Implementing Trust NPCs

bluesolarflare
Posts: 129
Joined: Wed May 27, 2015 4:23 pm

Re: Implementing Trust NPCs

Post by bluesolarflare » Mon Aug 01, 2016 6:29 pm

There won't be a patch sadly because my code is based on the old implementation of the server before all of the AI scripts got reworked. You are free to check out my server in the link in my signature, but I haven't made it official yet since there are still some bugs that are being worked thru at the moment.

uwill99
Posts: 61
Joined: Tue Aug 12, 2014 11:28 pm

Re: Implementing Trust NPCs

Post by uwill99 » Sun Aug 07, 2016 12:04 am

I meant in regards to Incognito Eel's progress.

sticky
Posts: 11
Joined: Mon Jul 23, 2012 2:36 am

Re: Implementing Trust NPCs

Post by sticky » Sat Sep 24, 2016 6:28 pm

bluesolarflare wrote:You will most likely have to code it from scratch. My server is running off the old AI implementation before it was redone. I took what another person did for their server who was able to get trusts into the party and I expanded on that by increasing the AI functions so they do a lot more than what retail did. I have a very large custom AI code in the core that handles all of the trusts decisions from cure casting, to WS usage and JA's. It took me a few months to get everything set and I borrowed heavily from my pup AI code and expanded upon that and I am in the process of adding more trusts and polishing the AI's for the other 3 trusts that are available on the server currently.

Where can we find a copy of your server code to test?

Delaide
Posts: 478
Joined: Sat Jun 14, 2014 8:58 am

Re: Implementing Trust NPCs

Post by Delaide » Thu Dec 08, 2016 2:22 am

Just wanted to see if this was still progressing. I don't mind that it is not yet ready, but hoping to see it in the future.

bluesolarflare
Posts: 129
Joined: Wed May 27, 2015 4:23 pm

Re: Implementing Trust NPCs

Post by bluesolarflare » Fri Dec 16, 2016 12:19 pm

Here is another video showing trusts on my server (still in beta). I am constantly refining and adding more trust with each update I do:

Trust Demo

Delaide
Posts: 478
Joined: Sat Jun 14, 2014 8:58 am

Re: Implementing Trust NPCs

Post by Delaide » Mon Dec 19, 2016 8:40 pm

Love it ^.^

Lacrima
Posts: 15
Joined: Sun Mar 24, 2013 3:52 pm

Re: Implementing Trust NPCs

Post by Lacrima » Sun Apr 16, 2017 11:22 am

Is this still in development or its on still waters?

Delaide
Posts: 478
Joined: Sat Jun 14, 2014 8:58 am

Re: Implementing Trust NPCs

Post by Delaide » Sun Apr 16, 2017 9:18 pm

I believe Blue still needs to port it to the updated code, as he was running this before the AI was reworked.

arashikage
Posts: 16
Joined: Fri Mar 03, 2017 7:44 pm

Re: Implementing Trust NPCs

Post by arashikage » Thu Dec 14, 2017 11:18 pm

Has there been any developments with Trusts lately?

realitythief
Posts: 6
Joined: Wed Aug 02, 2017 10:41 am

Re: Implementing Trust NPCs

Post by realitythief » Tue Jan 08, 2019 11:39 pm

Okay... I would love to see the scripts used, even based off the old AI. I am frustrated that I can't get gardening working. Yep... Point of pride, I want a darn garden in my mog that I can pick the option that I never did in retail, dry the plant and leave it...

I wouldn't mind an awesome adventuring fellow, but I can make a mule /follow for free if I didn't just !addeffect. gm commands...

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