
EFFECT_SACROSANCTITY
EFFECT_PALISADE
EFFECT_SCARLET_DELIRIUM
EFFECT_SCARLET_DELIRIUM
NONE
EFFECT_DECOY_SHOT
EFFECT_HAGAKURE
EFFECT_ISSEKIGAN
EFFECT_UNBRIDLED_LEARNING
EFFECT_COUNTER_BOOST
EFFECT_ENDRAIN
EFFECT_ENASPIR
EFFECT_AFTERGLOW
EFFECT_BRAZEN_STRENGTH

Re: Adding Status Effects

Posted: Sun Dec 22, 2013 7:22 pm
by kjLotus
Euda wrote:Also added a comment for #491 which is EFFECT_AVATAR
i need to move that one to 768+, it was a custom one made for having an avatar out

Re: Adding Status Effects

Posted: Sun Dec 22, 2013 8:13 pm
by Euda
ok, this is my first look at statuses and Demo and Devil gave me a quick rundown, so I'll wait for the change before proceeding.

I need to look more at the sql file anyway to understand the various fields.

Re: Adding Status Effects

Posted: Sun Dec 22, 2013 8:13 pm
by Euda
Also, need some help with EFFECT_SCARLET_DELIRIUM.

SE has it in two places and I copied what they had, but it popped an error when a did a build.

Re: Adding Status Effects

Posted: Sun Dec 22, 2013 8:35 pm
by kjLotus
Euda wrote:Also, need some help with EFFECT_SCARLET_DELIRIUM.

SE has it in two places and I copied what they had, but it popped an error when a did a build.
probably just because they had the same name, can't have the same name within the enum

Re: Adding Status Effects

Posted: Sun Dec 22, 2013 8:36 pm
by Euda
So add a _1 after it? Not sure how to resole the conflict.

Re: Adding Status Effects

Posted: Sun Dec 22, 2013 9:20 pm
by kjLotus
Euda wrote:So add a _1 after it? Not sure how to resole the conflict.
that probably works fine - don't yet know why there are two effects (i don't play DRK on retail), but can always rename them later easily

Re: Adding Status Effects

Posted: Mon Dec 23, 2013 9:01 am
by Euda
Re-uploaded with _1 added.

Thanks.

Re: Adding Status Effects

Posted: Tue Dec 24, 2013 11:38 am
by Euda
Re-uploaded after changes made in r4301