KSNM99 battles

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link
Developer
Posts: 169
Joined: Fri Jul 27, 2012 3:27 pm

KSNM99 battles

Post by link » Wed Aug 22, 2012 8:18 am

Contains all 3 KSNM99 fights.
Contains operation desert swarm.
Completed the id list of bcnm's for waughroon shrine.
npc_list.sql has been updated so all armory crates in waughroon shrine are set in correct position.

All tested and working.

However armory crates are not working yet. I will try to implement that in the core - looks like a new lua function may need adding specifically for this such as "spawnNpc(id,instance)".
Attachments
KSNM99-patch.patch
(42.6 KiB) Downloaded 199 times

Zedingo
Developer
Posts: 85
Joined: Tue Aug 14, 2012 12:24 pm

Re: KSNM99 battles

Post by Zedingo » Wed Aug 22, 2012 2:42 pm

Woot! I don't have to code KS99!

I was thinking about just saying f it to the armory crates and dumping directly to the treasure pool. It's just an extra step we don't really need.

link
Developer
Posts: 169
Joined: Fri Jul 27, 2012 3:27 pm

Re: KSNM99 battles

Post by link » Wed Aug 22, 2012 3:22 pm

Depends what whasf, laurant, ezekyel and the community feel about that but yes I do agree in some ways.

-It would save system resources
-less code
-less sql queries
-1 less sql table to deal with

Most of all the most painfull task:
the armoury crates need to be referenced in the db 1 by 1 and for each instance >.<

Example:
Waughroon shrine has 13 armory crate battles and the database contains 39 armoury for that zone (144). Each battle can support 3 instances running simultaneously meaning that 3 armoury crates need to be set to a particular battle for all 3 instances.

[EDIT] scratch that I've pretty much cracked spawning the chest

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