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Removal of Mobs To Stop CNavMesh Errors

Posted: Mon Jan 13, 2014 5:22 am
by Euda
To temporarily stop the CNavMesh errors in West Ronfaure (Zone 100), I have commented out in mob_spawn_points.sql the 7 mobs that cause the error.

This is a known error that hasn't been resolved. See viewtopic.php?f=15&t=1563&p=7766&hilit=CNavMesh#p7766 from September 2013.

This is a temporary fix until the issue can be resolved.

Re: Removal of Mobs To Stop CNavMesh Errors

Posted: Mon Jan 13, 2014 12:59 pm
by kjLotus
the other option is to turn off navmesh movement

Re: Removal of Mobs To Stop CNavMesh Errors

Posted: Mon Jan 13, 2014 4:33 pm
by whasf
I just comment out the debug prints. I don't care that a monster couldn't find a path!